mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-30 21:58:53 +01:00
487 lines
18 KiB
Go
487 lines
18 KiB
Go
// SPDX-License-Identifier: Apache-2.0
|
|
// SPDX-FileCopyrightText: 2012 The glfw3-go Authors
|
|
// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
|
|
|
|
//go:build darwin || freebsd || linux || netbsd || openbsd
|
|
|
|
package glfw
|
|
|
|
// #include <stdlib.h>
|
|
// #define GLFW_INCLUDE_NONE
|
|
// #include "glfw3_unix.h"
|
|
//
|
|
// void goKeyCB(void* window, int key, int scancode, int action, int mods);
|
|
// void goCharCB(void* window, unsigned int character);
|
|
// void goCharModsCB(void* window, unsigned int character, int mods);
|
|
// void goMouseButtonCB(void* window, int button, int action, int mods);
|
|
// void goCursorPosCB(void* window, double xpos, double ypos);
|
|
// void goCursorEnterCB(void* window, int entered);
|
|
// void goScrollCB(void* window, double xoff, double yoff);
|
|
// void goDropCB(void* window, int count, char** names);
|
|
//
|
|
// static void glfwSetKeyCallbackCB(GLFWwindow *window) {
|
|
// glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB);
|
|
// }
|
|
//
|
|
// static void glfwSetCharCallbackCB(GLFWwindow *window) {
|
|
// glfwSetCharCallback(window, (GLFWcharfun)goCharCB);
|
|
// }
|
|
//
|
|
// static void glfwSetCharModsCallbackCB(GLFWwindow *window) {
|
|
// glfwSetCharModsCallback(window, (GLFWcharmodsfun)goCharModsCB);
|
|
// }
|
|
//
|
|
// static void glfwSetMouseButtonCallbackCB(GLFWwindow *window) {
|
|
// glfwSetMouseButtonCallback(window, (GLFWmousebuttonfun)goMouseButtonCB);
|
|
// }
|
|
//
|
|
// static void glfwSetCursorPosCallbackCB(GLFWwindow *window) {
|
|
// glfwSetCursorPosCallback(window, (GLFWcursorposfun)goCursorPosCB);
|
|
// }
|
|
//
|
|
// static void glfwSetCursorEnterCallbackCB(GLFWwindow *window) {
|
|
// glfwSetCursorEnterCallback(window, (GLFWcursorenterfun)goCursorEnterCB);
|
|
// }
|
|
//
|
|
// static void glfwSetScrollCallbackCB(GLFWwindow *window) {
|
|
// glfwSetScrollCallback(window, (GLFWscrollfun)goScrollCB);
|
|
// }
|
|
//
|
|
// static void glfwSetDropCallbackCB(GLFWwindow *window) {
|
|
// glfwSetDropCallback(window, (GLFWdropfun)goDropCB);
|
|
// }
|
|
import "C"
|
|
|
|
import (
|
|
"image"
|
|
"unsafe"
|
|
)
|
|
|
|
// Cursor represents a cursor.
|
|
type Cursor struct {
|
|
data *C.GLFWcursor
|
|
}
|
|
|
|
//export goMouseButtonCB
|
|
func goMouseButtonCB(window unsafe.Pointer, button, action, mods C.int) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
w.fMouseButtonHolder(w, MouseButton(button), Action(action), ModifierKey(mods))
|
|
}
|
|
|
|
//export goCursorPosCB
|
|
func goCursorPosCB(window unsafe.Pointer, xpos, ypos C.double) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
w.fCursorPosHolder(w, float64(xpos), float64(ypos))
|
|
}
|
|
|
|
//export goCursorEnterCB
|
|
func goCursorEnterCB(window unsafe.Pointer, entered C.int) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
hasEntered := entered != 0
|
|
w.fCursorEnterHolder(w, hasEntered)
|
|
}
|
|
|
|
//export goScrollCB
|
|
func goScrollCB(window unsafe.Pointer, xoff, yoff C.double) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
w.fScrollHolder(w, float64(xoff), float64(yoff))
|
|
}
|
|
|
|
//export goKeyCB
|
|
func goKeyCB(window unsafe.Pointer, key, scancode, action, mods C.int) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
w.fKeyHolder(w, Key(key), int(scancode), Action(action), ModifierKey(mods))
|
|
}
|
|
|
|
//export goCharCB
|
|
func goCharCB(window unsafe.Pointer, character C.uint) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
w.fCharHolder(w, rune(character))
|
|
}
|
|
|
|
//export goCharModsCB
|
|
func goCharModsCB(window unsafe.Pointer, character C.uint, mods C.int) {
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
w.fCharModsHolder(w, rune(character), ModifierKey(mods))
|
|
}
|
|
|
|
//export goDropCB
|
|
func goDropCB(window unsafe.Pointer, count C.int, names **C.char) { // TODO: The types of name can be `**C.char` or `unsafe.Pointer`, use whichever is better.
