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https://github.com/hajimehoshi/ebiten.git
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6a51e5b003
This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the possibility of making an image stale.
842 lines
23 KiB
Go
842 lines
23 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"fmt"
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"image"
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"sort"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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type Pixels struct {
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pixelsRecords *pixelsRecords
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}
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// Apply applies the Pixels state to the given image especially for restoration.
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func (p *Pixels) Apply(img *graphicscommand.Image) {
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// Pixels doesn't clear the image. This is a caller's responsibility.
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if p.pixelsRecords == nil {
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return
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}
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p.pixelsRecords.apply(img)
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}
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func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) {
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if p.pixelsRecords == nil {
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p.pixelsRecords = &pixelsRecords{}
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}
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p.pixelsRecords.addOrReplace(pix, region)
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}
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func (p *Pixels) Clear(region image.Rectangle) {
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// Note that we don't care whether the region is actually removed or not here. There is an actual case that
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// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
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if p.pixelsRecords == nil {
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return
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}
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p.pixelsRecords.clear(region)
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}
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func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
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if p.pixelsRecords == nil {
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for i := range pixels {
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pixels[i] = 0
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}
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return
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}
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p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight)
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}
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func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle {
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if p.pixelsRecords == nil {
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return regions
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}
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return p.pixelsRecords.appendRegions(regions)
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}
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func (p *Pixels) Dispose() {
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if p.pixelsRecords == nil {
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return
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}
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p.pixelsRecords.dispose()
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}
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// drawTrianglesHistoryItem is an item for history of draw-image commands.
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type drawTrianglesHistoryItem struct {
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srcImages [graphics.ShaderSrcImageCount]*Image
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vertices []float32
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indices []uint32
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blend graphicsdriver.Blend
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dstRegion image.Rectangle
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srcRegions [graphics.ShaderSrcImageCount]image.Rectangle
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shader *Shader
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uniforms []uint32
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fillRule graphicsdriver.FillRule
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}
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type ImageType int
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const (
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// ImageTypeRegular indicates the image is a regular image.
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ImageTypeRegular ImageType = iota
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// ImageTypeScreen indicates the image is used as an actual screen.
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ImageTypeScreen
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// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
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//
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// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
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// the images can be restored automatically from the context lost. However, such recording the drawing history or
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// reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content
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// is cleared every frame instead.
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ImageTypeVolatile
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)
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// Hint is a hint to optimize the info to restore the image.
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type Hint int
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const (
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// HintNone indicates that there is no hint.
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HintNone Hint = iota
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// HintOverwriteDstRegion indicates that the destination region is overwritten.
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// HintOverwriteDstRegion helps to reduce the size of the draw-image history.
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HintOverwriteDstRegion
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)
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphicscommand.Image
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width int
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height int
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basePixels Pixels
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// drawTrianglesHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
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drawTrianglesHistory []*drawTrianglesHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
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stale bool
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// staleRegions indicates the regions to restore.
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// staleRegions is valid only when stale is true.
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// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
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staleRegions []image.Rectangle
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// pixelsCache is cached byte slices for pixels.
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// pixelsCache is just a cache to avoid allocations (#2375).
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//
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// A key is the region and a value is a byte slice for the region.
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//
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// It is fine to reuse the same byte slice for the same region for basePixels,
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// as old pixels for the same region will be invalidated at basePixel.AddOrReplace.
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pixelsCache map[image.Rectangle][]byte
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// regionsCache is cached regions.
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// regionsCache is just a cache to avoid allocations (#2375).
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regionsCache []image.Rectangle
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imageType ImageType
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}
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// NewImage creates an emtpy image with the given size.
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//
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// The returned image is cleared.
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//
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// Note that Dispose is not called automatically.
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func NewImage(width, height int, imageType ImageType) *Image {
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if !graphicsDriverInitialized {
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panic("restorable: graphics driver must be ready at NewImage but not")
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}
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var attribute string
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switch imageType {
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case ImageTypeVolatile:
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attribute = "volatile"
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}
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i := &Image{
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image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen, attribute),
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width: width,
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height: height,
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imageType: imageType,
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}
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// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
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// devices.
