mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-30 21:58:53 +01:00
2f894cb311
Also, this change moves TestUnsyncedPixels to buffered_test.
334 lines
6.4 KiB
Go
334 lines
6.4 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package beforemiantest_test
|
|
|
|
import (
|
|
"image/color"
|
|
"os"
|
|
"runtime"
|
|
"testing"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/buffered"
|
|
)
|
|
|
|
var gameUpdateCh = make(chan func())
|
|
|
|
func runOnGameUpdate(f func()) {
|
|
ch := make(chan struct{})
|
|
gameUpdateCh <- func() {
|
|
f()
|
|
close(ch)
|
|
}
|
|
<-ch
|
|
}
|
|
|
|
type game struct {
|
|
m *testing.M
|
|
endCh chan struct{}
|
|
code int
|
|
}
|
|
|
|
func (g *game) Update() error {
|
|
select {
|
|
case f := <-gameUpdateCh:
|
|
f()
|
|
case <-g.endCh:
|
|
return ebiten.Termination
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (*game) Draw(*ebiten.Image) {
|
|
}
|
|
|
|
func (*game) Layout(int, int) (int, int) {
|
|
return 320, 240
|
|
}
|
|
|
|
func TestMain(m *testing.M) {
|
|
codeCh := make(chan int)
|
|
endCh := make(chan struct{})
|
|
go func() {
|
|
code := m.Run()
|
|
close(endCh)
|
|
codeCh <- code
|
|
close(codeCh)
|
|
}()
|
|
|
|
g := &game{
|
|
m: m,
|
|
endCh: endCh,
|
|
}
|
|
if err := ebiten.RunGame(g); err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
os.Exit(<-codeCh)
|
|
}
|
|
|
|
type testResult struct {
|
|
want color.RGBA
|
|
got <-chan color.RGBA
|
|
}
|
|
|
|
var testSetBeforeMainResult = func() testResult {
|
|
clr := color.RGBA{R: 1, G: 2, B: 3, A: 4}
|
|
img := ebiten.NewImage(16, 16)
|
|
img.Set(0, 0, clr)
|
|
|
|
ch := make(chan color.RGBA, 1)
|
|
go func() {
|
|
runOnGameUpdate(func() {
|
|
ch <- img.At(0, 0).(color.RGBA)
|
|
})
|
|
}()
|
|
|
|
return testResult{
|
|
want: clr,
|
|
got: ch,
|
|
}
|
|
}()
|
|
|
|
func TestSetBeforeMain(t *testing.T) {
|
|
got := <-testSetBeforeMainResult.got
|
|
want := testSetBeforeMainResult.want
|
|
|
|
if got != want {
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
}
|
|
}
|
|
|
|
var testDrawImageBeforeMainResult = func() testResult {
|
|
const w, h = 16, 16
|
|
src := ebiten.NewImage(w, h)
|
|
dst := ebiten.NewImage(w, h)
|
|
src.Set(0, 0, color.White)
|
|
dst.DrawImage(src, nil)
|
|
|
|
ch := make(chan color.RGBA, 1)
|
|
go func() {
|
|
runOnGameUpdate(func() {
|
|
ch <- dst.At(0, 0).(color.RGBA)
|
|
})
|
|
}()
|
|
|
|
return testResult{
|
|
want: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
|
|
got: ch,
|
|
}
|
|
}()
|
|
|
|
func TestDrawImageBeforeMain(t *testing.T) {
|
|
got := <-testDrawImageBeforeMainResult.got
|
|
want := testDrawImageBeforeMainResult.want
|
|
|
|
if got != want {
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
}
|
|
}
|
|
|
|
var testDrawTrianglesBeforeMainResult = func() testResult {
|
|
const w, h = 16, 16
|
|
src := ebiten.NewImage(w, h)
|
|
dst := ebiten.NewImage(w, h)
|
|
src.Set(0, 0, color.White)
|
|
vs := []ebiten.Vertex{
|
|
{
|
|
DstX: 0,
|
|
DstY: 0,
|
|
SrcX: 0,
|
|
SrcY: 0,
|
|
ColorR: 1,
|
|
ColorG: 1,
|
|
ColorB: 1,
|
|
ColorA: 1,
|
|
},
|
|
{
|
|
DstX: w,
|
|
DstY: 0,
|
|
SrcX: w,
|
|
SrcY: 0,
|
|
ColorR: 1,
|
|
ColorG: 1,
|
|
ColorB: 1,
|
|
ColorA: 1,
|
|
},
|
|
{
|
|
DstX: 0,
|
|
DstY: h,
|
|
SrcX: 0,
|
|
SrcY: h,
|
|
ColorR: 1,
|
|
ColorG: 1,
|
|
ColorB: 1,
|
|
ColorA: 1,
|
|
},
|
|
}
|
|
dst.DrawTriangles(vs, []uint16{0, 1, 2}, src, nil)
|
|
|
|
ch := make(chan color.RGBA, 1)
|
|
go func() {
|
|
runOnGameUpdate(func() {
|
|
ch <- dst.At(0, 0).(color.RGBA)
|
|
})
