ebiten/internal/shader/testdata/assign.expected.vs

9 lines
125 B
GLSL

vec4 F0(in vec2 l0);
vec4 F0(in vec2 l0) {
float l1 = float(0);
l1 = 0.0;
l1 = (l1) + (1.0);
return vec4(l0, l1, l1);
}