mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
5a36b4bb48
Updates #805
499 lines
15 KiB
Go
499 lines
15 KiB
Go
// Copyright 2016 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build !playstation5
|
|
|
|
package opengl
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"image"
|
|
"sync"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
|
|
)
|
|
|
|
type blendFactor int
|
|
|
|
type blendOperation int
|
|
|
|
func convertBlendFactor(f graphicsdriver.BlendFactor) blendFactor {
|
|
switch f {
|
|
case graphicsdriver.BlendFactorZero:
|
|
return gl.ZERO
|
|
case graphicsdriver.BlendFactorOne:
|
|
return gl.ONE
|
|
case graphicsdriver.BlendFactorSourceColor:
|
|
return gl.SRC_COLOR
|
|
case graphicsdriver.BlendFactorOneMinusSourceColor:
|
|
return gl.ONE_MINUS_SRC_COLOR
|
|
case graphicsdriver.BlendFactorSourceAlpha:
|
|
return gl.SRC_ALPHA
|
|
case graphicsdriver.BlendFactorOneMinusSourceAlpha:
|
|
return gl.ONE_MINUS_SRC_ALPHA
|
|
case graphicsdriver.BlendFactorDestinationColor:
|
|
return gl.DST_COLOR
|
|
case graphicsdriver.BlendFactorOneMinusDestinationColor:
|
|
return gl.ONE_MINUS_DST_COLOR
|
|
case graphicsdriver.BlendFactorDestinationAlpha:
|
|
return gl.DST_ALPHA
|
|
case graphicsdriver.BlendFactorOneMinusDestinationAlpha:
|
|
return gl.ONE_MINUS_DST_ALPHA
|
|
case graphicsdriver.BlendFactorSourceAlphaSaturated:
|
|
return gl.SRC_ALPHA_SATURATE
|
|
default:
|
|
panic(fmt.Sprintf("opengl: invalid blend factor %d", f))
|
|
}
|
|
}
|
|
|
|
func convertBlendOperation(o graphicsdriver.BlendOperation) blendOperation {
|
|
switch o {
|
|
case graphicsdriver.BlendOperationAdd:
|
|
return gl.FUNC_ADD
|
|
case graphicsdriver.BlendOperationSubtract:
|
|
return gl.FUNC_SUBTRACT
|
|
case graphicsdriver.BlendOperationReverseSubtract:
|
|
return gl.FUNC_REVERSE_SUBTRACT
|
|
case graphicsdriver.BlendOperationMin:
|
|
return gl.MIN
|
|
case graphicsdriver.BlendOperationMax:
|
|
return gl.MAX
|
|
default:
|
|
panic(fmt.Sprintf("opengl: invalid blend operation %d", o))
|
|
}
|
|
}
|
|
|
|
type (
|
|
textureNative uint32
|
|
renderbufferNative uint32
|
|
framebufferNative uint32
|
|
shader uint32
|
|
program uint32
|
|
buffer uint32
|
|
)
|
|
|
|
type (
|
|
uniformLocation int32
|
|
attribLocation int32
|
|
)
|
|
|
|
const (
|
|
invalidFramebuffer = (1 << 32) - 1
|
|
invalidUniform = -1
|
|
)
|
|
|
|
type context struct {
|
|
ctx gl.Context
|
|
|
|
locationCache *locationCache
|
|
screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS).
