ebiten/internal/graphicsdriver/opengl/gl/procaddr_gl.go
2022-11-14 03:21:42 +09:00

49 lines
1.4 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !darwin && !js && !nintendosdk && !windows && !opengles
package gl
// #cgo LDFLAGS: -ldl
//
// #include <dlfcn.h>
// #include <stdlib.h>
//
// static void* getProcAddress(const char* name) {
// static void* libGL;
// if (!libGL) {
// libGL = dlopen("libGL.so", RTLD_NOW | RTLD_GLOBAL);
// }
// static void*(*glXGetProcAddress)(const char*);
// if (!glXGetProcAddress) {
// glXGetProcAddress = dlsym(libGL, "glXGetProcAddress");
// if (!glXGetProcAddress) {
// glXGetProcAddress = dlsym(libGL, "glXGetProcAddressARB");
// }
// }
// return glXGetProcAddress(name);
// }
import "C"
import "unsafe"
var isES = false
func getProcAddress(namea string) unsafe.Pointer {
cname := C.CString(namea)
defer C.free(unsafe.Pointer(cname))
return C.getProcAddress(cname)
}