mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
379 lines
11 KiB
Go
379 lines
11 KiB
Go
// Copyright 2023 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package text
|
|
|
|
import (
|
|
"strings"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
)
|
|
|
|
// Align is the alignment that determines how to put a text.
|
|
type Align int
|
|
|
|
const (
|
|
AlignStart Align = iota
|
|
AlignCenter
|
|
AlignEnd
|
|
)
|
|
|
|
// DrawOptions represents options for the Draw function.
|
|
//
|
|
// DrawOption embeds ebiten.DrawImageOptions.
|
|
// DrawImageOptions.GeoM is an additional geometry transformation
|
|
// after putting the rendering region along with the specified alignments.
|
|
// DrawImageOptions.ColorScale scales the text color.
|
|
type DrawOptions struct {
|
|
ebiten.DrawImageOptions
|
|
LayoutOptions
|
|
}
|
|
|
|
// LayoutOptions represents options for layouting texts.
|
|
//
|
|
// PrimaryAlign and SecondaryAlign determine where to put the text in the given region at Draw.
|
|
// Draw might render the text outside of the specified image bounds, so you might have to specify GeoM to make the text visible.
|
|
type LayoutOptions struct {
|
|
// LineSpacing is a distance between two adjacent lines's baselines.
|
|
// The unit is in pixels.
|
|
LineSpacing float64
|
|
|
|
// PrimaryAlign is an alignment of the primary direction, in which a text in one line is rendered.
|
|
// The primary direction is the horizontal direction for a horizontal-direction face,
|
|
// and the vertical direction for a vertical-direction face.
|
|
// The meaning of the start and the end depends on the face direction.
|
|
PrimaryAlign Align
|
|
|
|
// SecondaryAlign is an alignment of the secondary direction, in which multiple lines are rendered.
|
|
// The secondary direction is the vertical direction for a horizontal-direction face,
|
|
// and the horizontal direction for a vertical-direction face.
|
|
// The meaning of the start and the end depends on the face direction.
|
|
SecondaryAlign Align
|
|
}
|
|
|
|
// Draw draws a given text on a given destination image dst.
|
|
// face is the font for text rendering.
|
|
//
|
|
// The '\n' newline character puts the following text on the next line.
|
|
//
|
|
// Glyphs used for rendering are cached in least-recently-used way.
|
|
// Then old glyphs might be evicted from the cache.
|
|
// As the cache capacity has limit, it is not guaranteed that all the glyphs for runes given at Draw are cached.
|
|
//
|
|
// It is OK to call Draw with a same text and a same face at every frame in terms of performance.
|
|
//
|
|
// Draw is concurrent-safe.
|
|
//
|
|
// # Rendering region
|
|
//
|
|
// A rectangle region where a text is put is called a 'rendering region'.
|
|
// The position of the text in the rendering region is determined by the specified primary and secondary alignments.
|
|
//
|
|
// The actual rendering position of the rendering region depends on the alignments in DrawOptions.
|
|
// By default, if the face's primary direction is left-to-right, the rendering region's upper-left position is (0, 0).
|
|
// Note that this is different from text v1. In text v1, (0, 0) is always the origin position.
|
|
//
|
|
// # Alignments
|
|
//
|
|
// For horizontal directions, the start and end depends on the face.
|
|
// If the face is GoTextFace, the start and the end depend on the Direction property.
|
|
// If the face is GoXFace, the start and the end are always left and right respectively.
|
|
//
|
|
// For vertical directions, the start and end are top and bottom respectively.
|
|
//
|
|
// If the horizontal alignment is left, the rendering region's left X comes to the destination image's origin (0, 0).
|
|
// If the horizontal alignment is center, the rendering region's middle X comes to the origin.
|
|
// If the horizontal alignment is right, the rendering region's right X comes to the origin.
|
|
//
|
|
// If the vertical alignment is top, the rendering region's top Y comes to the destination image's origin (0, 0).
|
|
// If the vertical alignment is center, the rendering region's middle Y comes to the origin.
|
|
// If the vertical alignment is bottom, the rendering region's bottom Y comes to the origin.
|
|
func Draw(dst *ebiten.Image, text string, face Face, options *DrawOptions) {
|
|
var layoutOp LayoutOptions
|
|
var drawOp ebiten.DrawImageOptions
|
|
|
|
if options != nil {
|
|
layoutOp = options.LayoutOptions
|
|
drawOp = options.DrawImageOptions
|
|
}
|
|
|
|
geoM := drawOp.GeoM
|
|
|
|
for _, g := range AppendGlyphs(nil, text, face, &layoutOp) {
|
|
if g.Image == nil {
|
|
continue
|
|
}
|
|
drawOp.GeoM.Reset()
|
|
drawOp.GeoM.Translate(g.X, g.Y)
|
|
drawOp.GeoM.Concat(geoM)
|
|
dst.DrawImage(g.Image, &drawOp)
|
|
}
|
|
}
|
|
|
|
// AppendGlyphs appends glyphs to the given slice and returns a slice.
