mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
97 lines
2.3 KiB
Go
97 lines
2.3 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal"
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"image"
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)
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// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
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type ImagePart struct {
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Dst image.Rectangle
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Src image.Rectangle
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}
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// An ImageParts represents the parts of the destination image and the parts of the source image.
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type ImageParts interface {
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Len() int
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Dst(i int) (x0, y0, x1, y1 int)
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Src(i int) (x0, y0, x1, y1 int)
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}
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// TODO: Remove this in the future.
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type imageParts []ImagePart
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func (p imageParts) Len() int {
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return len(p)
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}
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func (p imageParts) Dst(i int) (x0, y0, x1, y1 int) {
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dst := &p[i].Dst
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return dst.Min.X, dst.Min.Y, dst.Max.X, dst.Max.Y
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}
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func (p imageParts) Src(i int) (x0, y0, x1, y1 int) {
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src := &p[i].Src
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return src.Min.X, src.Min.Y, src.Max.X, src.Max.Y
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}
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type wholeImage struct {
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width int
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height int
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}
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func (w *wholeImage) Len() int {
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return 1
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}
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func (w *wholeImage) Dst(i int) (x0, y0, x1, y1 int) {
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return 0, 0, w.width, w.height
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}
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func (w *wholeImage) Src(i int) (x0, y0, x1, y1 int) {
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return 0, 0, w.width, w.height
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}
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func u(x float32, width int) float32 {
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return x / float32(internal.NextPowerOf2Int(width))
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}
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func v(y float32, height int) float32 {
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return y / float32(internal.NextPowerOf2Int(height))
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}
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type textureQuads struct {
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parts ImageParts
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width int
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height int
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}
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func (t *textureQuads) Len() int {
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return t.parts.Len()
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}
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func (t *textureQuads) Vertex(i int) (x0, y0, x1, y1 float32) {
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ix0, iy0, ix1, iy1 := t.parts.Dst(i)
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return float32(ix0), float32(iy0), float32(ix1), float32(iy1)
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}
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func (t *textureQuads) Texture(i int) (u0, v0, u1, v1 float32) {
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x0, y0, x1, y1 := t.parts.Src(i)
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w, h := t.width, t.height
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return u(float32(x0), w), v(float32(y0), h), u(float32(x1), w), v(float32(y1), h)
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}
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