|
|
lastFramebuffer framebufferNative
|
|
lastTexture textureNative
|
|
lastRenderbuffer renderbufferNative
|
|
lastViewportWidth int
|
|
lastViewportHeight int
|
|
lastBlend graphicsdriver.Blend
|
|
maxTextureSize int
|
|
maxTextureSizeOnce sync.Once
|
|
highp bool
|
|
highpOnce sync.Once
|
|
initOnce sync.Once
|
|
}
|
|
|
|
func (c *context) bindTexture(t textureNative) {
|
|
if c.lastTexture == t {
|
|
return
|
|
}
|
|
c.ctx.BindTexture(gl.TEXTURE_2D, uint32(t))
|
|
c.lastTexture = t
|
|
}
|
|
|
|
func (c *context) bindRenderbuffer(r renderbufferNative) {
|
|
if c.lastRenderbuffer == r {
|
|
return
|
|
}
|
|
c.ctx.BindRenderbuffer(gl.RENDERBUFFER, uint32(r))
|
|
c.lastRenderbuffer = r
|
|
}
|
|
|
|
func (c *context) bindFramebuffer(f framebufferNative) {
|
|
if c.lastFramebuffer == f {
|
|
return
|
|
}
|
|
c.ctx.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
|
|
c.lastFramebuffer = f
|
|
}
|
|
|
|
func (c *context) setViewport(f *framebuffer) {
|
|
c.bindFramebuffer(f.native)
|
|
if c.lastViewportWidth == f.width && c.lastViewportHeight == f.height {
|
|
return
|
|
}
|
|
|
|
// On some environments, viewport size must be within the framebuffer size.
|
|
// e.g. Edge (#71), Chrome on GPD Pocket (#420), macOS Mojave (#691).
|
|
// Use the same size of the framebuffer here.
|
|
c.ctx.Viewport(0, 0, int32(f.width), int32(f.height))
|
|
|
|
// glViewport must be called at least at every frame on iOS.
|
|
// As the screen framebuffer is the last render target, next SetViewport should be
|
|
// the first call at a frame.
|
|
if f.native == c.screenFramebuffer {
|
|
c.lastViewportWidth = 0
|
|
c.lastViewportHeight = 0
|
|
} else {
|
|
c.lastViewportWidth = f.width
|
|
c.lastViewportHeight = f.height
|
|
}
|
|
}
|
|
|
|
func (c *context) newScreenFramebuffer(width, height int) *framebuffer {
|
|
return &framebuffer{
|
|
native: c.screenFramebuffer,
|
|
width: width,
|
|
height: height,
|
|
}
|
|
}
|
|
|
|
func (c *context) getMaxTextureSize() int {
|
|
c.maxTextureSizeOnce.Do(func() {
|
|
c.maxTextureSize = c.ctx.GetInteger(gl.MAX_TEXTURE_SIZE)
|
|
})
|
|
return c.maxTextureSize
|
|
}
|
|
|
|
func (c *context) reset() error {
|
|
var err1 error
|
|
c.initOnce.Do(func() {
|
|
// Load OpenGL functions after WGL is initialized especially for Windows (#2452).
|
|
if err := c.ctx.LoadFunctions(); err != nil {
|
|
err1 = err
|
|
return
|
|
}
|
|
})
|
|
if err1 != nil {
|
|
return err1
|
|
}
|
|
|
|
c.locationCache = newLocationCache()
|
|
c.lastTexture = 0
|
|
c.lastFramebuffer = invalidFramebuffer
|
|
c.lastViewportWidth = 0
|
|
c.lastViewportHeight = 0
|
|
c.lastBlend = graphicsdriver.Blend{}
|
|
|
|
c.ctx.Enable(gl.BLEND)
|
|
c.ctx.Enable(gl.SCISSOR_TEST)
|
|
c.blend(graphicsdriver.BlendSourceOver)
|
|
c.screenFramebuffer = framebufferNative(c.ctx.GetInteger(gl.FRAMEBUFFER_BINDING))
|
|
// TODO: Need to update screenFramebufferWidth/Height?
