ebiten/examples/glut/main.go
2013-06-19 01:14:55 +09:00

137 lines
2.5 KiB
Go

package main
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
//
// #include <stdlib.h>
// #include <GLUT/glut.h>
//
// void display(void);
// void idle(void);
//
// static void setGlutFuncs(void) {
// glutDisplayFunc(display);
// glutIdleFunc(idle);
// }
//
import "C"
import (
"image"
"image/color"
_ "image/png"
"os"
"unsafe"
"github.com/hajimehoshi/go-ebiten"
"github.com/hajimehoshi/go-ebiten/graphics"
)
type GlutUI struct{
screenWidth int
screenHeight int
screenScale int
device *graphics.Device
}
var currentUI *GlutUI
//export display
func display() {
currentUI.device.Update()
C.glutSwapBuffers()
}
//export idle
func idle() {
C.glutPostRedisplay()
}
func (ui *GlutUI) Init() {
cargs := []*C.char{}
for _, arg := range os.Args {
cargs = append(cargs, C.CString(arg))
}
defer func() {
for _, carg := range cargs {
C.free(unsafe.Pointer(carg))
}
}()
cargc := C.int(len(cargs))
ui.screenWidth = 256
ui.screenHeight = 240
ui.screenScale = 2
C.glutInit(&cargc, &cargs[0])
C.glutInitDisplayMode(C.GLUT_RGBA);
C.glutInitWindowSize(
C.int(ui.screenWidth * ui.screenScale),
C.int(ui.screenHeight * ui.screenScale))
title := C.CString("Ebiten Demo")
defer C.free(unsafe.Pointer(title))
C.glutCreateWindow(title)
C.setGlutFuncs()
}
func (ui *GlutUI) ScreenWidth() int {
return ui.screenWidth
}
func (ui *GlutUI) ScreenHeight() int {
return ui.screenHeight
}
func (ui *GlutUI) ScreenScale() int {
return ui.screenScale
}
func (ui *GlutUI) Run(device *graphics.Device) {
ui.device = device
C.glutMainLoop()
}
type DemoGame struct {
ebitenTexture *graphics.Texture
x int
}
func (game *DemoGame) Update() {
if game.ebitenTexture == nil {
file, err := os.Open("ebiten.png")
if err != nil {
panic(err)
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
panic(err)
}
game.ebitenTexture = currentUI.device.NewTextureFromImage(img)
}
game.x++
}
func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
if game.ebitenTexture == nil {
return
}
geometryMatrix := graphics.IdentityGeometryMatrix()
geometryMatrix.SetTx(graphics.AffineMatrixElement(game.x))
geometryMatrix.SetTy(graphics.AffineMatrixElement(game.x))
g.DrawTexture(game.ebitenTexture,
0, 0, game.ebitenTexture.Width, game.ebitenTexture.Height,
geometryMatrix,
graphics.IdentityColorMatrix())
}
func main() {
game := &DemoGame{}
currentUI = &GlutUI{}
currentUI.Init()
ebiten.Run(game, currentUI)
}