ebiten/internal/shaderir
Hajime Hoshi 5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
..
glsl internal/shaderir: make outputs for unexpected operators consistent 2022-03-26 01:40:02 +09:00
hlsl internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables 2022-03-27 01:49:52 +09:00
msl internal/graphicsdriver/metal: support macOS 10.12 by removing packed types 2022-05-28 23:57:59 +09:00
ir_test.go internal/shaderir/msl: rename the package name 2022-03-10 16:25:11 +09:00
program.go internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul 2022-03-13 19:17:46 +09:00
type.go internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul 2022-03-13 19:17:46 +09:00