|
|
//
|
|
// AppendGlyphs is a low-level API, and you can use AppendGlyphs to have more control than Draw.
|
|
// AppendGlyphs is also available to precache glyphs.
|
|
//
|
|
// For the details of options, see Draw function.
|
|
//
|
|
// AppendGlyphs is concurrent-safe.
|
|
func AppendGlyphs(glyphs []Glyph, text string, face Face, options *LayoutOptions) []Glyph {
|
|
return appendGlyphs(glyphs, text, face, 0, 0, options)
|
|
}
|
|
|
|
// AppndVectorPath appends a vector path for glyphs to the given path.
|
|
//
|
|
// AppendVectorPath works only when the face is *GoTextFace or a composite face using *GoTextFace so far.
|
|
// For other types, AppendVectorPath does nothing.
|
|
func AppendVectorPath(path *vector.Path, text string, face Face, options *LayoutOptions) {
|
|
forEachLine(text, face, options, func(line string, indexOffset int, originX, originY float64) {
|
|
face.appendVectorPathForLine(path, line, originX, originY)
|
|
})
|
|
}
|
|
|
|
// appendGlyphs appends glyphs to the given slice and returns a slice.
|
|
//
|
|
// appendGlyphs assumes the text is rendered with the position (x, y).
|
|
// (x, y) might affect the subpixel rendering results.
|
|
func appendGlyphs(glyphs []Glyph, text string, face Face, x, y float64, options *LayoutOptions) []Glyph {
|
|
forEachLine(text, face, options, func(line string, indexOffset int, originX, originY float64) {
|
|
glyphs = face.appendGlyphsForLine(glyphs, line, indexOffset, originX+x, originY+y)
|
|
})
|
|
return glyphs
|
|
}
|
|
|
|
// forEachLine interates lines.
|
|
func forEachLine(text string, face Face, options *LayoutOptions, f func(text string, indexOffset int, originX, originY float64)) {
|
|
if text == "" {
|
|
return
|
|
}
|
|
|
|
if options == nil {
|
|
options = &LayoutOptions{}
|
|
}
|
|
|
|
// Calculate the advances for each line.
|
|
var advances []float64
|
|
var longestAdvance float64
|
|
var lineCount int
|
|
for t := text; ; {
|
|
lineCount++
|
|
line, rest, found := strings.Cut(t, "\n")
|
|
a := face.advance(line)
|
|
advances = append(advances, a)
|
|
if longestAdvance < a {
|
|
longestAdvance = a
|
|
}
|
|
if !found {
|
|
break
|
|
}
|
|
t = rest
|
|
}
|
|
|
|
d := face.direction()
|
|
m := face.Metrics()
|
|
|
|
var boundaryWidth, boundaryHeight float64
|
|
if d.isHorizontal() {
|
|
boundaryWidth = longestAdvance
|
|
boundaryHeight = float64(lineCount-1)*options.LineSpacing + m.HAscent + m.HDescent
|
|
} else {
|
|
// TODO: Perhaps HAscent and HDescent should be used for sideways glyphs.
|
|
boundaryWidth = float64(lineCount-1)*options.LineSpacing + m.VAscent + m.VDescent
|
|
boundaryHeight = longestAdvance
|
|
}
|
|
|
|
var offsetX, offsetY float64
|
|
|
|
// Adjust the offset based on the secondary alignments.
|
|
h, v := calcAligns(d, options.PrimaryAlign, options.SecondaryAlign)
|
|
switch d {
|
|
case DirectionLeftToRight, DirectionRightToLeft:
|
|
offsetY += m.HAscent
|
|
switch v {
|
|
case verticalAlignTop:
|
|
case verticalAlignCenter:
|
|
offsetY -= boundaryHeight / 2
|
|
case verticalAlignBottom:
|
|
offsetY -= boundaryHeight
|
|
}
|
|
case DirectionTopToBottomAndLeftToRight:
|
|
// TODO: Perhaps HDescent should be used for sideways glyphs.
|
|
offsetX += m.VDescent
|
|
switch h {
|
|
case horizontalAlignLeft:
|
|
case horizontalAlignCenter:
|
|
offsetX -= boundaryWidth / 2
|
|
case horizontalAlignRight:
|
|
offsetX -= boundaryWidth
|
|
}
|
|
case DirectionTopToBottomAndRightToLeft:
|
|
// TODO: Perhaps HAscent should be used for sideways glyphs.
|
|
offsetX -= m.VAscent
|
|
switch h {
|
|
case horizontalAlignLeft:
|
|
offsetX += boundaryWidth
|
|
case horizontalAlignCenter:
|
|
offsetX += boundaryWidth / 2
|
|
case horizontalAlignRight:
|
|
}
|
|
}
|
|
|
|
var indexOffset int
|
|
var originX, originY float64
|
|
var i int
|
|
for t := text; ; {
|
|
line, rest, found := strings.Cut(t, "\n")
|
|
|
|
// Adjust the origin position based on the primary alignments.
