ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 027ef33fe2 all: rename files
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
..
gl internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125) 2024-10-08 15:42:50 +09:00
context.go internal/graphicsdriver/opengl: remove unused members 2024-08-04 04:26:53 +09:00
egl_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_debug.go internal/graphicsdriver/opengl: exclude playstation5 2024-08-11 22:41:21 +09:00
graphics_glfw.go internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS 2024-10-12 13:58:57 +09:00
graphics_js.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00
graphics_macos.go all: rename files 2024-10-12 14:10:42 +09:00
graphics_mobile.go all: drop the support of gomobile-build 2024-01-08 00:43:26 +09:00
graphics_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_notdebug.go internal/graphicsdriver/opengl: exclude playstation5 2024-08-11 22:41:21 +09:00
graphics.go Revert "all: open up for more destinations images (#3013)" 2024-07-16 22:43:49 +09:00
image.go internal/graphicsdriver/opengl: refactoring: rename variables 2024-04-10 23:38:25 +09:00
locationcache.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
program.go internal/graphicsdriver/opengl: assume custom attributes are vec4 2024-08-25 17:11:28 +09:00
shader.go internal/graphicsdriver/opengl: lazy error check of shaders 2024-07-04 21:47:52 +09:00