mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
1014 lines
24 KiB
Go
1014 lines
24 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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"go/token"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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type variable struct {
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name string
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typ shaderir.Type
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}
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type constant struct {
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name string
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typ shaderir.Type
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init ast.Expr
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}
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type function struct {
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name string
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block *block
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ir shaderir.Func
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}
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type compileState struct {
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fs *token.FileSet
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vertexEntry string
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fragmentEntry string
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ir shaderir.Program
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// uniforms is a collection of uniform variable names.
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uniforms []string
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funcs []function
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global block
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varyingParsed bool
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errs []string
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}
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func (cs *compileState) findFunction(name string) (int, bool) {
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for i, f := range cs.funcs {
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if f.name == name {
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return i, true
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}
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}
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return 0, false
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}
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func (cs *compileState) findUniformVariable(name string) (int, bool) {
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for i, u := range cs.uniforms {
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if u == name {
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return i, true
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}
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}
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return 0, false
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}
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type typ struct {
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name string
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ir shaderir.Type
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}
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type block struct {
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types []typ
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vars []variable
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consts []constant
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pos token.Pos
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outer *block
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ir shaderir.Block
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}
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func (b *block) findLocalVariable(name string) (int, bool) {
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idx := 0
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for outer := b.outer; outer != nil; outer = outer.outer {
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idx += len(outer.vars)
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}
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for i, v := range b.vars {
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if v.name == name {
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return idx + i, true
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}
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}
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if b.outer != nil {
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return b.outer.findLocalVariable(name)
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}
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return 0, false
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}
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type ParseError struct {
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errs []string
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}
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func (p *ParseError) Error() string {
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return strings.Join(p.errs, "\n")
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}
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func Compile(fs *token.FileSet, f *ast.File, vertexEntry, fragmentEntry string) (*shaderir.Program, error) {
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s := &compileState{
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fs: fs,
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vertexEntry: vertexEntry,
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fragmentEntry: fragmentEntry,
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}
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s.parse(f)
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if len(s.errs) > 0 {
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return nil, &ParseError{s.errs}
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}
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// TODO: Resolve identifiers?
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// TODO: Resolve constants
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// TODO: Make a call graph and reorder the elements.
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return &s.ir, nil
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}
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func (s *compileState) addError(pos token.Pos, str string) {
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p := s.fs.Position(pos)
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s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
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}
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func (cs *compileState) parse(f *ast.File) {
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// Parse GenDecl for global variables, and then parse functions.
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for _, d := range f.Decls {
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if _, ok := d.(*ast.FuncDecl); !ok {
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cs.parseDecl(&cs.global, d)
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}
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}
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// Sort the uniform variable so that special variable starting with __ should come first.
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var unames []string
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var utypes []shaderir.Type
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for i, u := range cs.uniforms {
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if strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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for i, u := range cs.uniforms {
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if !strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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cs.uniforms = unames
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cs.ir.Uniforms = utypes
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// Parse function names so that any other function call the others.
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// The function data is provisional and will be updated soon.
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for _, d := range f.Decls {
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fd, ok := d.(*ast.FuncDecl)
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if !ok {
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continue
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}
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n := fd.Name.Name
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if n == cs.vertexEntry {
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continue
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}
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if n == cs.fragmentEntry {
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continue
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}
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inParams, outParams := cs.parseFuncParams(fd)
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var inT, outT []shaderir.Type
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for _, v := range inParams {
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inT = append(inT, v.typ)
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}
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for _, v := range outParams {
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outT = append(outT, v.typ)
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}
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cs.funcs = append(cs.funcs, function{
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name: n,
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ir: shaderir.Func{
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Index: len(cs.funcs),
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InParams: inT,
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OutParams: outT,
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},
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})
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}
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// Parse functions.
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for _, d := range f.Decls {
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if _, ok := d.(*ast.FuncDecl); ok {
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cs.parseDecl(&cs.global, d)
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}
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}
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if len(cs.errs) > 0 {
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return
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}
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for _, f := range cs.funcs {
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cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
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}
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}
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func (cs *compileState) parseDecl(b *block, d ast.Decl) {
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switch d := d.(type) {
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case *ast.GenDecl:
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switch d.Tok {
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case token.TYPE:
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// TODO: Parse other types
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for _, s := range d.Specs {
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s := s.(*ast.TypeSpec)
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t := cs.parseType(s.Type)
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b.types = append(b.types, typ{
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name: s.Name.Name,
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ir: t,
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})
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}
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case token.CONST:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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cs := cs.parseConstant(s)
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b.consts = append(b.consts, cs...)