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iw, ih := i.image.InternalSize()
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clearImage(i.image, image.Rect(0, 0, iw, ih))
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theImages.add(i)
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return i
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}
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// Extend extends the image by the given size.
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// Extend creates a new image with the given size and copies the pixels of the given source image.
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// Extend disposes itself after its call.
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func (i *Image) Extend(width, height int) *Image {
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if i.width >= width && i.height >= height {
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return i
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}
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newImg := NewImage(width, height, i.imageType)
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// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
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// information.
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srcs := [graphics.ShaderSrcImageCount]*Image{i}
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sw, sh := i.image.InternalSize()
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
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is := graphics.QuadIndices()
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dr := image.Rect(0, 0, sw, sh)
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newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, HintOverwriteDstRegion)
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i.Dispose()
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return newImg
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}
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func clearImage(i *graphicscommand.Image, region image.Rectangle) {
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vs := make([]float32, 4*graphics.VertexFloatCount)
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graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
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is := graphics.QuadIndices()
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i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillRuleFillAll)
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}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() *Pixels {
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return &i.basePixels
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}
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// makeStale makes the image stale.
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func (i *Image) makeStale(rect image.Rectangle) {
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i.stale = true
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// If ReadPixels always reads pixels from GPU, staleRegions are never used.
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if AlwaysReadPixelsFromGPU() {
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return
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}
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if !i.needsRestoration() {
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return
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}
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origSize := len(i.staleRegions)
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i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
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if !rect.Empty() {
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i.staleRegions = append(i.staleRegions, rect)
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}
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i.clearDrawTrianglesHistory()
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// Clear pixels to save memory.
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for _, r := range i.staleRegions[origSize:] {
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i.basePixels.Clear(r)
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}
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// Don't have to call makeStale recursively here.
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// Restoration is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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// the former image can be restored from the latest state of the latter image.
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}
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// ClearPixels clears the specified region by WritePixels.
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func (i *Image) ClearPixels(region image.Rectangle) {
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i.WritePixels(nil, region)
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}
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func (i *Image) needsRestoration() bool {
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return i.imageType == ImageTypeRegular
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}
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// WritePixels replaces the image pixels with the given pixels slice.
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//
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// The specified region must not be overlapped with other regions by WritePixels.
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func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
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if region.Dx() <= 0 || region.Dy() <= 0 {
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panic("restorable: width/height must be positive")
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}
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w, h := i.width, i.height
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if !region.In(image.Rect(0, 0, w, h)) {
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panic(fmt.Sprintf("restorable: out of range %v", region))
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}
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theImages.makeStaleIfDependingOnAtRegion(i, region)
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if pixels != nil {
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i.image.WritePixels(pixels, region)
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} else {
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clearImage(i.image, region)
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}
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if !needsRestoration() || !i.needsRestoration() {
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i.makeStale(region)
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return
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}
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if region.Eq(image.Rect(0, 0, w, h)) {
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if pixels != nil {
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// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
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i.basePixels.AddOrReplace(pixels.Clone(), region)
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} else {
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i.basePixels.Clear(region)
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}
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i.clearDrawTrianglesHistory()
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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return
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}
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if i.stale {
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// Even if the image is already stale, call makeStale to extend the stale region.
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i.makeStale(region)
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return
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}
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i.removeDrawTrianglesHistoryItems(region)
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// Records for DrawTriangles cannot come before records for WritePixels.
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if len(i.drawTrianglesHistory) > 0 {
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i.makeStale(region)
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return
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}
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if pixels != nil {
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// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
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i.basePixels.AddOrReplace(pixels.Clone(), region)
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} else {
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i.basePixels.Clear(region)
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}
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in texels
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// 3: Source Y in texels
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// 4: Color R [0.0-1.0]
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint Hint) {
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if len(vertices) == 0 {
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return
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}
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// makeStaleIfDependingOnAtRegion is not available here.
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// This might create cyclic dependency.
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theImages.makeStaleIfDependingOn(i)
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// TODO: Add tests to confirm this logic.
