mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
91 lines
1.9 KiB
Go
91 lines
1.9 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ebitencbackend
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// +build ebitencbackend
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package ui
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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)
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type Input struct {
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gamepads []cbackend.Gamepad
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touches []cbackend.Touch
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m sync.Mutex
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}
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func (i *Input) update(context *context) {
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i.m.Lock()
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defer i.m.Unlock()
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gamepad.Update()
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i.touches = i.touches[:0]
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i.touches = cbackend.AppendTouches(i.touches)
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for idx, t := range i.touches {
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x, y := context.adjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
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i.touches[idx].X = int(x)
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i.touches[idx].Y = int(y)
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}
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}
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func (i *Input) AppendInputChars(runes []rune) []rune {
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return nil
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}
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func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
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i.m.Lock()
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defer i.m.Unlock()
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for _, t := range i.touches {
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touchIDs = append(touchIDs, TouchID(t.ID))
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}
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return touchIDs
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}
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func (i *Input) CursorPosition() (x, y int) {
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return 0, 0
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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return false
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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return false
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}
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func (i *Input) TouchPosition(id TouchID) (x, y int) {
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i.m.Lock()
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defer i.m.Unlock()
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for _, t := range i.touches {
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if TouchID(t.ID) == id {
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return t.X, t.Y
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}
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}
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return 0, 0
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}
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func (i *Input) Wheel() (xoff, yoff float64) {
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return 0, 0
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}
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