ebiten/internal/graphicsdriver
Hajime Hoshi 103b3fe11e internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex
This is a necessary information to treat the projection matrix correctly.

This change also updates the header file to avoid duplicated symbols
for constant variables.
2024-12-07 23:04:52 +09:00
..
directx internal/grahics, internal/shadeir: use the term Dword instead of Uint32 2024-12-07 22:26:09 +09:00
metal ebiten: add test for matrix indices 2024-11-26 12:24:39 +09:00
opengl internal/grahics, internal/shadeir: use the term Dword instead of Uint32 2024-12-07 22:26:09 +09:00
playstation5 internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex 2024-12-07 23:04:52 +09:00
blend.go internal/graphicscommand: better debug info for blending 2024-10-15 18:26:27 +09:00
graphics.go ebiten: add ColorSpace and RunGameOptions.ColorSpace 2024-08-28 03:03:57 +09:00