ebiten/internal/testing
Hajime Hoshi 81b9f91f86 internal/graphicscommand: compile shaders lazily
With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.

This change delays compiling shaders until the graphics commands
are actually executed in the main loop.

Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
..
shader.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00
testing.go Remove flock from the tests 2021-08-22 18:34:35 +09:00