Ebitengine - A dead simple 2D game engine for Go
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audio audio: add (*Player).UnplayedBufferSize (#2021) 2022-03-22 16:55:56 +09:00
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ebitenutil all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
examples examples/shader: add CRT shader example (#2012) 2022-03-10 00:02:07 +09:00
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colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
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export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go internal/ui: add Image 2022-03-20 01:39:05 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod internal/glfw: make the file operation atomic 2022-03-18 20:32:25 +09:00
go.sum internal/glfw: make the file operation atomic 2022-03-18 20:32:25 +09:00
graphics.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
image_test.go internal/ui: rename variables 2022-03-20 16:51:23 +09:00
image.go internal/ui: refactoring: unexport ConvertUniforms 2022-03-21 17:05:50 +09:00
imagedumper_desktop.go internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
keys.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-03-23 03:56:46 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: provide SetScreenFilterEnabled, a way to disable the default screen filter (#1997) 2022-02-24 03:46:27 +09:00
shader_test.go internal/processtest: remove TestShaderNoMain and add shadernomain.go 2022-03-21 21:52:38 +09:00
shader.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00
vibrate.go internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00
window.go ebiten: fix a wrong comment about deprecations 2022-02-11 05:21:58 +09:00

Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.