ebiten/examples/contextlost/context_js.go
Hajime Hoshi 8ff42f55a1 internal/graphicsdriver/opengl: Give up restorign on browsers
Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.

Closes #1603
2021-06-26 16:54:21 +09:00

52 lines
1.4 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build example
// +build example
package main
import (
"fmt"
"syscall/js"
)
func (g *Game) loseAndRestoreContext() {
doc := js.Global().Get("document")
canvas := doc.Call("getElementsByTagName", "canvas").Index(0)
context := canvas.Call("getContext", "webgl2")
if !context.Truthy() {
context = canvas.Call("getContext", "webgl")
if !context.Truthy() {
context = canvas.Call("getContext", "experimental-webgl")
}
}
if g.lost {
return
}
// Edge might not support the extension. See
// https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context
ext := context.Call("getExtension", "WEBGL_lose_context")
if !ext.Truthy() {
fmt.Println("Fail to force context lost. Edge might not support the extension yet.")
return
}
ext.Call("loseContext")
fmt.Println("Lost the context!")
g.lost = true
}