ebiten/example/main.go
2013-12-10 21:17:39 +09:00

107 lines
2.0 KiB
Go

package main
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
"github.com/hajimehoshi/go-ebiten/ui/cocoa"
"image"
_ "image/png"
"os"
"runtime"
"time"
)
func init() {
runtime.LockOSThread()
}
func loadImage(path string) (image.Image, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return img, nil
}
func main() {
const screenWidth = 256
const screenHeight = 240
const screenScale = 2
const fps = 60
const title = "Ebiten Demo"
type UI interface {
ui.UI
graphics.TextureFactory
}
var u UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
textureCreated := u.TextureCreated()
renderTargetCreated := u.RenderTargetCreated()
inputStateUpdated := u.InputStateUpdated()
screenSizeUpdated := u.ScreenSizeUpdated()
for tag, path := range TexturePaths {
tag := tag
path := path
go func() {
img, err := loadImage(path)
if err != nil {
panic(err)
}
u.CreateTexture(tag, img)
}()
}
for tag, size := range RenderTargetSizes {
tag := tag
size := size
go func() {
u.CreateRenderTarget(tag, size.Width, size.Height)
}()
}
drawing := make(chan *graphics.LazyCanvas)
go func() {
game := NewGame()
frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
for {
select {
case e := <-textureCreated:
game.OnTextureCreated(e)
case e := <-renderTargetCreated:
game.OnRenderTargetCreated(e)
case e := <-inputStateUpdated:
game.OnInputStateUpdated(e)
case _, ok := <-screenSizeUpdated:
if ok {
// Do nothing
} else {
screenSizeUpdated = nil
}
case <-tick:
game.Update()
case canvas := <-drawing:
game.Draw(canvas)
drawing <- canvas
}
}
}()
for {
u.PollEvents()
u.Draw(func(actualCanvas graphics.Canvas) {
drawing <- graphics.NewLazyCanvas()
canvas := <-drawing
canvas.Flush(actualCanvas)
})
}
}