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}
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case token.VAR:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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vs, inits, stmts := cs.parseVariable(b, s)
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b.ir.Stmts = append(b.ir.Stmts, stmts...)
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if b == &cs.global {
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// TODO: Should rhs be ignored?
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for i, v := range vs {
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if !strings.HasPrefix(v.name, "__") {
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if v.name[0] < 'A' || 'Z' < v.name[0] {
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cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
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}
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}
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cs.uniforms = append(cs.uniforms, v.name)
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cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ)
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}
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continue
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}
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base := len(b.vars)
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b.vars = append(b.vars, vs...)
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if len(inits) > 0 {
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for i := range vs {
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b.ir.Stmts = append(b.ir.Stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: base + i,
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},
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inits[i],
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},
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})
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}
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}
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}
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case token.IMPORT:
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cs.addError(d.Pos(), "import is forbidden")
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default:
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cs.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
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f := cs.parseFunc(b, d)
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if b != &cs.global {
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cs.addError(d.Pos(), "non-global function is not implemented")
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return
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}
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switch d.Name.Name {
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case cs.vertexEntry:
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cs.ir.VertexFunc.Block = f.ir.Block
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case cs.fragmentEntry:
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cs.ir.FragmentFunc.Block = f.ir.Block
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default:
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// The function is already registered for their names.
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for i := range cs.funcs {
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if cs.funcs[i].name == d.Name.Name {
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// Index is already determined by the provisional parsing.
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f.ir.Index = cs.funcs[i].ir.Index
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cs.funcs[i] = f
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break
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}
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}
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}
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default:
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cs.addError(d.Pos(), "unexpected decl")
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}
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}
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func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt) {
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if len(vs.Names) != len(vs.Values) && len(vs.Values) != 1 && len(vs.Values) != 0 {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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return nil, nil, nil
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}
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var t shaderir.Type
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if vs.Type != nil {
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t = s.parseType(vs.Type)
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}
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var (
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vars []variable
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inits []shaderir.Expr
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stmts []shaderir.Stmt
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)
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for i, n := range vs.Names {
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var init ast.Expr
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switch len(vs.Values) {
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case 0:
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case 1:
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init = vs.Values[0]
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if t.Main == shaderir.None {
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ts := s.detectType(block, init)
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if len(ts) != len(vs.Names) {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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continue
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}
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t = ts[i]
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}
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default:
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init = vs.Values[i]
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if t.Main == shaderir.None {
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ts := s.detectType(block, init)
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if len(ts) > 1 {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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}
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t = ts[0]
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}
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}
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name := n.Name
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vars = append(vars, variable{
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name: name,
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typ: t,
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})
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if len(vs.Values) > 1 || (len(vs.Values) == 1 && len(inits) == 0) {
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es, ss := s.parseExpr(block, init)
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inits = append(inits, es...)
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stmts = append(stmts, ss...)
