ebiten/internal/graphicsdriver/opengl/graphics_nintendosdk.go

46 lines
1.1 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build nintendosdk
package opengl
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
)
var (
theEGL egl
)
func NewGraphics(nativeWindowType uintptr) (graphicsdriver.Graphics, error) {
theEGL.init(nativeWindowType)
ctx, err := gl.NewDefaultContext()
if err != nil {
return nil, err
}
return newGraphics(ctx), nil
}
func (g *Graphics) makeContextCurrent() {
theEGL.makeContextCurrent()
}
func (g *Graphics) swapBuffers() error {
theEGL.swapBuffers()
return nil
}