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60 lines
1023 B
Go
60 lines
1023 B
Go
package matrix
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import (
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"math"
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)
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const geometryDim = 3
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type Geometry struct {
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Elements [geometryDim - 1][geometryDim]float64
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}
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func IdentityGeometry() Geometry {
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return Geometry{
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[geometryDim - 1][geometryDim]float64{
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{1, 0, 0},
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{0, 1, 0},
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},
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}
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}
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func (matrix *Geometry) Dim() int {
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return geometryDim
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}
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func (matrix *Geometry) Concat(other Geometry) {
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result := Geometry{}
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mul(&other, matrix, &result)
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*matrix = result
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}
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func (matrix *Geometry) IsIdentity() bool {
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return isIdentity(matrix)
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}
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func (matrix *Geometry) element(i, j int) float64 {
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return matrix.Elements[i][j]
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}
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func (matrix *Geometry) setElement(i, j int, element float64) {
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matrix.Elements[i][j] = element
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}
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func (matrix *Geometry) Translate(tx, ty float64) {
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matrix.Elements[0][2] += tx
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matrix.Elements[1][2] += ty
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}
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func (matrix *Geometry) Rotate(theta float64) {
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cos := math.Cos(theta)
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sin := math.Sin(theta)
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rotate := Geometry{
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[2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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},
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}
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matrix.Concat(rotate)
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}
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