mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
86 lines
2.1 KiB
Go
86 lines
2.1 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build example
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// +build example
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package main
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import (
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"bytes"
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"image"
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_ "image/png"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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var (
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ebitenImage *ebiten.Image
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)
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type Game struct {
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}
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func (g *Game) Update() error {
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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ebitenutil.DebugPrint(screen, "Nearest Filter (default) VS Linear Filter")
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(4, 4)
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op.GeoM.Translate(64, 64)
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// By default, nearest filter is used.
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screen.DrawImage(ebitenImage, op)
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op = &ebiten.DrawImageOptions{}
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op.GeoM.Scale(4, 4)
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op.GeoM.Translate(64, 64+240)
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// Specify linear filter.
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op.Filter = ebiten.FilterLinear
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screen.DrawImage(ebitenImage, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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// Decode an image from the image file's byte slice.
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// Now the byte slice is generated with //go:generate for Go 1.15 or older.
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// If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file.
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// See https://pkg.go.dev/embed for more details.
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img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
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if err != nil {
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log.Fatal(err)
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}
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ebitenImage = ebiten.NewImageFromImage(img)
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Filter (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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