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}
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}
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if len(inits) > 0 && len(vars) != len(inits) {
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s.addError(vs.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
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return nil, nil, nil
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}
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return vars, inits, stmts
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}
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func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
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var t shaderir.Type
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if vs.Type != nil {
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t = s.parseType(vs.Type)
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}
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var cs []constant
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for i, n := range vs.Names {
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cs = append(cs, constant{
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name: n.Name,
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typ: t,
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init: vs.Values[i],
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})
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}
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return cs
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}
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func (cs *compileState) parseFuncParams(d *ast.FuncDecl) (in, out []variable) {
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for _, f := range d.Type.Params.List {
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t := cs.parseType(f.Type)
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for _, n := range f.Names {
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in = append(in, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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if d.Type.Results == nil {
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return
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}
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for _, f := range d.Type.Results.List {
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t := cs.parseType(f.Type)
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if len(f.Names) == 0 {
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out = append(out, variable{
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name: "",
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typ: t,
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})
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} else {
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for _, n := range f.Names {
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out = append(out, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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}
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return
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}
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func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
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if d.Name == nil {
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cs.addError(d.Pos(), "function must have a name")
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return function{}
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}
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if d.Body == nil {
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cs.addError(d.Pos(), "function must have a body")
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return function{}
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}
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inParams, outParams := cs.parseFuncParams(d)
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checkVaryings := func(vs []variable) {
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if len(cs.ir.Varyings) != len(vs) {
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cs.addError(d.Pos(), fmt.Sprintf("the number of vertex entry point's returning values and the number of framgent entry point's params must be the same"))
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return
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}
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for i, t := range cs.ir.Varyings {
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if t.Main != vs[i].typ.Main {
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cs.addError(d.Pos(), fmt.Sprintf("vertex entry point's returning value types and framgent entry point's param types must match"))
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}
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}
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}
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if block == &cs.global {
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switch d.Name.Name {
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case cs.vertexEntry:
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for _, v := range inParams {
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cs.ir.Attributes = append(cs.ir.Attributes, v.typ)
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}
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// The first out-param is treated as gl_Position in GLSL.
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if len(outParams) == 0 {
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cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
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return function{}
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}
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if outParams[0].typ.Main != shaderir.Vec4 {
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cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
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return function{}
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}
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|
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if cs.varyingParsed {
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checkVaryings(outParams[1:])
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} else {
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for _, v := range outParams[1:] {
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// TODO: Check that these params are not arrays or structs
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cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
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}
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}
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cs.varyingParsed = true
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case cs.fragmentEntry:
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if len(inParams) == 0 {
|
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cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
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return function{}
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}
|
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if inParams[0].typ.Main != shaderir.Vec4 {
|
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cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
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return function{}
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}
|
|
|
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if len(outParams) != 1 {
|
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cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
|
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return function{}
|
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}
|
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if outParams[0].typ.Main != shaderir.Vec4 {
|
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cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
|
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return function{}
|
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}
|
|
|
|
if cs.varyingParsed {
|
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checkVaryings(inParams[1:])
|
|
} else {
|
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for _, v := range inParams[1:] {
|
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cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
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}
|
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}
|
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cs.varyingParsed = true
|
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}
|
|
}
|
|
|
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b := cs.parseBlock(block, d.Body, inParams, outParams)
|
|
|
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var inT, outT []shaderir.Type
|
|
for _, v := range inParams {
|
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inT = append(inT, v.typ)
|
|
}
|
|
for _, v := range outParams {
|
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outT = append(outT, v.typ)
|
|
}
|
|
|
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return function{
|
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name: d.Name.Name,
|
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block: b,
|
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ir: shaderir.Func{
|
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InParams: inT,
|
|
OutParams: outT,
|
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Block: b.ir,
|
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},
|
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}
|
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}
|
|
|
|
func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, outParams []variable) *block {
|
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vars := make([]variable, 0, len(inParams)+len(outParams))
|
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vars = append(vars, inParams...)
|
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vars = append(vars, outParams...)
