mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
630789757f
The implementation is WIP. Updates #2799
62 lines
1.8 KiB
Go
62 lines
1.8 KiB
Go
// Copyright 2022 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build !android && !ios && !js && !nintendosdk && !playstation5
|
|
|
|
package opengl
|
|
|
|
import (
|
|
"runtime"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
|
)
|
|
|
|
func (g *Graphics) SetGLFWClientAPI() error {
|
|
if g.context.ctx.IsES() {
|
|
if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI); err != nil {
|
|
return err
|
|
}
|
|
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil {
|
|
return err
|
|
}
|
|
if err := glfw.WindowHint(glfw.ContextVersionMinor, 0); err != nil {
|
|
return err
|
|
}
|
|
if err := glfw.WindowHint(glfw.ContextCreationAPI, glfw.EGLContextAPI); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI); err != nil {
|
|
return err
|
|
}
|
|
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil {
|
|
return err
|
|
}
|
|
if err := glfw.WindowHint(glfw.ContextVersionMinor, 2); err != nil {
|
|
return err
|
|
}
|
|
// macOS requires forward-compatible and a core profile.
|
|
if runtime.GOOS == "darwin" {
|
|
if err := glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True); err != nil {
|
|
return err
|
|
}
|
|
if err := glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|