|
|
return nil
|
|
}
|
|
|
|
func (c *context) blend(blend graphicsdriver.Blend) {
|
|
if c.lastBlend == blend {
|
|
return
|
|
}
|
|
c.lastBlend = blend
|
|
c.ctx.BlendFuncSeparate(
|
|
uint32(convertBlendFactor(blend.BlendFactorSourceRGB)),
|
|
uint32(convertBlendFactor(blend.BlendFactorDestinationRGB)),
|
|
uint32(convertBlendFactor(blend.BlendFactorSourceAlpha)),
|
|
uint32(convertBlendFactor(blend.BlendFactorDestinationAlpha)),
|
|
)
|
|
c.ctx.BlendEquationSeparate(
|
|
uint32(convertBlendOperation(blend.BlendOperationRGB)),
|
|
uint32(convertBlendOperation(blend.BlendOperationAlpha)),
|
|
)
|
|
}
|
|
|
|
func (c *context) newTexture(width, height int) (textureNative, error) {
|
|
t := c.ctx.CreateTexture()
|
|
if t <= 0 {
|
|
return 0, errors.New("opengl: creating texture failed")
|
|
}
|
|
c.bindTexture(textureNative(t))
|
|
|
|
c.ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
|
c.ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
|
c.ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
|
c.ctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
|
c.ctx.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
|
|
|
// Firefox warns the usage of textures without specifying pixels (#629, #2077)
|
|
//
|
|
// Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow.
|
|
//
|
|
// In Ebitengine, textures are filled with pixels later by the filter that ignores destination, so it is fine
|
|
// to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be
|
|
// avoided.
|
|
//
|
|
// See also https://stackoverflow.com/questions/57734645.
|
|
c.ctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
|
|
|
return textureNative(t), nil
|
|
}
|
|
|
|
func (c *context) framebufferPixels(buf []byte, f *framebuffer, region image.Rectangle) error {
|
|
if got, want := len(buf), 4*region.Dx()*region.Dy(); got != want {
|
|
return fmt.Errorf("opengl: len(buf) must be %d but was %d at framebufferPixels", got, want)
|
|
}
|
|
|
|
c.ctx.Flush()
|
|
c.bindFramebuffer(f.native)
|
|
x := int32(region.Min.X)
|
|
y := int32(region.Min.Y)
|
|
width := int32(region.Dx())
|
|
height := int32(region.Dy())
|
|
c.ctx.ReadPixels(buf, x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE)
|
|
return nil
|
|
}
|
|
|
|
func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
|
|
c.ctx.Flush()
|
|
|
|
c.bindFramebuffer(f.native)
|
|
|
|
c.ctx.BindBuffer(gl.PIXEL_PACK_BUFFER, uint32(buffer))
|
|
c.ctx.ReadPixels(nil, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE)
|
|
c.ctx.BindBuffer(gl.PIXEL_PACK_BUFFER, 0)
|
|
}
|
|
|
|
func (c *context) deleteTexture(t textureNative) {
|
|
if c.lastTexture == t {
|
|
c.lastTexture = 0
|
|
}
|
|
c.ctx.DeleteTexture(uint32(t))
|
|
}
|
|
|
|
func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error) {
|
|
r := c.ctx.CreateRenderbuffer()
|
|
if r <= 0 {
|
|
return 0, errors.New("opengl: creating renderbuffer failed")
|
|
}
|
|
|
|
renderbuffer := renderbufferNative(r)
|
|
c.bindRenderbuffer(renderbuffer)
|
|
|
|
var stencilFormat uint32
|
|
if c.ctx.IsES() {
|
|
// https://docs.gl/es2/glRenderbufferStorage
|
|
// > Must be one of the following symbolic constants: GL_RGBA4, GL_RGB565, GL_RGB5_A1,
|
|
// > GL_DEPTH_COMPONENT16, or GL_STENCIL_INDEX8.
|
|
//
|
|
// https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
|
|
// > A GLenum specifying the internal format of the renderbuffer. Possible values:
|
|
// > * gl.RGBA4: 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.
|
|
// > * gl.RGB565: 5 red bits, 6 green bits, 5 blue bits.
|
|
// > * gl.RGB5_A1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
|
|
// > * gl.DEPTH_COMPONENT16: 16 depth bits.
|
|
// > * gl.STENCIL_INDEX8: 8 stencil bits.
|
|
// > * gl.DEPTH_STENCIL
|
|
stencilFormat = gl.STENCIL_INDEX8
|
|
} else {
|
|
// GL_STENCIL_INDEX8 might not be available with OpenGL 2.1.
