ebiten/internal/shader
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00
..
testdata all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
expr.go internal/shader: bug fix: check the type for composite literal 2023-02-20 23:07:11 +09:00
shader_test.go internal/shader: refactoring 2023-04-16 18:37:06 +09:00
shader.go internal/shader: refactoring 2023-04-16 18:37:06 +09:00
stmt.go all: update URLs in comments 2022-11-21 01:46:50 +09:00
syntax_test.go internal/shader: refactoring 2023-04-16 18:37:06 +09:00
type.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00