mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
f67b4cc1d6
This change removes internal/glfw/glfw, that is a DLL loader, and replaces the usages with internal/glfwwin, that is a pure Go implementation of GLFW for Windows. The build tag `ebitenexternaldll` is also removed. Closes #1764
383 lines
8.2 KiB
Go
383 lines
8.2 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package glfw
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import (
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"errors"
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"image"
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"image/draw"
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"github.com/hajimehoshi/ebiten/v2/internal/glfwwin"
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)
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type Cursor glfwwin.Cursor
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func CreateStandardCursor(shape StandardCursor) *Cursor {
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c, err := glfwwin.CreateStandardCursor(glfwwin.StandardCursor(shape))
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if err != nil {
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panic(err)
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}
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return (*Cursor)(c)
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}
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type Monitor glfwwin.Monitor
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func (m *Monitor) GetContentScale() (float32, float32) {
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sx, sy, err := (*glfwwin.Monitor)(m).GetContentScale()
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if err != nil {
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panic(err)
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}
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return sx, sy
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}
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func (m *Monitor) GetPos() (int, int) {
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x, y, err := (*glfwwin.Monitor)(m).GetPos()
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if err != nil {
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panic(err)
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}
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return x, y
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}
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func (m *Monitor) GetVideoMode() *VidMode {
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v, err := (*glfwwin.Monitor)(m).GetVideoMode()
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if err != nil {
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panic(err)
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}
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return (*VidMode)(v)
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}
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type Window glfwwin.Window
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func (w *Window) Destroy() {
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if err := (*glfwwin.Window)(w).Destroy(); err != nil {
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panic(err)
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}
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}
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func (w *Window) GetAttrib(attrib Hint) int {
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r, err := (*glfwwin.Window)(w).GetAttrib(glfwwin.Hint(attrib))
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if err != nil {
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panic(err)
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}
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return r
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}
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func (w *Window) SetAttrib(attrib Hint, value int) {
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if err := (*glfwwin.Window)(w).SetAttrib(glfwwin.Hint(attrib), value); err != nil {
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panic(err)
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}
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}
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func (w *Window) GetCursorPos() (x, y float64) {
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x, y, err := (*glfwwin.Window)(w).GetCursorPos()
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if err != nil {
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panic(err)
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}
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return x, y
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}
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func (w *Window) GetInputMode(mode InputMode) int {
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r, err := (*glfwwin.Window)(w).GetInputMode(glfwwin.InputMode(mode))
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if err != nil {
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panic(err)
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}
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return r
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}
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func (w *Window) GetKey(key Key) Action {
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r, err := (*glfwwin.Window)(w).GetKey(glfwwin.Key(key))
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if err != nil {
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panic(err)
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}
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return Action(r)
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}
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func (w *Window) GetMonitor() *Monitor {
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m, err := (*glfwwin.Window)(w).GetMonitor()
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if err != nil {
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panic(err)
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}
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return (*Monitor)(m)
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}
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func (w *Window) GetMouseButton(button MouseButton) Action {
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r, err := (*glfwwin.Window)(w).GetMouseButton(glfwwin.MouseButton(button))
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if err != nil {
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panic(err)
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}
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return Action(r)
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}
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func (w *Window) GetPos() (int, int) {
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x, y, err := (*glfwwin.Window)(w).GetPos()
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if err != nil {
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panic(err)
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}
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return x, y
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}
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func (w *Window) GetSize() (int, int) {
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width, height, err := (*glfwwin.Window)(w).GetSize()
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if err != nil {
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panic(err)
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}
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return width, height
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}
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func (w *Window) Hide() {
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if err := (*glfwwin.Window)(w).Hide(); err != nil {
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panic(err)
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}
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}
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func (w *Window) Iconify() {
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if err := (*glfwwin.Window)(w).Iconify(); err != nil {
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panic(err)
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}
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}
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func (w *Window) MakeContextCurrent() {
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if err := (*glfwwin.Window)(w).MakeContextCurrent(); err != nil {
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panic(err)
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}
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}
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func (w *Window) Maximize() {
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if err := (*glfwwin.Window)(w).Maximize(); err != nil {
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panic(err)
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}
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}
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func (w *Window) Restore() {
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if err := (*glfwwin.Window)(w).Restore(); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback) {
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f, err := (*glfwwin.Window)(w).SetCharModsCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback) {
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f, err := (*glfwwin.Window)(w).SetCloseCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func (w *Window) SetCursor(cursor *Cursor) {
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if err := (*glfwwin.Window)(w).SetCursor((*glfwwin.Cursor)(cursor)); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback) {
