ebiten/example/main.go
2013-11-24 01:17:22 +09:00

78 lines
1.6 KiB
Go

package main
import (
"github.com/hajimehoshi/go-ebiten"
"github.com/hajimehoshi/go-ebiten/example/game/blank"
"github.com/hajimehoshi/go-ebiten/example/game/input"
"github.com/hajimehoshi/go-ebiten/example/game/monochrome"
"github.com/hajimehoshi/go-ebiten/example/game/rects"
"github.com/hajimehoshi/go-ebiten/example/game/rotating"
"github.com/hajimehoshi/go-ebiten/example/game/sprites"
"github.com/hajimehoshi/go-ebiten/example/game/testpattern"
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui/cocoa"
"os"
"runtime"
"sync"
"time"
)
func main() {
runtime.GOMAXPROCS(runtime.NumCPU())
gameName := ""
if 2 <= len(os.Args) {
gameName = os.Args[1]
}
var game ebiten.Game
switch gameName {
case "blank":
game = blank.New()
case "input":
game = input.New()
case "monochrome":
game = monochrome.New()
case "rects":
game = rects.New()
default:
fallthrough
case "rotating":
game = rotating.New()
case "sprites":
game = sprites.New()
case "testpattern":
game = testpattern.New()
}
const screenWidth = 256
const screenHeight = 240
const screenScale = 2
const fps = 60
const title = "Ebiten Demo"
ui := cocoa.New(screenWidth, screenHeight, screenScale, title)
ui.InitTextures(game.InitTextures)
lock := sync.Mutex{}
go func() {
frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
for {
<-tick
ui.Update(func(c ebiten.GameContext) {
lock.Lock()
defer lock.Unlock()
game.Update(c)
})
}
}()
for {
ui.PollEvents()
ui.Draw(func(c graphics.Context) {
lock.Lock()
defer lock.Unlock()
game.Draw(c)
})
}
}