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099d9482f2
glfw.PollEvents might invoke multiple FramebufferSize callbacks in theory, this is very rare though. In this case, the sending an object to the channel never ends. This change fixes this deadlock by using 'select'. Closes #1618 |
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graphics_darwin.go | ||
graphics_opengl.go | ||
hideconsole_notwindows.go | ||
hideconsole_windows.go | ||
input.go | ||
keys.go | ||
run_notsinglethread.go | ||
run_singlethread.go | ||
ui_darwin.go | ||
ui_unix.go | ||
ui_windows.go | ||
ui.go | ||
window.go |