|
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block := &block{
|
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vars: vars,
|
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outer: outer,
|
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}
|
|
defer func() {
|
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for _, v := range block.vars[len(inParams)+len(outParams):] {
|
|
block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
|
|
}
|
|
}()
|
|
|
|
for _, l := range b.List {
|
|
switch l := l.(type) {
|
|
case *ast.AssignStmt:
|
|
switch l.Tok {
|
|
case token.DEFINE:
|
|
if len(l.Lhs) != len(l.Rhs) && len(l.Rhs) != 1 {
|
|
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
|
|
return nil
|
|
}
|
|
|
|
var rhsTypes []shaderir.Type
|
|
for i, e := range l.Lhs {
|
|
v := variable{
|
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name: e.(*ast.Ident).Name,
|
|
}
|
|
if len(l.Lhs) == len(l.Rhs) {
|
|
ts := cs.detectType(block, l.Rhs[i])
|
|
if len(ts) > 1 {
|
|
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
|
|
}
|
|
if len(ts) == 1 {
|
|
v.typ = ts[0]
|
|
}
|
|
} else {
|
|
if i == 0 {
|
|
rhsTypes = cs.detectType(block, l.Rhs[0])
|
|
if len(rhsTypes) != len(l.Lhs) {
|
|
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
|
|
}
|
|
}
|
|
v.typ = rhsTypes[i]
|
|
}
|
|
block.vars = append(block.vars, v)
|
|
}
|
|
|
|
cs.assign(block, l.Pos(), l.Lhs, l.Rhs)
|
|
case token.ASSIGN:
|
|
// TODO: What about the statement `a,b = b,a?`
|
|
if len(l.Lhs) != len(l.Rhs) && len(l.Rhs) != 1 {
|
|
cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
|
|
return nil
|
|
}
|
|
cs.assign(block, l.Pos(), l.Lhs, l.Rhs)
|
|
case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN:
|
|
var op shaderir.Op
|
|
switch l.Tok {
|
|
case token.ADD_ASSIGN:
|
|
op = shaderir.Add
|
|
case token.SUB_ASSIGN:
|
|
op = shaderir.Sub
|
|
case token.MUL_ASSIGN:
|
|
op = shaderir.Mul
|
|
case token.QUO_ASSIGN:
|
|
op = shaderir.Div
|
|
case token.REM_ASSIGN:
|
|
op = shaderir.ModOp
|
|
}
|
|
rhs, stmts := cs.parseExpr(block, l.Rhs[0])
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
lhs, stmts := cs.parseExpr(block, l.Lhs[0])
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
lhs[0],
|
|
{
|
|
Type: shaderir.Binary,
|
|
Op: op,
|
|
Exprs: []shaderir.Expr{
|
|
lhs[0],
|
|
rhs[0],
|
|
},
|
|
},
|
|
},
|
|
})
|
|
default:
|
|
cs.addError(l.Pos(), fmt.Sprintf("unexpected token: %s", l.Tok))
|
|
}
|
|
case *ast.BlockStmt:
|
|
b := cs.parseBlock(block, l, nil, nil)
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.BlockStmt,
|
|
Blocks: []shaderir.Block{
|
|
b.ir,
|
|
},
|
|
})
|
|
case *ast.DeclStmt:
|
|
cs.parseDecl(block, l.Decl)
|
|
case *ast.ReturnStmt:
|
|
for i, r := range l.Results {
|
|
exprs, stmts := cs.parseExpr(block, r)
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
if len(exprs) == 0 {
|
|
continue
|
|
}
|
|
if len(exprs) > 1 {
|
|
cs.addError(r.Pos(), "multiple-context with return is not implemented yet")
|
|
continue
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: len(inParams) + i,
|
|
},
|
|
exprs[0],
|
|
},
|
|
})
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.Return,
|
|
})
|
|
case *ast.ExprStmt:
|
|
exprs, stmts := cs.parseExpr(block, l.X)
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
for _, expr := range exprs {
|
|
if expr.Type != shaderir.Call {
|
|
continue
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.ExprStmt,
|
|
Exprs: []shaderir.Expr{expr},
|
|
})
|
|
}
|
|
default:
|
|
cs.addError(l.Pos(), fmt.Sprintf("unexpected statement: %#v", l))
|
|
}
|
|
}
|
|
|
|
return block
|
|
}
|
|
|
|
func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr) {
|
|
var rhsExprs []shaderir.Expr
|
|
for i := range lhs {
|
|
// Prase RHS first for the order of the statements.
|
|
if len(lhs) == len(rhs) {
|
|
rhs, stmts := cs.parseExpr(block, rhs[i])
|
|
if len(rhs) > 1 {
|
|
cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
|
|
lhs, stmts := cs.parseExpr(block, lhs[i])
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{lhs[0], rhs[0]},
|
|
})
|
|
} else {
|
|
if i == 0 {
|
|
var stmts []shaderir.Stmt
|
|
rhsExprs, stmts = cs.parseExpr(block, rhs[0])
|
|
if len(rhsExprs) != len(lhs) {
|
|
cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
}
|
|
|
|
lhs, stmts := cs.parseExpr(block, lhs[i])
|
|
block.ir.Stmts = append(block.ir.Stmts, stmts...)
