mirror of
https://github.com/hajimehoshi/ebiten.git
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52 lines
1.7 KiB
Go
52 lines
1.7 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package mobile provides functions for mobile platforms (Android and iOS).
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//
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// This package is used when you use `ebitenmobile bind`.
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//
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// For usage, see https://ebiten.org/mobile.html.
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package mobile
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/mobile/ebitenmobileview"
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)
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// Game defines necessary functions for a mobile game.
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type Game interface {
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// Update updates a game by one frame.
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Update(*ebiten.Image) error
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// Layout accepts a native view size in DP (device-independent pixels) and returns the game's logical screen
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// size.
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//
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// The screen scale is automatically adjusted to fit the view.
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//
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// Layout is called at an initialization and whenever the view size is changed.
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//
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// You can return a fixed screen size if you don't care, or you can also return a calculated screen size
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// adjusted with the given view size.
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Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int)
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}
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// SetGame sets a mobile game.
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//
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// SetGame is epxected to be called only once.
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//
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// SetGame can be called anytime. Until SetGame is called, the game does not start.
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func SetGame(game Game) {
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ebitenmobileview.SetGame(game)
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}
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