mirror of
https://github.com/hajimehoshi/ebiten.git
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98 lines
2.0 KiB
Go
98 lines
2.0 KiB
Go
package shader
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <OpenGL/gl.h>
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// #include <stdlib.h>
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import "C"
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import (
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"unsafe"
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)
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type shader struct {
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id C.GLuint
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name string
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source string
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}
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var (
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vertexShader = &shader{
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id: 0,
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name: "vertex_shader",
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source: `
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attribute /*highp*/ vec2 vertex;
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attribute /*highp*/ vec2 texture;
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uniform /*highp*/ mat4 projection_matrix;
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uniform /*highp*/ mat4 modelview_matrix;
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varying /*highp*/ vec2 tex_coord;
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void main(void) {
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tex_coord = texture;
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gl_Position = projection_matrix * modelview_matrix * vec4(vertex, 0, 1);
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}
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`,
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}
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fragmentShader = &shader{
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id: 0,
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name: "fragment_shader",
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source: `
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uniform /*lowp*/ sampler2D texture;
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varying /*highp*/ vec2 tex_coord;
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void main(void) {
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gl_FragColor = texture2D(texture, tex_coord);
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}
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`,
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}
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colorMatrixShader = &shader{
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id: 0,
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name: "color_matrix_shader",
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source: `
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uniform /*highp*/ sampler2D texture;
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uniform /*lowp*/ mat4 color_matrix;
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uniform /*lowp*/ vec4 color_matrix_translation;
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varying /*highp*/ vec2 tex_coord;
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void main(void) {
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/*lowp*/ vec4 color = texture2D(texture, tex_coord);
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gl_FragColor = (color_matrix * color) + color_matrix_translation;
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}
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`,
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}
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)
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var (
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programRegular = C.GLuint(0)
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programColorMatrix = C.GLuint(0)
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)
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func (s *shader) compile() {
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csource := (*C.GLchar)(C.CString(s.source))
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// TODO: defer?
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//defer C.free(unsafe.Pointer(csource))
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C.glShaderSource(s.id, 1, &csource, nil)
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C.glCompileShader(s.id)
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compiled := C.GLint(C.GL_FALSE)
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C.glGetShaderiv(s.id, C.GL_COMPILE_STATUS, &compiled)
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if compiled == C.GL_FALSE {
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s.showShaderLog()
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panic("shader compile failed: " + s.name)
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}
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}
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func (s *shader) showShaderLog() {
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logSize := C.GLint(0)
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C.glGetShaderiv(s.id, C.GL_INFO_LOG_LENGTH, &logSize)
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if logSize == 0 {
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return
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}
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length := C.GLsizei(0)
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buffer := make([]C.GLchar, logSize)
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C.glGetShaderInfoLog(s.id, C.GLsizei(logSize), &length, &buffer[0])
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message := string(C.GoBytes(unsafe.Pointer(&buffer[0]), C.int(length)))
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print("shader error (", s.name, "):\n", message)
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}
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