ebiten/internal/graphicscommand/framebuffer.go
2018-11-01 03:34:58 +09:00

63 lines
1.8 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"github.com/hajimehoshi/ebiten/internal/opengl"
)
// framebuffer is a wrapper of OpenGL's framebuffer.
type framebuffer struct {
native opengl.Framebuffer
proMatrix []float32
width int
height int
}
// newFramebufferFromTexture creates a framebuffer from the given texture.
func newFramebufferFromTexture(texture opengl.Texture, width, height int) (*framebuffer, error) {
native, err := opengl.GetContext().NewFramebuffer(texture)
if err != nil {
return nil, err
}
return &framebuffer{
native: native,
width: width,
height: height,
}, nil
}
// newScreenFramebuffer creates a framebuffer for the screen.
func newScreenFramebuffer(width, height int) *framebuffer {
return &framebuffer{
native: opengl.GetContext().ScreenFramebuffer(),
width: width,
height: height,
}
}
// projectionMatrix returns a projection matrix of the framebuffer.
//
// A projection matrix converts the coodinates on the framebuffer
// (0, 0) - (viewport width, viewport height)
// to the normalized device coodinates (-1, -1) - (1, 1) with adjustment.
func (f *framebuffer) projectionMatrix() []float32 {
if f.proMatrix != nil {
return f.proMatrix
}
f.proMatrix = opengl.OrthoProjectionMatrix(0, f.width, 0, f.height)
return f.proMatrix
}