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var srcstale bool
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for _, src := range srcs {
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if src == nil {
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continue
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}
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if src.stale || src.imageType == ImageTypeVolatile {
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srcstale = true
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break
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}
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}
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// Even if the image is already stale, call makeStale to extend the stale region.
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if srcstale || !needsRestoration() || !i.needsRestoration() {
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i.makeStale(dstRegion)
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} else if i.stale {
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var overwrite bool
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if hint == HintOverwriteDstRegion {
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overwrite = i.areStaleRegionsIncludedIn(dstRegion)
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}
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if overwrite {
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i.basePixels.Clear(dstRegion)
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i.clearDrawTrianglesHistory()
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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} else {
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// Even if the image is already stale, call makeStale to extend the stale region.
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i.makeStale(dstRegion)
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}
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}
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if !i.stale {
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i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
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}
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var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
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for i, src := range srcs {
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if src == nil {
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continue
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}
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imgs[i] = src.image
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}
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i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
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}
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func (i *Image) areStaleRegionsIncludedIn(r image.Rectangle) bool {
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if !i.stale {
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return false
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}
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for _, sr := range i.staleRegions {
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if !sr.In(r) {
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return false
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}
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}
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return true
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}
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// removeDrawTrianglesHistoryItems removes draw-image history items whose destination regions are in the given region.
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// This is useful when the destination region is overwritten soon later.
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func (i *Image) removeDrawTrianglesHistoryItems(region image.Rectangle) {
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for idx, c := range i.drawTrianglesHistory {
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if c.dstRegion.In(region) {
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i.drawTrianglesHistory[idx] = nil
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}
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}
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var n int
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for _, c := range i.drawTrianglesHistory {
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if c == nil {
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continue
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}
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i.drawTrianglesHistory[n] = c
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n++
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}
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i.drawTrianglesHistory = i.drawTrianglesHistory[:n]
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint Hint) {
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if i.stale || !i.needsRestoration() {
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panic("restorable: an image must not be stale or need restoration at appendDrawTrianglesHistory")
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}
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if AlwaysReadPixelsFromGPU() {
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panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
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}
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// If the command overwrites the destination region, remove the history items that are in the region.
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if hint == HintOverwriteDstRegion {
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i.removeDrawTrianglesHistoryItems(dstRegion)
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}
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// TODO: Would it be possible to merge draw image history items?
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const maxDrawTrianglesHistoryCount = 1024
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if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount {
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i.makeStale(dstRegion)
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return
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}
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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vs := make([]float32, len(vertices))
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copy(vs, vertices)
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is := make([]uint32, len(indices))
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copy(is, indices)
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us := make([]uint32, len(uniforms))
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copy(us, uniforms)
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item := &drawTrianglesHistoryItem{
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srcImages: srcs,
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vertices: vs,
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indices: is,
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blend: blend,
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dstRegion: dstRegion,
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srcRegions: srcRegions,
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shader: shader,
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uniforms: us,
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fillRule: fillRule,
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}
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i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
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}
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func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
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if len(i.drawTrianglesHistory) > 0 || i.stale {
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if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
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return err
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}
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}
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return nil
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}
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func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
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if AlwaysReadPixelsFromGPU() || !i.needsRestoration() {
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if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
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{
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Pixels: pixels,
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Region: region,
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},
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}); err != nil {
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return err
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}
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return nil
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}
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if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
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return err
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}
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if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
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return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
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}
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i.basePixels.ReadPixels(pixels, region, i.width, i.height)
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return nil
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on src.
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func (i *Image) makeStaleIfDependingOn(src *Image) {
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if i.stale {
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return
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}
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if i.dependsOn(src) {
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// There is no new region to make stale.
