ebiten/internal/graphicsdriver/metal/view_macos_darwin.go
2022-12-30 22:57:34 +09:00

50 lines
1.4 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ios
package metal
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns"
)
func (v *view) setWindow(window uintptr) {
// NSView can be updated e.g., fullscreen-state is switched.
v.window = window
v.windowChanged = true
}
func (v *view) setUIView(uiview uintptr) {
panic("metal: setUIView is not available on macOS")
}
func (v *view) update() {
if !v.windowChanged {
return
}
// TODO: Should this be called on the main thread?
cocoaWindow := ns.NewWindow(v.window)
cocoaWindow.ContentView().SetLayer(v.ml)
cocoaWindow.ContentView().SetWantsLayer(true)
v.windowChanged = false
}
const (
storageMode = mtl.StorageModeManaged
resourceStorageMode = mtl.ResourceStorageModeManaged
)