|
|
}()
|
|
|
|
return testResult{
|
|
want: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
|
|
got: ch,
|
|
}
|
|
}()
|
|
|
|
func TestDrawTrianglesBeforeMain(t *testing.T) {
|
|
got := <-testDrawTrianglesBeforeMainResult.got
|
|
want := testDrawTrianglesBeforeMainResult.want
|
|
|
|
if got != want {
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
}
|
|
}
|
|
|
|
var testSetAndFillBeforeMainResult = func() testResult {
|
|
clr := color.RGBA{R: 1, G: 2, B: 3, A: 4}
|
|
img := ebiten.NewImage(16, 16)
|
|
img.Set(0, 0, clr)
|
|
img.Fill(color.RGBA{R: 5, G: 6, B: 7, A: 8})
|
|
img.Set(1, 0, clr)
|
|
|
|
ch := make(chan color.RGBA, 1)
|
|
go func() {
|
|
runOnGameUpdate(func() {
|
|
ch <- img.At(0, 0).(color.RGBA)
|
|
})
|
|
}()
|
|
|
|
return testResult{
|
|
want: color.RGBA{R: 5, G: 6, B: 7, A: 8},
|
|
got: ch,
|
|
}
|
|
}()
|
|
|
|
func TestSetAndFillBeforeMain(t *testing.T) {
|
|
got := <-testSetAndFillBeforeMainResult.got
|
|
want := testSetAndFillBeforeMainResult.want
|
|
|
|
if got != want {
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
}
|
|
}
|
|
|
|
var testSetAndWritePixelsBeforeMainResult = func() testResult {
|
|
clr := color.RGBA{R: 1, G: 2, B: 3, A: 4}
|
|
img := ebiten.NewImage(16, 16)
|
|
img.Set(0, 0, clr)
|
|
pix := make([]byte, 4*16*16)
|
|
for i := 0; i < len(pix)/4; i++ {
|
|
pix[4*i] = 5
|
|
pix[4*i+1] = 6
|
|
pix[4*i+2] = 7
|
|
pix[4*i+3] = 8
|
|
}
|
|
img.WritePixels(pix)
|
|
img.Set(1, 0, clr)
|
|
|
|
ch := make(chan color.RGBA, 1)
|
|
go func() {
|
|
runOnGameUpdate(func() {
|
|
ch <- img.At(0, 0).(color.RGBA)
|
|
})
|
|
}()
|
|
|
|
return testResult{
|
|
want: color.RGBA{R: 5, G: 6, B: 7, A: 8},
|
|
got: ch,
|
|
}
|
|
}()
|
|
|
|
func TestSetAndWritePixelsBeforeMain(t *testing.T) {
|
|
got := <-testSetAndWritePixelsBeforeMainResult.got
|
|
want := testSetAndWritePixelsBeforeMainResult.want
|
|
|
|
if got != want {
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
}
|
|
}
|
|
|
|
var testWritePixelsAndModifyBeforeMainResult = func() testResult {
|
|
img := ebiten.NewImage(16, 16)
|
|
pix := make([]byte, 4*16*16)
|
|
for i := 0; i < len(pix)/4; i++ {
|
|
pix[4*i] = 1
|
|
pix[4*i+1] = 2
|
|
pix[4*i+2] = 3
|
|
pix[4*i+3] = 4
|
|
}
|
|
img.WritePixels(pix)
|
|
// After calling WritePixels, modifying pix must not affect the result.
|
|
for i := 0; i < len(pix)/4; i++ {
|
|
pix[4*i] = 5
|
|
pix[4*i+1] = 6
|
|
pix[4*i+2] = 7
|
|
pix[4*i+3] = 8
|
|
}
|
|
|
|
ch := make(chan color.RGBA, 1)
|
|
go func() {
|
|
runOnGameUpdate(func() {
|
|
ch <- img.At(0, 0).(color.RGBA)
|
|
})
|
|
}()
|
|
|
|
return testResult{
|
|
want: color.RGBA{R: 1, G: 2, B: 3, A: 4},
|
|
got: ch,
|
|
}
|
|
}()
|
|
|
|
func TestWritePixelsAndModifyBeforeMain(t *testing.T) {
|
|
got := <-testWritePixelsAndModifyBeforeMainResult.got
|
|
want := testWritePixelsAndModifyBeforeMainResult.want
|
|
|
|
if got != want {
|
|
t.Errorf("got: %v, want: %v", got, want)
|
|
}
|
|
}
|
|
|
|
var imageGCedCh = make(chan struct{})
|
|
|
|
func init() {
|
|
img := buffered.NewImage(1, 1, atlas.ImageTypeRegular)
|
|
runtime.SetFinalizer(img, func(*buffered.Image) {
|
|
close(imageGCedCh)
|
|
})
|
|
}
|
|
|
|
func TestGC(t *testing.T) {
|
|
runOnGameUpdate(func() {
|
|
runtime.GC()
|
|
|
|
// A finalizer should be called eventually, but this might not be immediate.
|
|
// Set a time out.
|
|
select {
|
|
case <-imageGCedCh:
|
|
return
|
|
case <-time.After(time.Second):
|
|
t.Error("an image in init() must be GCed but not")
|
|
}
|
|
})
|
|
}
|