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i.makeStale(image.Rectangle{})
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}
|
|
}
|
|
|
|
// makeStaleIfDependingOnAtRegion makes the image stale if the image depends on src at srcRegion.
|
|
func (i *Image) makeStaleIfDependingOnAtRegion(src *Image, srcRegion image.Rectangle) {
|
|
if i.stale {
|
|
return
|
|
}
|
|
if i.dependsOnAtRegion(src, srcRegion) {
|
|
// There is no new region to make stale.
|
|
i.makeStale(image.Rectangle{})
|
|
}
|
|
}
|
|
|
|
// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
|
|
func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
|
|
if i.stale {
|
|
return
|
|
}
|
|
if i.dependsOnShader(shader) {
|
|
// There is no new region to make stale.
|
|
i.makeStale(image.Rectangle{})
|
|
}
|
|
}
|
|
|
|
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
|
|
func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
|
|
var rs []image.Rectangle
|
|
if i.stale {
|
|
rs = i.staleRegions
|
|
} else {
|
|
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
|
defer func() {
|
|
i.regionsCache = i.regionsCache[:0]
|
|
}()
|
|
rs = i.regionsCache
|
|
}
|
|
|
|
// Remove duplications. Is this heavy?
|
|
rs = rs[:removeDuplicatedRegions(rs)]
|
|
|
|
args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
|
|
for _, r := range rs {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
|
|
if i.pixelsCache == nil {
|
|
i.pixelsCache = map[image.Rectangle][]byte{}
|
|
}
|
|
|
|
pix, ok := i.pixelsCache[r]
|
|
if !ok {
|
|
pix = make([]byte, 4*r.Dx()*r.Dy())
|
|
i.pixelsCache[r] = pix
|
|
}
|
|
|
|
args = append(args, graphicsdriver.PixelsArgs{
|
|
Pixels: pix,
|
|
Region: r,
|
|
})
|
|
}
|
|
|
|
if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
|
|
return err
|
|
}
|
|
|
|
for _, a := range args {
|
|
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
|
copy(bs, a.Pixels)
|
|
})
|
|
i.basePixels.AddOrReplace(bs, a.Region)
|
|
}
|
|
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return nil
|
|
}
|
|
|
|
// resolveStale resolves the image's 'stale' state.
|
|
func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
|
|
if !needsRestoration() {
|
|
return nil
|
|
}
|
|
if !i.needsRestoration() {
|
|
return nil
|
|
}
|
|
if !i.stale {
|
|
return nil
|
|
}
|
|
return i.readPixelsFromGPU(graphicsDriver)
|
|
}
|
|
|
|
// dependsOn reports whether the image depends on src.
|
|
func (i *Image) dependsOn(src *Image) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for _, img := range c.srcImages {
|
|
if img != src {
|
|
continue
|
|
}
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependsOnAtRegion reports whether the image depends on src at srcRegion.
|
|
func (i *Image) dependsOnAtRegion(src *Image, srcRegion image.Rectangle) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for i, img := range c.srcImages {
|
|
if img != src {
|
|
continue
|
|
}
|
|
if c.srcRegions[i].Overlaps(srcRegion) {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependsOnShader reports whether the image depends on shader.
|
|
func (i *Image) dependsOnShader(shader *Shader) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
if c.shader == shader {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependingImages returns all images that is depended on the image.
|
|
func (i *Image) dependingImages() map[*Image]struct{} {
|
|
r := map[*Image]struct{}{}
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for _, img := range c.srcImages {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
r[img] = struct{}{}
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
|
func (i *Image) hasDependency() bool {
|
|
if i.stale {
|
|
return false
|
|
}
|
|
return len(i.drawTrianglesHistory) > 0
|
|
}
|
|
|
|
// Restore restores *graphicscommand.Image from the pixels using its state.
|
|
func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
|
w, h := i.width, i.height
|
|
// Do not dispose the image here. The image should be already disposed.
|
|
|
|
switch i.imageType {
|
|
case ImageTypeScreen:
|
|
// The screen image should also be recreated because framebuffer might
|
|
// be changed.
|
|
i.image = graphicscommand.NewImage(w, h, true, "")
|
|
i.basePixels.Dispose()
|
|
i.basePixels = Pixels{}
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return nil
|
|
case ImageTypeVolatile:
|
|
i.image = graphicscommand.NewImage(w, h, false, "volatile")
|
|
iw, ih := i.image.InternalSize()
|
|
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
|
return nil
|
|
}
|
|
|
|
if i.stale {
|
|
panic("restorable: pixels must not be stale when restoring")
|
|
}
|
|
|
|
gimg := graphicscommand.NewImage(w, h, false, "")
|
|
// Clear the image explicitly.