|
|
w := windows.get((*C.GLFWwindow)(window))
|
|
namesSlice := make([]string, int(count)) // TODO: Make this better. This part is unfinished, hacky, probably not correct, and not idiomatic.
|
|
for i := 0; i < int(count); i++ { // TODO: Make this better. It should be cleaned up and vetted.
|
|
var x *C.char // TODO: Make this better.
|
|
p := (**C.char)(unsafe.Pointer(uintptr(unsafe.Pointer(names)) + uintptr(i)*unsafe.Sizeof(x))) // TODO: Make this better.
|
|
namesSlice[i] = C.GoString(*p) // TODO: Make this better.
|
|
}
|
|
w.fDropHolder(w, namesSlice)
|
|
}
|
|
|
|
// GetInputMode returns the value of an input option of the window.
|
|
func (w *Window) GetInputMode(mode InputMode) (int, error) {
|
|
ret := int(C.glfwGetInputMode(w.data, C.int(mode)))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return 0, err
|
|
}
|
|
return ret, nil
|
|
}
|
|
|
|
// SetInputMode sets an input option for the window.
|
|
func (w *Window) SetInputMode(mode InputMode, value int) error {
|
|
C.glfwSetInputMode(w.data, C.int(mode), C.int(value))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// RawMouseMotionSupported returns whether raw mouse motion is supported on the
|
|
// current system. This status does not change after GLFW has been initialized
|
|
// so you only need to check this once. If you attempt to enable raw motion on
|
|
// a system that does not support it, PlatformError will be emitted.
|
|
//
|
|
// Raw mouse motion is closer to the actual motion of the mouse across a
|
|
// surface. It is not affected by the scaling and acceleration applied to the
|
|
// motion of the desktop cursor. That processing is suitable for a cursor while
|
|
// raw motion is better for controlling for example a 3D camera. Because of
|
|
// this, raw mouse motion is only provided when the cursor is disabled.
|
|
//
|
|
// This function must only be called from the main thread.
|
|
func RawMouseMotionSupported() bool {
|
|
return int(C.glfwRawMouseMotionSupported()) == True
|
|
}
|
|
|
|
// GetKeyScancode function returns the platform-specific scancode of the
|
|
// specified key.
|
|
//
|
|
// If the key is KeyUnknown or does not exist on the keyboard this method will
|
|
// return -1.
|
|
func GetKeyScancode(key Key) int {
|
|
return int(C.glfwGetKeyScancode(C.int(key)))
|
|
}
|
|
|
|
// GetKey returns the last reported state of a keyboard key. The returned state
|
|
// is one of Press or Release. The higher-level state Repeat is only reported to
|
|
// the key callback.
|
|
//
|
|
// If the StickyKeys input mode is enabled, this function returns Press the first
|
|
// time you call this function after a key has been pressed, even if the key has
|
|
// already been released.
|
|
//
|
|
// The key functions deal with physical keys, with key tokens named after their
|
|
// use on the standard US keyboard layout. If you want to input text, use the
|
|
// Unicode character callback instead.
|
|
func (w *Window) GetKey(key Key) (Action, error) {
|
|
ret := Action(C.glfwGetKey(w.data, C.int(key)))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return 0, err
|
|
}
|
|
return ret, nil
|
|
}
|
|
|
|
// GetKeyName returns the localized name of the specified printable key.
|
|
//
|
|
// If the key is glfw.KeyUnknown, the scancode is used, otherwise the scancode is ignored.
|
|
func GetKeyName(key Key, scancode int) (string, error) {
|
|
ret := C.glfwGetKeyName(C.int(key), C.int(scancode))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return "", err
|
|
}
|
|
return C.GoString(ret), nil
|
|
}
|
|
|
|
// GetMouseButton returns the last state reported for the specified mouse button.
|
|
//
|
|
// If the StickyMouseButtons input mode is enabled, this function returns Press
|
|
// the first time you call this function after a mouse button has been pressed,
|
|
// even if the mouse button has already been released.
|
|
func (w *Window) GetMouseButton(button MouseButton) (Action, error) {
|
|
ret := Action(C.glfwGetMouseButton(w.data, C.int(button)))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return 0, err
|
|
}
|
|
return ret, nil
|
|
}
|
|
|
|
// GetCursorPos returns the last reported position of the cursor.
