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b019a3723a
This change skips rendering when 1) the screen is not cleared every frame (`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything onto the screen. The GPU usages decreased on some machines (e.g. GPU usage was 10% with an empty Ebitengine project and became 2-3 % on a Windows machine). Updates #2341 |
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.. | ||
directx | ||
metal | ||
opengl | ||
blend.go | ||
graphics.go |