|
|
iw, ih := gimg.InternalSize()
|
|
clearImage(gimg, image.Rect(0, 0, iw, ih))
|
|
|
|
i.basePixels.Apply(gimg)
|
|
|
|
for _, c := range i.drawTrianglesHistory {
|
|
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
|
for i, img := range c.srcImages {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img.hasDependency() {
|
|
panic("restorable: all dependencies must be already resolved but not")
|
|
}
|
|
imgs[i] = img.image
|
|
}
|
|
gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule)
|
|
}
|
|
|
|
// In order to clear the draw-triangles history, read pixels from GPU.
|
|
if len(i.drawTrianglesHistory) > 0 {
|
|
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
|
defer func() {
|
|
i.regionsCache = i.regionsCache[:0]
|
|
}()
|
|
|
|
args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache))
|
|
for _, r := range i.regionsCache {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
|
|
if i.pixelsCache == nil {
|
|
i.pixelsCache = map[image.Rectangle][]byte{}
|
|
}
|
|
|
|
pix, ok := i.pixelsCache[r]
|
|
if !ok {
|
|
pix = make([]byte, 4*r.Dx()*r.Dy())
|
|
i.pixelsCache[r] = pix
|
|
}
|
|
args = append(args, graphicsdriver.PixelsArgs{
|
|
Pixels: pix,
|
|
Region: r,
|
|
})
|
|
}
|
|
|
|
if err := gimg.ReadPixels(graphicsDriver, args); err != nil {
|
|
return err
|
|
}
|
|
|
|
for _, a := range args {
|
|
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
|
copy(bs, a.Pixels)
|
|
})
|
|
i.basePixels.AddOrReplace(bs, a.Region)
|
|
}
|
|
}
|
|
|
|
i.image = gimg
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return nil
|
|
}
|
|
|
|
// Dispose disposes the image.
|
|
//
|
|
// After disposing, calling the function of the image causes unexpected results.
|
|
func (i *Image) Dispose() {
|
|
theImages.remove(i)
|
|
i.image.Dispose()
|
|
i.image = nil
|
|
i.basePixels.Dispose()
|
|
i.basePixels = Pixels{}
|
|
i.pixelsCache = nil
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
}
|
|
|
|
func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
|
|
return i.image.Dump(graphicsDriver, path, blackbg, rect)
|
|
}
|
|
|
|
func (i *Image) clearDrawTrianglesHistory() {
|
|
// Clear the items explicitly, or the references might remain (#1803).
|
|
for idx := range i.drawTrianglesHistory {
|
|
i.drawTrianglesHistory[idx] = nil
|
|
}
|
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
|
}
|
|
|
|
func (i *Image) InternalSize() (int, int) {
|
|
return i.image.InternalSize()
|
|
}
|
|
|
|
func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle {
|
|
for _, d := range i.drawTrianglesHistory {
|
|
if d.dstRegion.Empty() {
|
|
continue
|
|
}
|
|
regions = append(regions, d.dstRegion)
|
|
}
|
|
return regions
|
|
}
|
|
|
|
// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
|
|
// If a region covers preceding regions, the covered regions are removed.
|
|
func removeDuplicatedRegions(regions []image.Rectangle) int {
|
|
// Sweep and prune algorithm
|
|
|
|
sort.Slice(regions, func(i, j int) bool {
|
|
return regions[i].Min.X < regions[j].Min.X
|
|
})
|
|
|
|
for i, r := range regions {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
for j := i + 1; j < len(regions); j++ {
|
|
rr := regions[j]
|
|
if rr.Empty() {
|
|
continue
|
|
}
|
|
if r.Max.X <= rr.Min.X {
|
|
break
|
|
}
|
|
if rr.In(r) {
|
|
regions[j] = image.Rectangle{}
|
|
} else if r.In(rr) {
|
|
regions[i] = image.Rectangle{}
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
var n int
|
|
for _, r := range regions {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
regions[n] = r
|
|
n++
|
|
}
|
|
|
|
return n
|
|
}
|