1
0
mirror of https://github.com/hajimehoshi/ebiten.git synced 2025-01-18 23:12:02 +01:00
ebiten/internal/shader/testdata/var.expected.vs

8 lines
104 B
GLSL

vec4 F0(in vec2 l0);
vec4 F0(in vec2 l0) {
vec4 l1 = vec4(0);
l1 = vec4(l0, 0.0, 1.0);
return l1;
}