mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
174 lines
4.5 KiB
Go
174 lines
4.5 KiB
Go
// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/v2/internal/buffered"
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"github.com/hajimehoshi/ebiten/v2/internal/clock"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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graphicspkg "github.com/hajimehoshi/ebiten/v2/internal/graphics"
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)
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const DefaultTPS = 60
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type Context interface {
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UpdateOffscreen(outsideWidth, outsideHeight float64) (int, int)
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UpdateFrame(updateCount int, outsideWidth, outsideHeight float64) error
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// AdjustPosition can be called from a different goroutine from Update's or Layout's.
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AdjustPosition(x, y float64, outsideWidth, outsideHeight float64, deviceScaleFactor float64) (float64, float64)
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}
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type contextImpl struct {
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context Context
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outsideWidth float64
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outsideHeight float64
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offscreenWidth int
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offscreenHeight int
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}
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func newContextImpl(context Context) *contextImpl {
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return &contextImpl{
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context: context,
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}
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}
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func (c *contextImpl) updateFrame() error {
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// TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped.
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return c.updateFrameImpl(clock.Update(theGlobalState.maxTPS()))
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}
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func (c *contextImpl) forceUpdateFrame() error {
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return c.updateFrameImpl(1)
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}
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func (c *contextImpl) updateFrameImpl(updateCount int) error {
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ow, oh := c.context.UpdateOffscreen(c.outsideWidth, c.outsideHeight)
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c.offscreenWidth = ow
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c.offscreenHeight = oh
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if err := theGlobalState.err(); err != nil {
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return err
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}
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// ForceUpdate can be invoked even if the context is not initialized yet (#1591).
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if c.outsideWidth == 0 || c.outsideHeight == 0 {
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return nil
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}
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debug.Logf("----\n")
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if err := buffered.BeginFrame(); err != nil {
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return err
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}
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if err := c.context.UpdateFrame(updateCount, c.outsideWidth, c.outsideHeight); err != nil {
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return err
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}
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// All the vertices data are consumed at the end of the frame, and the data backend can be
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// available after that. Until then, lock the vertices backend.
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return graphicspkg.LockAndResetVertices(func() error {
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if err := buffered.EndFrame(); err != nil {
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return err
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}
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return nil
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})
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}
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func (c *contextImpl) layout(outsideWidth, outsideHeight float64) {
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// The given outside size can be 0 e.g. just after restoring from the fullscreen mode on Windows (#1589)
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// Just ignore such cases. Otherwise, creating a zero-sized framebuffer causes a panic.
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if outsideWidth == 0 || outsideHeight == 0 {
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return
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}
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c.outsideWidth = outsideWidth
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c.outsideHeight = outsideHeight
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}
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func (c *contextImpl) adjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64) {
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return c.context.AdjustPosition(x, y, c.outsideWidth, c.outsideHeight, deviceScaleFactor)
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}
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var theGlobalState = globalState{
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currentMaxTPS: DefaultTPS,
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}
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// globalState represents a global state in this package.
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// This is available even before the game loop starts.
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type globalState struct {
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currentErr atomic.Value
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currentFPSMode int32
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currentMaxTPS int32
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}
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func (g *globalState) err() error {
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err, ok := g.currentErr.Load().(error)
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if !ok {
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return nil
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}
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return err
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}
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func (g *globalState) setError(err error) {
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g.currentErr.Store(err)
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}
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func (g *globalState) fpsMode() FPSModeType {
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return FPSModeType(atomic.LoadInt32(&g.currentFPSMode))
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}
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func (g *globalState) setFPSMode(fpsMode FPSModeType) {
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atomic.StoreInt32(&g.currentFPSMode, int32(fpsMode))
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}
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func (g *globalState) maxTPS() int {
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if g.fpsMode() == FPSModeVsyncOffMinimum {
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return clock.SyncWithFPS
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}
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return int(atomic.LoadInt32(&g.currentMaxTPS))
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}
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func (g *globalState) setMaxTPS(tps int) {
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if tps < 0 && tps != clock.SyncWithFPS {
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panic("ebiten: tps must be >= 0 or SyncWithFPS")
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}
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atomic.StoreInt32(&g.currentMaxTPS, int32(tps))
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}
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func SetError(err error) {
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theGlobalState.setError(err)
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}
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func FPSMode() FPSModeType {
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return theGlobalState.fpsMode()
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}
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func SetFPSMode(fpsMode FPSModeType) {
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theGlobalState.setFPSMode(fpsMode)
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Get().SetFPSMode(fpsMode)
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}
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func MaxTPS() int {
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return theGlobalState.maxTPS()
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}
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func SetMaxTPS(tps int) {
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theGlobalState.setMaxTPS(tps)
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}
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