|
|
switch d {
|
|
case DirectionLeftToRight, DirectionRightToLeft:
|
|
switch h {
|
|
case horizontalAlignLeft:
|
|
originX = 0
|
|
case horizontalAlignCenter:
|
|
originX = -advances[i] / 2
|
|
case horizontalAlignRight:
|
|
originX = -advances[i]
|
|
}
|
|
case DirectionTopToBottomAndLeftToRight, DirectionTopToBottomAndRightToLeft:
|
|
switch v {
|
|
case verticalAlignTop:
|
|
originY = 0
|
|
case verticalAlignCenter:
|
|
originY = -advances[i] / 2
|
|
case verticalAlignBottom:
|
|
originY = -advances[i]
|
|
}
|
|
}
|
|
|
|
f(line, indexOffset, originX+offsetX, originY+offsetY)
|
|
|
|
if !found {
|
|
break
|
|
}
|
|
t = rest
|
|
indexOffset += len(line) + 1
|
|
i++
|
|
|
|
// Advance the origin position in the secondary direction.
|
|
switch face.direction() {
|
|
case DirectionLeftToRight:
|
|
originY += options.LineSpacing
|
|
case DirectionRightToLeft:
|
|
originY += options.LineSpacing
|
|
case DirectionTopToBottomAndLeftToRight:
|
|
originX += options.LineSpacing
|
|
case DirectionTopToBottomAndRightToLeft:
|
|
originX -= options.LineSpacing
|
|
}
|
|
}
|
|
}
|
|
|
|
type horizontalAlign int
|
|
|
|
const (
|
|
horizontalAlignLeft horizontalAlign = iota
|
|
horizontalAlignCenter
|
|
horizontalAlignRight
|
|
)
|
|
|
|
type verticalAlign int
|
|
|
|
const (
|
|
verticalAlignTop verticalAlign = iota
|
|
verticalAlignCenter
|
|
verticalAlignBottom
|
|
)
|
|
|
|
func calcAligns(direction Direction, primaryAlign, secondaryAlign Align) (horizontalAlign, verticalAlign) {
|
|
var h horizontalAlign
|
|
var v verticalAlign
|
|
|
|
switch direction {
|
|
case DirectionLeftToRight:
|
|
switch primaryAlign {
|
|
case AlignStart:
|
|
h = horizontalAlignLeft
|
|
case AlignCenter:
|
|
h = horizontalAlignCenter
|
|
case AlignEnd:
|
|
h = horizontalAlignRight
|
|
}
|
|
switch secondaryAlign {
|
|
case AlignStart:
|
|
v = verticalAlignTop
|
|
case AlignCenter:
|
|
v = verticalAlignCenter
|
|
case AlignEnd:
|
|
v = verticalAlignBottom
|
|
}
|
|
case DirectionRightToLeft:
|
|
switch primaryAlign {
|
|
case AlignStart:
|
|
h = horizontalAlignRight
|
|
case AlignCenter:
|
|
h = horizontalAlignCenter
|
|
case AlignEnd:
|
|
h = horizontalAlignLeft
|
|
}
|
|
switch secondaryAlign {
|
|
case AlignStart:
|
|
v = verticalAlignTop
|
|
case AlignCenter:
|
|
v = verticalAlignCenter
|
|
case AlignEnd:
|
|
v = verticalAlignBottom
|
|
}
|
|
case DirectionTopToBottomAndLeftToRight:
|
|
switch primaryAlign {
|
|
case AlignStart:
|
|
v = verticalAlignTop
|
|
case AlignCenter:
|
|
v = verticalAlignCenter
|
|
case AlignEnd:
|
|
v = verticalAlignBottom
|
|
}
|
|
switch secondaryAlign {
|
|
case AlignStart:
|
|
h = horizontalAlignLeft
|
|
case AlignCenter:
|
|
h = horizontalAlignCenter
|
|
case AlignEnd:
|
|
h = horizontalAlignRight
|
|
}
|
|
case DirectionTopToBottomAndRightToLeft:
|
|
switch primaryAlign {
|
|
case AlignStart:
|
|
v = verticalAlignTop
|
|
case AlignCenter:
|
|
v = verticalAlignCenter
|
|
case AlignEnd:
|
|
v = verticalAlignBottom
|
|
}
|
|
switch secondaryAlign {
|
|
case AlignStart:
|
|
h = horizontalAlignRight
|
|
case AlignCenter:
|
|
h = horizontalAlignCenter
|
|
case AlignEnd:
|
|
h = horizontalAlignLeft
|
|
}
|
|
}
|
|
|
|
return h, v
|
|
}
|