|
|
//
|
|
// If the cursor is disabled (with CursorDisabled) then the cursor position is
|
|
// unbounded and limited only by the minimum and maximum values of a double.
|
|
//
|
|
// The coordinate can be converted to their integer equivalents with the floor
|
|
// function. Casting directly to an integer type works for positive coordinates,
|
|
// but fails for negative ones.
|
|
func (w *Window) GetCursorPos() (x, y float64, err error) {
|
|
var xpos, ypos C.double
|
|
C.glfwGetCursorPos(w.data, &xpos, &ypos)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return 0, 0, err
|
|
}
|
|
return float64(xpos), float64(ypos), nil
|
|
}
|
|
|
|
// SetCursorPos sets the position of the cursor. The specified window must
|
|
// be focused. If the window does not have focus when this function is called,
|
|
// it fails silently.
|
|
//
|
|
// If the cursor is disabled (with CursorDisabled) then the cursor position is
|
|
// unbounded and limited only by the minimum and maximum values of a double.
|
|
func (w *Window) SetCursorPos(xpos, ypos float64) error {
|
|
C.glfwSetCursorPos(w.data, C.double(xpos), C.double(ypos))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// CreateCursor creates a new custom cursor image that can be set for a window with SetCursor.
|
|
// The cursor can be destroyed with Destroy. Any remaining cursors are destroyed by Terminate.
|
|
//
|
|
// The image is ideally provided in the form of *image.NRGBA.
|
|
// The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
|
// bits per channel with the red channel first. They are arranged canonically
|
|
// as packed sequential rows, starting from the top-left corner. If the image
|
|
// type is not *image.NRGBA, it will be converted to it.
|
|
//
|
|
// The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image.
|
|
// Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.
|
|
func CreateCursor(img image.Image, xhot, yhot int) (*Cursor, error) {
|
|
glfwImg, free := imageToGLFWImage(img)
|
|
defer free()
|
|
|
|
c := C.glfwCreateCursor(&glfwImg, C.int(xhot), C.int(yhot))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return &Cursor{c}, nil
|
|
}
|
|
|
|
// CreateStandardCursor returns a cursor with a standard shape,
|
|
// that can be set for a window with SetCursor.
|
|
func CreateStandardCursor(shape StandardCursor) (*Cursor, error) {
|
|
c := C.glfwCreateStandardCursor(C.int(shape))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return &Cursor{c}, nil
|
|
}
|
|
|
|
// Destroy destroys a cursor previously created with CreateCursor.
|
|
// Any remaining cursors will be destroyed by Terminate.
|
|
func (c *Cursor) Destroy() error {
|
|
C.glfwDestroyCursor(c.data)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// SetCursor sets the cursor image to be used when the cursor is over the client area
|
|
// of the specified window. The set cursor will only be visible when the cursor mode of the
|
|
// window is CursorNormal.
|
|
//
|
|
// On some platforms, the set cursor may not be visible unless the window also has input focus.
|
|
func (w *Window) SetCursor(c *Cursor) error {
|
|
if c == nil {
|
|
C.glfwSetCursor(w.data, nil)
|
|
} else {
|
|
C.glfwSetCursor(w.data, c.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// KeyCallback is the key callback.
|
|
type KeyCallback func(w *Window, key Key, scancode int, action Action, mods ModifierKey)
|
|
|
|
// SetKeyCallback sets the key callback which is called when a key is pressed,
|
|
// repeated or released.
|
|
//
|
|
// The key functions deal with physical keys, with layout independent key tokens
|
|
// named after their values in the standard US keyboard layout. If you want to
|
|
// input text, use the SetCharCallback instead.
|
|
//
|
|
// When a window loses focus, it will generate synthetic key release events for
|
|
// all pressed keys. You can tell these events from user-generated events by the
|
|
// fact that the synthetic ones are generated after the window has lost focus,
|
|
// i.e. Focused will be false and the focus callback will have already been
|
|
// called.
|
|
func (w *Window) SetKeyCallback(cbfun KeyCallback) (previous KeyCallback, err error) {
|
|
previous = w.fKeyHolder
|
|
w.fKeyHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetKeyCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetKeyCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// CharCallback is the character callback.
|
|
type CharCallback func(w *Window, char rune)
|
|
|
|
// SetCharCallback sets the character callback which is called when a
|
|
// Unicode character is input.