|
|
|
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{lhs[0], rhsExprs[i]},
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr, []shaderir.Stmt) {
|
|
switch e := expr.(type) {
|
|
case *ast.BasicLit:
|
|
switch e.Kind {
|
|
case token.INT:
|
|
v, err := strconv.ParseInt(e.Value, 10, 32)
|
|
if err != nil {
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
|
|
return nil, nil
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.IntExpr,
|
|
Int: int32(v),
|
|
},
|
|
}, nil
|
|
case token.FLOAT:
|
|
v, err := strconv.ParseFloat(e.Value, 32)
|
|
if err != nil {
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
|
|
return nil, nil
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FloatExpr,
|
|
Float: float32(v),
|
|
},
|
|
}, nil
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("literal not implemented: %#v", e))
|
|
}
|
|
case *ast.BinaryExpr:
|
|
var op shaderir.Op
|
|
switch e.Op {
|
|
case token.ADD:
|
|
op = shaderir.Add
|
|
case token.SUB:
|
|
op = shaderir.Sub
|
|
case token.NOT:
|
|
op = shaderir.NotOp
|
|
case token.MUL:
|
|
op = shaderir.Mul
|
|
case token.QUO:
|
|
op = shaderir.Div
|
|
case token.REM:
|
|
op = shaderir.ModOp
|
|
case token.SHL:
|
|
op = shaderir.LeftShift
|
|
case token.SHR:
|
|
op = shaderir.RightShift
|
|
case token.LSS:
|
|
op = shaderir.LessThanOp
|
|
case token.LEQ:
|
|
op = shaderir.LessThanEqualOp
|
|
case token.GTR:
|
|
op = shaderir.GreaterThanOp
|
|
case token.GEQ:
|
|
op = shaderir.GreaterThanEqualOp
|
|
case token.EQL:
|
|
op = shaderir.EqualOp
|
|
case token.NEQ:
|
|
op = shaderir.NotEqualOp
|
|
case token.AND:
|
|
op = shaderir.And
|
|
case token.XOR:
|
|
op = shaderir.Xor
|
|
case token.OR:
|
|
op = shaderir.Or
|
|
case token.LAND:
|
|
op = shaderir.AndAnd
|
|
case token.LOR:
|
|
op = shaderir.OrOr
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
|
|
return nil, nil
|
|
}
|
|
|
|
var stmts []shaderir.Stmt
|
|
|
|
// Prase RHS first for the order of the statements.
|
|
rhs, ss := cs.parseExpr(block, e.Y)
|
|
if len(rhs) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.Y))
|
|
return nil, nil
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
|
|
lhs, ss := cs.parseExpr(block, e.X)
|
|
if len(lhs) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.X))
|
|
return nil, nil
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Binary,
|
|
Op: op,
|
|
Exprs: []shaderir.Expr{lhs[0], rhs[0]},
|
|
},
|
|
}, stmts
|
|
case *ast.CallExpr:
|
|
var (
|
|
callee shaderir.Expr
|
|
args []shaderir.Expr
|
|
stmts []shaderir.Stmt
|
|
)
|
|
|
|
// Parse the argument first for the order of the statements.
|
|
for _, a := range e.Args {
|
|
es, ss := cs.parseExpr(block, a)
|
|
if len(es) > 1 && len(e.Args) > 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed: %s", e.Fun))
|
|
return nil, nil
|
|
}
|
|
// TODO: Convert integer literals to float literals if necessary.
|
|
args = append(args, es...)
|
|
stmts = append(stmts, ss...)
|
|
}
|
|
|
|
// TODO: When len(ss) is not 0?
|
|
es, ss := cs.parseExpr(block, e.Fun)
|
|
if len(es) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a callee: %s", e.Fun))
|
|
return nil, nil
|
|
}
|
|
callee = es[0]
|
|
stmts = append(stmts, ss...)
|
|
|
|
// For built-in functions, we can call this in this position. Return an expression for the function
|
|
// call.