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f, err := (*glfwwin.Window)(w).SetFramebufferSizeCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback) {
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f, err := (*glfwwin.Window)(w).SetScrollCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func (w *Window) SetShouldClose(value bool) {
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if err := (*glfwwin.Window)(w).SetShouldClose(value); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) {
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f, err := (*glfwwin.Window)(w).SetSizeCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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if err := (*glfwwin.Window)(w).SetSizeLimits(minw, minh, maxw, maxh); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetAspectRatio(numer, denom int) {
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if err := (*glfwwin.Window)(w).SetAspectRatio(numer, denom); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetIcon(images []image.Image) {
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gimgs := make([]*glfwwin.Image, len(images))
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for i, img := range images {
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b := img.Bounds()
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m := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy()))
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draw.Draw(m, m.Bounds(), img, b.Min, draw.Src)
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gimgs[i] = &glfwwin.Image{
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Width: b.Dx(),
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Height: b.Dy(),
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Pixels: m.Pix,
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}
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}
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if err := (*glfwwin.Window)(w).SetIcon(gimgs); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetInputMode(mode InputMode, value int) {
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if err := (*glfwwin.Window)(w).SetInputMode(glfwwin.InputMode(mode), value); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) {
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if err := (*glfwwin.Window)(w).SetMonitor((*glfwwin.Monitor)(monitor), xpos, ypos, width, height, refreshRate); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetPos(xpos, ypos int) {
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if err := (*glfwwin.Window)(w).SetPos(xpos, ypos); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetSize(width, height int) {
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if err := (*glfwwin.Window)(w).SetSize(width, height); err != nil {
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panic(err)
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}
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}
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func (w *Window) SetTitle(title string) {
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if err := (*glfwwin.Window)(w).SetTitle(title); err != nil {
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panic(err)
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}
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}
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func (w *Window) ShouldClose() bool {
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r, err := (*glfwwin.Window)(w).ShouldClose()
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if err != nil {
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panic(err)
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}
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return r
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}
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func (w *Window) Show() {
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if err := (*glfwwin.Window)(w).Show(); err != nil {
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panic(err)
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}
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}
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func (w *Window) SwapBuffers() {
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if err := (*glfwwin.Window)(w).SwapBuffers(); err != nil {
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panic(err)
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}
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}
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func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error) {
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w, err := glfwwin.CreateWindow(width, height, title, (*glfwwin.Monitor)(monitor), (*glfwwin.Window)(share))
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// TODO: acceptError(APIUnavailable, VersionUnavailable)?
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return (*Window)(w), err
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}
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func GetMonitors() []*Monitor {
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ms, err := glfwwin.GetMonitors()
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if err != nil {
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panic(err)
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}
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result := make([]*Monitor, 0, len(ms))
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for _, m := range ms {
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result = append(result, (*Monitor)(m))
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}
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return result
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}
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func GetPrimaryMonitor() *Monitor {
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m, err := glfwwin.GetPrimaryMonitor()
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if err != nil {
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panic(err)
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}
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return (*Monitor)(m)
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}
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func Init() error {
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// InvalidValue can happen when specific joysticks are used. This issue
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// will be fixed in GLFW 3.3.5. As a temporary fix, ignore this error.
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// See go-gl/glfw#292, go-gl/glfw#324, and glfw/glfw#1763
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// (#1229).
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// TODO: acceptError(APIUnavailable, InvalidValue)?
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err := glfwwin.Init()
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if err != nil && !errors.Is(err, glfwwin.InvalidValue) {
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return err
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}
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return nil
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}
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func PollEvents() {
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if err := glfwwin.PollEvents(); err != nil && !errors.Is(err, glfwwin.InvalidValue) {
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panic(err)
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}
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}
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func PostEmptyEvent() {
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if err := glfwwin.PostEmptyEvent(); err != nil {
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panic(err)
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}
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}
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func SetMonitorCallback(cbfun MonitorCallback) MonitorCallback {
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f, err := glfwwin.SetMonitorCallback(cbfun)
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if err != nil {
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panic(err)
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}
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return f
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}
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func SwapInterval(interval int) {
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if err := glfwwin.SwapInterval(interval); err != nil {
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panic(err)
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}
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}
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func Terminate() {
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if err := glfwwin.Terminate(); err != nil {
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panic(err)
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}
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}
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func WaitEvents() {
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if err := glfwwin.WaitEvents(); err != nil {
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panic(err)
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}
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}
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func WindowHint(target Hint, hint int) {
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if err := glfwwin.WindowHint(glfwwin.Hint(target), hint); err != nil {
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panic(err)
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}
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}
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