|
|
// https://www.khronos.org/opengl/wiki/Image_Format
|
|
// > There are only 2 depth/stencil formats, each providing 8 stencil bits: GL_DEPTH24_STENCIL8 and GL_DEPTH32F_STENCIL8.
|
|
// > [...]
|
|
// > Stencil formats can only be used for Textures if OpenGL 4.4 or ARB_texture_stencil8 is available.
|
|
stencilFormat = gl.DEPTH24_STENCIL8
|
|
}
|
|
c.ctx.RenderbufferStorage(gl.RENDERBUFFER, stencilFormat, int32(width), int32(height))
|
|
|
|
return renderbuffer, nil
|
|
}
|
|
|
|
func (c *context) deleteRenderbuffer(r renderbufferNative) {
|
|
if !c.ctx.IsRenderbuffer(uint32(r)) {
|
|
return
|
|
}
|
|
if c.lastRenderbuffer == r {
|
|
c.lastRenderbuffer = 0
|
|
}
|
|
c.ctx.DeleteRenderbuffer(uint32(r))
|
|
}
|
|
|
|
func (c *context) newFramebuffer(texture textureNative, width, height int) (*framebuffer, error) {
|
|
f := c.ctx.CreateFramebuffer()
|
|
if f <= 0 {
|
|
return nil, fmt.Errorf("opengl: creating framebuffer failed: the returned value is not positive but %d", f)
|
|
}
|
|
c.bindFramebuffer(framebufferNative(f))
|
|
|
|
c.ctx.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
|
|
if s := c.ctx.CheckFramebufferStatus(gl.FRAMEBUFFER); s != gl.FRAMEBUFFER_COMPLETE {
|
|
if s != 0 {
|
|
return nil, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
|
}
|
|
if e := c.ctx.GetError(); e != gl.NO_ERROR {
|
|
return nil, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
|
}
|
|
return nil, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
|
}
|
|
return &framebuffer{
|
|
native: framebufferNative(f),
|
|
width: width,
|
|
height: height,
|
|
}, nil
|
|
}
|
|
|
|
func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
|
|
c.bindFramebuffer(f)
|
|
|
|
c.ctx.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, uint32(r))
|
|
if s := c.ctx.CheckFramebufferStatus(gl.FRAMEBUFFER); s != gl.FRAMEBUFFER_COMPLETE {
|
|
return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (c *context) deleteFramebuffer(f framebufferNative) {
|
|
if f == c.screenFramebuffer {
|
|
return
|
|
}
|
|
if !c.ctx.IsFramebuffer(uint32(f)) {
|
|
return
|
|
}
|
|
// If a framebuffer to be deleted is bound, a newly bound framebuffer
|
|
// will be a default framebuffer.
|
|
// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
|
|
if c.lastFramebuffer == f {
|
|
c.lastFramebuffer = invalidFramebuffer
|
|
c.lastViewportWidth = 0
|
|
c.lastViewportHeight = 0
|
|
}
|
|
c.ctx.DeleteFramebuffer(uint32(f))
|
|
}
|
|
|
|
func (c *context) newShader(shaderType uint32, source string) (shader, error) {
|
|
s := c.ctx.CreateShader(shaderType)
|
|
if s == 0 {
|
|
return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
|
|
}
|
|
|
|
c.ctx.ShaderSource(s, source)
|
|
c.ctx.CompileShader(s)
|
|
|
|
if c.ctx.GetShaderi(s, gl.COMPILE_STATUS) == gl.FALSE {
|
|
log := c.ctx.GetShaderInfoLog(s)
|
|
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
|
|
}
|
|
return shader(s), nil
|
|
}
