ebiten/internal/atlas
Hajime Hoshi 09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
..
export_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
image_test.go internal/graphicsdriver: add Blend struct 2022-10-16 01:08:26 +09:00
image.go internal/graphicsdriver: add Blend struct 2022-10-16 01:08:26 +09:00
shader_test.go internal/graphicsdriver: add Blend struct 2022-10-16 01:08:26 +09:00
shader.go all: use Kage shaders in internal packages 2022-10-02 19:17:09 +09:00