ebiten/audio/readerplayer.go

308 lines
6.2 KiB
Go

// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"io"
"runtime"
"sync"
"time"
"github.com/hajimehoshi/ebiten/v2/audio/internal/readerdriver"
)
type readerPlayerFactory struct {
context readerdriver.Context
sampleRate int
}
var readerDriverForTesting readerdriver.Context
func newReaderPlayerFactory(sampleRate int) *readerPlayerFactory {
f := &readerPlayerFactory{
sampleRate: sampleRate,
}
if readerDriverForTesting != nil {
f.context = readerDriverForTesting
}
// TODO: Consider the hooks.
return f
}
type readerPlayer struct {
context *Context
player readerdriver.Player
src io.Reader
stream *timeStream
factory *readerPlayerFactory
m sync.Mutex
}
func (f *readerPlayerFactory) newPlayerImpl(context *Context, src io.Reader) (playerImpl, error) {
p := &readerPlayer{
src: src,
context: context,
factory: f,
}
runtime.SetFinalizer(p, (*readerPlayer).Close)
return p, nil
}
func (f *readerPlayerFactory) suspend() {
if f.context == nil {
return
}
f.context.Suspend()
}
func (f *readerPlayerFactory) resume() {
if f.context == nil {
return
}
f.context.Resume()
}
func (p *readerPlayer) ensurePlayer() error {
// Initialize the underlying player lazily to enable calling NewContext in an 'init' function.
// Accessing the underlying player functions requires the environment to be already initialized,
// but if Ebiten is used for a shared library, the timing when init functions are called
// is unexpectable.
// e.g. a variable for JVM on Android might not be set.
if p.factory.context == nil {
c, err := readerdriver.NewContext(p.factory.sampleRate, channelNum, bitDepthInBytes, func() {
p.context.setReady()
})
if err != nil {
return err
}
p.factory.context = c
}
if p.stream == nil {
s, err := newTimeStream(p.src, p.factory.sampleRate, p.factory.context.MaxBufferSize())
if err != nil {
return err
}
p.stream = s
}
if p.player == nil {
p.player = p.factory.context.NewPlayer(p.stream)
}
return nil
}
func (p *readerPlayer) Play() {
p.m.Lock()
defer p.m.Unlock()
if err := p.ensurePlayer(); err != nil {
p.context.setError(err)
return
}
if p.player.IsPlaying() {
return
}
p.player.Play()
p.context.addPlayer(p)
}
func (p *readerPlayer) Pause() {
p.m.Lock()
defer p.m.Unlock()
if p.player == nil {
return
}
if !p.player.IsPlaying() {
return
}
n := p.player.UnplayedBufferSize()
p.player.Pause()
p.stream.Unread(int(n))
p.context.removePlayer(p)
}
func (p *readerPlayer) IsPlaying() bool {
p.m.Lock()
defer p.m.Unlock()
if p.player == nil {
return false
}
return p.player.IsPlaying()
}
func (p *readerPlayer) Volume() float64 {
p.m.Lock()
defer p.m.Unlock()
if err := p.ensurePlayer(); err != nil {
p.context.setError(err)
return 0
}
return p.player.Volume()
}
func (p *readerPlayer) SetVolume(volume float64) {
p.m.Lock()
defer p.m.Unlock()
if err := p.ensurePlayer(); err != nil {
p.context.setError(err)
return
}
p.player.SetVolume(volume)
}
func (p *readerPlayer) Close() error {
p.m.Lock()
defer p.m.Unlock()
runtime.SetFinalizer(p, nil)
if p.player != nil {
defer func() {
p.player = nil
}()
p.player.Pause()
return p.player.Close()
}
return nil
}
func (p *readerPlayer) Current() time.Duration {
p.m.Lock()
defer p.m.Unlock()
if err := p.ensurePlayer(); err != nil {
p.context.setError(err)
return 0
}
sample := (p.stream.Current() - p.player.UnplayedBufferSize()) / bytesPerSample
return time.Duration(sample) * time.Second / time.Duration(p.factory.sampleRate)
}
func (p *readerPlayer) Rewind() error {
return p.Seek(0)
}
func (p *readerPlayer) Seek(offset time.Duration) error {
p.m.Lock()
defer p.m.Unlock()
if err := p.ensurePlayer(); err != nil {
return err
}
if p.player.IsPlaying() {
defer func() {
p.player.Play()
}()
}
p.player.Reset()
return p.stream.Seek(offset)
}
func (p *readerPlayer) Err() error {
p.m.Lock()
defer p.m.Unlock()
if p.player == nil {
return nil
}
return p.player.Err()
}
func (p *readerPlayer) source() io.Reader {
return p.src
}
type timeStream struct {
r io.Reader
sampleRate int
pos int64
buf []byte
unread int
maxBufferSize int
}
func newTimeStream(r io.Reader, sampleRate int, maxBufferSize int) (*timeStream, error) {
s := &timeStream{
r: r,
sampleRate: sampleRate,
maxBufferSize: maxBufferSize,
}
if seeker, ok := s.r.(io.Seeker); ok {
// Get the current position of the source.
pos, err := seeker.Seek(0, io.SeekCurrent)
if err != nil {
return nil, err
}
s.pos = pos
}
return s, nil
}
func (s *timeStream) Unread(n int) {
if s.unread+n > len(s.buf) {
// This should not happen usually, but the player's UnplayedBufferSize can include some errors.
n = len(s.buf) - s.unread
}
s.unread += n
s.pos -= int64(n)
}
func (s *timeStream) Read(buf []byte) (int, error) {
if s.unread > 0 {
n := copy(buf, s.buf[len(s.buf)-s.unread:])
s.unread -= n
s.pos += int64(n)
return n, nil
}
n, err := s.r.Read(buf)
s.pos += int64(n)
s.buf = append(s.buf, buf[:n]...)
if m := s.maxBufferSize; len(s.buf) > m {
s.buf = s.buf[len(s.buf)-m:]
}
return n, err
}
func (s *timeStream) Seek(offset time.Duration) error {
o := int64(offset) * bytesPerSample * int64(s.sampleRate) / int64(time.Second)
// Align the byte position with the samples.
o -= o % bytesPerSample
o += s.pos % bytesPerSample
seeker, ok := s.r.(io.Seeker)
if !ok {
panic("audio: the source must be io.Seeker when seeking but not")
}
pos, err := seeker.Seek(o, io.SeekStart)
if err != nil {
return err
}
s.pos = pos
s.buf = s.buf[:0]
s.unread = 0
return nil
}
func (s *timeStream) Current() int64 {
return s.pos
}