ebiten/audio/audio_test.go
2018-12-15 22:33:45 +09:00

56 lines
1.3 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio_test
import (
"runtime"
"testing"
. "github.com/hajimehoshi/ebiten/audio"
)
var context *Context
func init() {
var err error
context, err = NewContext(44100)
if err != nil {
panic(err)
}
}
// Issue #746
func TestGC(t *testing.T) {
p, _ := NewPlayer(context, BytesReadSeekCloser(make([]byte, 4)))
got := PlayersNumForTesting()
if want := 0; got != want {
t.Errorf("PlayersNum(): got: %d, want: %d", got, want)
}
p.Play()
got = PlayersNumForTesting()
if want := 1; got != want {
t.Errorf("PlayersNum() after Play: got: %d, want: %d", got, want)
}
runtime.KeepAlive(p)
p = nil
runtime.GC()
got = PlayersNumForTesting()
if want := 0; got != want {
t.Errorf("PlayersNum() after GC: got: %d, want: %d", got, want)
}
}