|
|
if callee.Type == shaderir.BuiltinFuncExpr {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Call,
|
|
Exprs: append([]shaderir.Expr{callee}, args...),
|
|
},
|
|
}, stmts
|
|
}
|
|
|
|
if callee.Type != shaderir.FunctionExpr {
|
|
cs.addError(e.Pos(), fmt.Sprintf("function callee must be a funciton name but %s", e.Fun))
|
|
return nil, nil
|
|
}
|
|
|
|
f := cs.funcs[callee.Index]
|
|
|
|
var outParams []int
|
|
for _, p := range f.ir.OutParams {
|
|
idx := len(block.vars)
|
|
block.vars = append(block.vars, variable{
|
|
typ: p,
|
|
})
|
|
args = append(args, shaderir.Expr{
|
|
Type: shaderir.LocalVariable,
|
|
Index: idx,
|
|
})
|
|
outParams = append(outParams, idx)
|
|
}
|
|
|
|
if t := f.ir.Return; t.Main != shaderir.None {
|
|
if len(outParams) == 0 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("a function returning value cannot have out-params so far: %s", e.Fun))
|
|
return nil, nil
|
|
}
|
|
|
|
idx := len(block.vars)
|
|
block.vars = append(block.vars, variable{
|
|
typ: t,
|
|
})
|
|
|
|
// Calling the function should be done eariler to treat out-params correctly.
|
|
stmts = append(stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: idx,
|
|
},
|
|
{
|
|
Type: shaderir.Call,
|
|
Exprs: append([]shaderir.Expr{callee}, args...),
|
|
},
|
|
},
|
|
})
|
|
|
|
// The actual expression here is just a local variable that includes the result of the
|
|
// function call.
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: idx,
|
|
},
|
|
}, stmts
|
|
}
|
|
|
|
// Even if the function doesn't return anything, calling the function should be done eariler to keep
|
|
// the evaluation order.
|
|
stmts = append(stmts, shaderir.Stmt{
|
|
Type: shaderir.ExprStmt,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Call,
|
|
Exprs: append([]shaderir.Expr{callee}, args...),
|
|
},
|
|
},
|
|
})
|
|
|
|
if len(outParams) == 0 {
|
|
// TODO: Is this an error?
|
|
}
|
|
|
|
var exprs []shaderir.Expr
|
|
for _, p := range outParams {
|
|
exprs = append(exprs, shaderir.Expr{
|
|
Type: shaderir.LocalVariable,
|
|
Index: p,
|
|
})
|
|
}
|
|
return exprs, stmts
|
|
case *ast.Ident:
|
|
if i, ok := block.findLocalVariable(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: i,
|
|
},
|
|
}, nil
|
|
}
|
|
if i, ok := cs.findFunction(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FunctionExpr,
|
|
Index: i,
|
|
},
|
|
}, nil
|
|
}
|
|
if i, ok := cs.findUniformVariable(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.UniformVariable,
|
|
Index: i,
|
|
},
|
|
}, nil
|
|
}
|
|
if f, ok := shaderir.ParseBuiltinFunc(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.BuiltinFuncExpr,
|
|
BuiltinFunc: f,
|
|
},
|
|
}, nil
|
|
}
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected identifier: %s", e.Name))
|
|
case *ast.SelectorExpr:
|
|
exprs, stmts := cs.parseExpr(block, e.X)
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a selector: %s", e.X))
|
|
return nil, nil
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FieldSelector,
|
|
Exprs: []shaderir.Expr{
|
|
exprs[0],
|
|
{
|
|
Type: shaderir.SwizzlingExpr,
|
|
Swizzling: e.Sel.Name,
|
|
},
|
|
},
|
|
},
|
|
}, stmts
|
|
case *ast.UnaryExpr:
|
|
var op shaderir.Op
|
|
switch e.Op {
|
|
case token.ADD:
|
|
op = shaderir.Add
|
|
case token.SUB:
|
|
op = shaderir.Sub
|
|
case token.NOT:
|
|
op = shaderir.NotOp
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
|
|
return nil, nil
|
|
}
|
|
exprs, stmts := cs.parseExpr(block, e.X)
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a unary operator: %s", e.X))
|
|
return nil, nil
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Unary,
|
|
Op: op,
|
|
Exprs: exprs,
|
|
},
|
|
}, stmts
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("expression not implemented: %#v", e))
|
|
}
|
|
return nil, nil
|
|
}
|