|
|
|
|
func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
|
|
p := c.ctx.CreateProgram()
|
|
if p == 0 {
|
|
return 0, errors.New("opengl: glCreateProgram failed")
|
|
}
|
|
|
|
for _, shader := range shaders {
|
|
c.ctx.AttachShader(p, uint32(shader))
|
|
}
|
|
|
|
for i, name := range attributes {
|
|
c.ctx.BindAttribLocation(p, uint32(i), name)
|
|
}
|
|
|
|
c.ctx.LinkProgram(p)
|
|
if c.ctx.GetProgrami(p, gl.LINK_STATUS) == gl.FALSE {
|
|
info := c.ctx.GetProgramInfoLog(p)
|
|
return 0, fmt.Errorf("opengl: program error: %s", info)
|
|
}
|
|
return program(p), nil
|
|
}
|
|
|
|
func (c *context) deleteProgram(p program) {
|
|
c.locationCache.deleteProgram(p)
|
|
|
|
if !c.ctx.IsProgram(uint32(p)) {
|
|
return
|
|
}
|
|
c.ctx.DeleteProgram(uint32(p))
|
|
}
|
|
|
|
func (c *context) uniformInt(p program, location string, v int) bool {
|
|
l := c.locationCache.GetUniformLocation(c, p, location)
|
|
if l == invalidUniform {
|
|
return false
|
|
}
|
|
c.ctx.Uniform1i(int32(l), int32(v))
|
|
return true
|
|
}
|
|
|
|
func (c *context) uniforms(p program, location string, v []uint32, typ shaderir.Type) bool {
|
|
l := c.locationCache.GetUniformLocation(c, p, location)
|
|
if l == invalidUniform {
|
|
return false
|
|
}
|
|
|
|
base := typ.Main
|
|
if base == shaderir.Array {
|
|
base = typ.Sub[0].Main
|
|
}
|
|
|
|
switch base {
|
|
case shaderir.Float:
|
|
c.ctx.Uniform1fv(int32(l), uint32sToFloat32s(v))
|
|
case shaderir.Int:
|
|
c.ctx.Uniform1iv(int32(l), uint32sToInt32s(v))
|
|
case shaderir.Vec2:
|
|
c.ctx.Uniform2fv(int32(l), uint32sToFloat32s(v))
|
|
case shaderir.Vec3:
|
|
c.ctx.Uniform3fv(int32(l), uint32sToFloat32s(v))
|
|
case shaderir.Vec4:
|
|
c.ctx.Uniform4fv(int32(l), uint32sToFloat32s(v))
|
|
case shaderir.IVec2:
|
|
c.ctx.Uniform2iv(int32(l), uint32sToInt32s(v))
|
|
case shaderir.IVec3:
|
|
c.ctx.Uniform3iv(int32(l), uint32sToInt32s(v))
|
|
case shaderir.IVec4:
|
|
c.ctx.Uniform4iv(int32(l), uint32sToInt32s(v))
|
|
case shaderir.Mat2:
|
|
c.ctx.UniformMatrix2fv(int32(l), uint32sToFloat32s(v))
|
|
case shaderir.Mat3:
|
|
c.ctx.UniformMatrix3fv(int32(l), uint32sToFloat32s(v))
|
|
case shaderir.Mat4:
|
|
c.ctx.UniformMatrix4fv(int32(l), uint32sToFloat32s(v))
|
|
default:
|
|
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (c *context) newArrayBuffer(size int) buffer {
|
|
b := c.ctx.CreateBuffer()
|
|
c.ctx.BindBuffer(gl.ARRAY_BUFFER, b)
|
|
c.ctx.BufferInit(gl.ARRAY_BUFFER, size, gl.DYNAMIC_DRAW)
|
|
return buffer(b)
|
|
}
|
|
|
|
func (c *context) newElementArrayBuffer(size int) buffer {
|
|
b := c.ctx.CreateBuffer()
|
|
c.ctx.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)
|
|
c.ctx.BufferInit(gl.ELEMENT_ARRAY_BUFFER, size, gl.DYNAMIC_DRAW)
|
|
return buffer(b)
|
|
}
|
|
|
|
func (c *context) glslVersion() glsl.GLSLVersion {
|
|
if c.ctx.IsES() {
|
|
return glsl.GLSLVersionES300
|
|
}
|
|
return glsl.GLSLVersionDefault
|
|
}
|