ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 59431e1cad graphicsdriver/opengl: Leave comments why we don't use PBO on Android
Unfotunately, PBO might slow Android applications expecially when
coming back from context lost. Ebiten sends a lot of draw calls to
replace pixels in such case.

Until we find a good solution, let's not use PBO on Android.

Fixes #988
2020-01-19 17:02:34 +09:00
..
gl graphicsdriver/opengl/gl: Remove unused functions 2020-01-02 00:17:39 +09:00
bytes.go Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
context_desktop.go graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers 2020-01-02 16:27:51 +09:00
context_js.go graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers 2020-01-02 16:27:51 +09:00
context_mobile.go graphicsdriver/opengl: Leave comments why we don't use PBO on Android 2020-01-19 17:02:34 +09:00
context.go Enable to compile Ebiten on js/wasm with Go 1.14 2019-12-19 00:45:53 +09:00
driver_mobile.go ui/mobile: Move 'DoWork' logic to ui/mobile package 2019-06-27 00:32:37 +09:00
driver.go driver: Remove Graphics.SetWindow 2020-01-03 19:04:48 +09:00
framebuffer.go Enable to compile Ebiten on js/wasm with Go 1.14 2019-12-19 00:45:53 +09:00
image.go graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers 2020-01-02 16:27:51 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go Enable to compile Ebiten on js/wasm with Go 1.14 2019-12-19 00:45:53 +09:00
shader.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
types.go Improve panic messages 2019-02-06 23:43:03 -10:00