|
|
//
|
|
// The character callback is intended for Unicode text input. As it deals with
|
|
// characters, it is keyboard layout dependent, whereas the
|
|
// key callback is not. Characters do not map 1:1
|
|
// to physical keys, as a key may produce zero, one or more characters. If you
|
|
// want to know whether a specific physical key was pressed or released, see
|
|
// the key callback instead.
|
|
//
|
|
// The character callback behaves as system text input normally does and will
|
|
// not be called if modifier keys are held down that would prevent normal text
|
|
// input on that platform, for example a Super (Command) key on OS X or Alt key
|
|
// on Windows. There is a character with modifiers callback that receives these events.
|
|
func (w *Window) SetCharCallback(cbfun CharCallback) (previous CharCallback, err error) {
|
|
previous = w.fCharHolder
|
|
w.fCharHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetCharCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetCharCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// CharModsCallback is the character with modifiers callback.
|
|
type CharModsCallback func(w *Window, char rune, mods ModifierKey)
|
|
|
|
// SetCharModsCallback sets the character with modifiers callback which is called when a
|
|
// Unicode character is input regardless of what modifier keys are used.
|
|
//
|
|
// Deprecated: Scheduled for removal in version 4.0.
|
|
//
|
|
// The character with modifiers callback is intended for implementing custom
|
|
// Unicode character input. For regular Unicode text input, see the
|
|
// character callback. Like the character callback, the character with modifiers callback
|
|
// deals with characters and is keyboard layout dependent. Characters do not
|
|
// map 1:1 to physical keys, as a key may produce zero, one or more characters.
|
|
// If you want to know whether a specific physical key was pressed or released,
|
|
// see the key callback instead.
|
|
func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback, err error) {
|
|
previous = w.fCharModsHolder
|
|
w.fCharModsHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetCharModsCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetCharModsCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// MouseButtonCallback is the mouse button callback.
|
|
type MouseButtonCallback func(w *Window, button MouseButton, action Action, mods ModifierKey)
|
|
|
|
// SetMouseButtonCallback sets the mouse button callback which is called when a
|
|
// mouse button is pressed or released.
|
|
//
|
|
// When a window loses focus, it will generate synthetic mouse button release
|
|
// events for all pressed mouse buttons. You can tell these events from
|
|
// user-generated events by the fact that the synthetic ones are generated after
|
|
// the window has lost focus, i.e. Focused will be false and the focus
|
|
// callback will have already been called.
|
|
func (w *Window) SetMouseButtonCallback(cbfun MouseButtonCallback) (previous MouseButtonCallback, err error) {
|
|
previous = w.fMouseButtonHolder
|
|
w.fMouseButtonHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetMouseButtonCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetMouseButtonCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// CursorPosCallback the cursor position callback.
|
|
type CursorPosCallback func(w *Window, xpos float64, ypos float64)
|
|
|
|
// SetCursorPosCallback sets the cursor position callback which is called
|
|
// when the cursor is moved. The callback is provided with the position relative
|
|
// to the upper-left corner of the client area of the window.
|
|
func (w *Window) SetCursorPosCallback(cbfun CursorPosCallback) (previous CursorPosCallback, err error) {
|
|
previous = w.fCursorPosHolder
|
|
w.fCursorPosHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetCursorPosCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetCursorPosCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// CursorEnterCallback is the cursor boundary crossing callback.
|
|
type CursorEnterCallback func(w *Window, entered bool)
|
|
|
|
// SetCursorEnterCallback the cursor boundary crossing callback which is called
|
|
// when the cursor enters or leaves the client area of the window.
|
|
func (w *Window) SetCursorEnterCallback(cbfun CursorEnterCallback) (previous CursorEnterCallback, err error) {
|
|
previous = w.fCursorEnterHolder
|
|
w.fCursorEnterHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetCursorEnterCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetCursorEnterCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// ScrollCallback is the scroll callback.
|
|
type ScrollCallback func(w *Window, xoff float64, yoff float64)
|
|
|
|
// SetScrollCallback sets the scroll callback which is called when a scrolling
|
|
// device is used, such as a mouse wheel or scrolling area of a touchpad.
|
|
func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback, err error) {
|
|
previous = w.fScrollHolder
|
|
w.fScrollHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetScrollCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetScrollCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// DropCallback is the drop callback.
|
|
type DropCallback func(w *Window, names []string)
|
|
|
|
// SetDropCallback sets the drop callback which is called when an object
|
|
// is dropped over the window.
|
|
func (w *Window) SetDropCallback(cbfun DropCallback) (previous DropCallback, err error) {
|
|
previous = w.fDropHolder
|
|
w.fDropHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetDropCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetDropCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|