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Adjusting pixels is needed to avoid strainge rendering to avoid unexpected rendering (#1171). However, this adjustment caused unexpected holes especially in a thick stroke. This change moves the logic of adjusting pixels from atlas to graphics.QuadVertices so that adjusting works only for DrawImage and DrawRectShader. Updates #1171 Updates #1843
18 lines
680 B
Go
18 lines
680 B
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphics
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var AdjustDestinationPixelForTesting = adjustDestinationPixel
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