Ebitengine - A dead simple 2D game engine for Go
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2016-09-27 02:14:11 +09:00
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audio audio/wav: Bug fix: return an error when offset is before the start of the data 2016-09-27 02:14:11 +09:00
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internal ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:48 +09:00
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colorm_test.go image: Deprecate ScaleColor and TranslateColor 2016-02-06 21:49:11 +09:00
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gamepad.go input: Remove redundant type (oops) 2016-09-03 15:30:01 +09:00
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genkeys.go Make go vet happy 2016-06-28 02:52:06 +09:00
geom_test.go image: Deprecate ScaleGeo, TranslateGeo and RotateGeo 2016-02-06 23:44:07 +09:00
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image_test.go graphics: Bug fix: Don't store interface color.Color value inside (#261) 2016-08-30 23:34:18 +09:00
image.go gprahics: Bug fix: Check if an image is disposed before resetting pixels (examples/windowsize crashes) 2016-07-28 01:17:57 +09:00
imageimpl.go restorable: Bug fix: volatile images are not relaiable when restoring 2016-09-04 02:25:10 +09:00
imageparts.go graphics: Revert transitionImageParts since this didn't affect the speed 2016-06-06 00:23:18 +09:00
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mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
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readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: Edit features 2016-08-28 07:08:50 +09:00
run.go ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:48 +09:00
version.txt Update version to 1.4.0-rc1 2016-09-03 02:04:18 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A simple SNES-like 2D game library in Go

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, WAV, PCM)

Web Site

https://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.