Ebitengine - A dead simple 2D game engine for Go
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Alexander F. Rødseth 0d2c8b59fc
ebiten: reorder fields as recommended by the fieldalignment utility (#2359)
This reduces the struct size from 64 to 32 bytes.
2022-09-28 18:11:08 +09:00
.builds .builds: remove debian.yml 2022-09-14 01:16:08 +09:00
.github .github/workflows/site: update the redirection 2022-09-23 19:30:59 +09:00
audio audio/vorbis: use go:embed 2022-09-17 21:58:32 +09:00
cmd/ebitenmobile cmd/ebitenmobile: update gomobile 2022-09-28 14:23:48 +09:00
ebitenutil ebitenutil: typo 2022-09-24 13:53:10 +09:00
examples examples/flappy: reorder build tags 2022-09-20 23:56:27 +09:00
inpututil inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition 2022-08-16 02:21:55 +09:00
internal internal/mipmap: refactoring 2022-09-28 03:07:40 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile update URLs in comments 2022-09-23 19:09:25 +09:00
text text: typo 2022-09-14 14:41:22 +09:00
vector vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
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CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
CONTRIBUTING.md update URLs in comments 2022-09-23 19:09:25 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: add NewImageWithOptions and NewImageOptions 2022-06-15 02:20:19 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod cmd/ebitenmobile: update gomobile 2022-09-28 14:23:48 +09:00
go.sum cmd/ebitenmobile: update gomobile 2022-09-28 14:23:48 +09:00
graphics.go ebiten: update comments 2022-08-08 04:37:04 +09:00
image_test.go ebiten: add WritePixels replacing ReplacePixels 2022-08-08 03:50:27 +09:00
image.go ebiten: reorder fields as recommended by the fieldalignment utility (#2359) 2022-09-28 18:11:08 +09:00
imagedumper_mobile.go internal/graphicscommand: browser screenshot/image dump support (#2269) 2022-08-27 12:51:30 +09:00
imagedumper_notmobile.go internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go
input.go ebiten: typo 2022-09-28 03:24:36 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update the website from ebiten.org to ebitengine.org 2022-09-23 19:01:11 +09:00
run_mobile.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
run.go ebiten: add Termination for a regular termination (#2272) 2022-08-27 21:33:40 +09:00
shader_test.go ebiten: bug fix: add an indirect function call for a fragment shader 2022-08-17 16:37:37 +09:00
shader.go update URLs in comments 2022-09-23 19:09:25 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.