ebiten/run.go
2014-12-10 10:44:27 +09:00

64 lines
1.5 KiB
Go

/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
import (
"os"
"os/signal"
"syscall"
"time"
)
type Game interface {
Update() error
Draw(context GraphicsContext) error
}
// Run runs the game. Basically, this function executes ui.Start() at the start,
// calls ui.DoEvent(), game.Update() and game.Draw() at a regular interval, and finally
// calls ui.Terminate().
func Run(ui UI, game Game, width, height, scale int, title string, fps int) error {
if err := ui.Start(width, height, scale, title); err != nil {
return err
}
frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
sigterm := make(chan os.Signal, 1)
signal.Notify(sigterm, os.Interrupt, syscall.SIGTERM)
defer ui.Terminate()
for {
ui.DoEvents()
if ui.IsClosed() {
return nil
}
select {
default:
if err := ui.Draw(game); err != nil {
return err
}
case <-tick:
if err := game.Update(); err != nil {
return err
}
case <-sigterm:
return nil
}
}
}