ebiten/internal/uidriver/glfw/ui_darwin.go
Hajime Hoshi 519363930a internal/uidriver/glfw: Bug fix: Memory leak in Objective-C code
Use an autorelease pool block.

Closes #1698
2021-07-07 04:34:21 +09:00

127 lines
3.7 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ios
// +build !ios
package glfw
// #cgo CFLAGS: -x objective-c
// #cgo LDFLAGS: -framework AppKit
//
// #import <AppKit/AppKit.h>
//
// static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) {
// @autoreleasepool {
// NSScreen* screen = [NSScreen mainScreen];
// if (windowPtr) {
// NSWindow* window = (NSWindow*)windowPtr;
// if ([window isVisible]) {
// // When the window is visible, the window is already initialized.
// // [NSScreen mainScreen] sometimes tells a lie when the window is put across monitors (#703).
// screen = [window screen];
// }
// }
// NSDictionary* screenDictionary = [screen deviceDescription];
// NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"];
// CGDirectDisplayID aID = [screenID unsignedIntValue];
// const CGRect bounds = CGDisplayBounds(aID);
// *x = bounds.origin.x;
// *y = bounds.origin.y;
// }
// }
//
// static bool isNativeFullscreen() {
// return [[NSApplication sharedApplication] currentSystemPresentationOptions] &
// NSApplicationPresentationFullScreen;
// }
//
// static void setNativeCursor(int cursorID) {
// id cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
// switch (cursorID) {
// case 0:
// cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
// break;
// case 1:
// cursor = [[NSCursor class] performSelector:@selector(IBeamCursor)];
// break;
// case 2:
// cursor = [[NSCursor class] performSelector:@selector(crosshairCursor)];
// break;
// case 3:
// cursor = [[NSCursor class] performSelector:@selector(pointingHandCursor)];
// break;
// case 4:
// cursor = [[NSCursor class] performSelector:@selector(_windowResizeEastWestCursor)];
// break;
// case 5:
// cursor = [[NSCursor class] performSelector:@selector(_windowResizeNorthSouthCursor)];
// break;
// }
// [cursor push];
// }
import "C"
import (
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
func fromGLFWMonitorPixel(x float64, deviceScale float64) float64 {
return x
}
func (u *UserInterface) fromGLFWPixel(x float64) float64 {
return x
}
func (u *UserInterface) toGLFWPixel(x float64) float64 {
return x
}
func (u *UserInterface) toFramebufferPixel(x float64) float64 {
return x
}
func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
return x, y
}
func currentMonitorByOS(w *glfw.Window) *glfw.Monitor {
x := C.int(0)
y := C.int(0)
// Note: [NSApp mainWindow] is nil when it doesn't have its border. Use w here.
win := w.GetCocoaWindow()
C.currentMonitorPos(C.uintptr_t(win), &x, &y)
for _, m := range glfw.GetMonitors() {
mx, my := m.GetPos()
if int(x) == mx && int(y) == my {
return m
}
}
return nil
}
func (u *UserInterface) nativeWindow() uintptr {
return u.window.GetCocoaWindow()
}
func (u *UserInterface) isNativeFullscreen() bool {
return bool(C.isNativeFullscreen())
}
func (u *UserInterface) setNativeCursor(shape driver.CursorShape) {
C.setNativeCursor(C.int(shape))
}