mirror of
https://github.com/hajimehoshi/ebiten.git
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f4029aaa77
Also, this change fixes redundant checks the case when a monitor does not exist. Now Ebitengine checks a monitor existence at the initialization. Closes #2145 Closes #2795
185 lines
4.5 KiB
Go
185 lines
4.5 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !ios && !js && !nintendosdk && !playstation5
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package ui
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import (
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"image"
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"sync"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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// Monitor is a wrapper around glfw.Monitor.
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type Monitor struct {
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m *glfw.Monitor
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videoMode *glfw.VidMode
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id int
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name string
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boundsInGLFWPixels image.Rectangle
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contentScale float64
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}
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// Name returns the monitor's name.
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func (m *Monitor) Name() string {
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return m.name
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}
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// DeviceScaleFactor is concurrent-safe as contentScale is immutable.
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func (m *Monitor) DeviceScaleFactor() float64 {
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return m.contentScale
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}
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// Size returns the size of the monitor in device-independent pixels.
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func (m *Monitor) Size() (int, int) {
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w, h := m.sizeInDIP()
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return int(w), int(h)
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}
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func (m *Monitor) sizeInDIP() (float64, float64) {
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w, h := m.boundsInGLFWPixels.Dx(), m.boundsInGLFWPixels.Dy()
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s := m.DeviceScaleFactor()
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return dipFromGLFWPixel(float64(w), s), dipFromGLFWPixel(float64(h), s)
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}
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type monitors struct {
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// monitors is the monitor list cache for desktop glfw compile targets.
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// populated by 'updateMonitors' which is called on init and every
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// monitor config change event.
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monitors []*Monitor
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m sync.Mutex
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updateCalled int32
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}
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var theMonitors monitors
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func (m *monitors) append(ms []*Monitor) []*Monitor {
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if atomic.LoadInt32(&m.updateCalled) == 0 {
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panic("ui: (*monitors).update must be called before (*monitors).append is called")
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}
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m.m.Lock()
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defer m.m.Unlock()
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return append(ms, m.monitors...)
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}
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func (m *monitors) primaryMonitor() *Monitor {
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if atomic.LoadInt32(&m.updateCalled) == 0 {
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panic("ui: (*monitors).update must be called before (*monitors).primaryMonitor is called")
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}
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m.m.Lock()
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defer m.m.Unlock()
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// GetMonitors might return nil in theory (#1878, #1887).
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// primaryMonitor can be called at the initialization, so monitors can be nil.
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if len(m.monitors) == 0 {
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return nil
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}
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return m.monitors[0]
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}
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func (m *monitors) monitorFromID(id int) *Monitor {
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m.m.Lock()
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defer m.m.Unlock()
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return m.monitors[id]
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}
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// monitorFromPosition returns a monitor for the given position (x, y),
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// or returns nil if monitor is not found.
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// The position is in GLFW pixels.
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func (m *monitors) monitorFromPosition(x, y int) *Monitor {
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m.m.Lock()
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defer m.m.Unlock()
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for _, m := range m.monitors {
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// Use an inclusive range. On macOS, the cursor position can take this range (#2794).
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b := m.boundsInGLFWPixels
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if b.Min.X <= x && x <= b.Max.X && b.Min.Y <= y && y <= b.Max.Y {
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return m
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}
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}
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return nil
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}
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// update must be called from the main thread.
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func (m *monitors) update() error {
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glfwMonitors, err := glfw.GetMonitors()
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if err != nil {
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return err
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}
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newMonitors := make([]*Monitor, 0, len(glfwMonitors))
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for i, m := range glfwMonitors {
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x, y, err := m.GetPos()
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if err != nil {
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return err
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}
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// TODO: Detect the update of the content scale by SetContentScaleCallback (#2343).
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contentScale := 1.0
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// Keep calling GetContentScale until the returned scale is 0 (#2051).
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// Retry this at most 5 times to avoid an infinite loop.
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for i := 0; i < 5; i++ {
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// An error can happen e.g. when entering a screensaver on Windows (#2488).
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sx, _, err := m.GetContentScale()
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if err != nil {
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continue
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}
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if sx == 0 {
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continue
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}
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contentScale = float64(sx)
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break
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}
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videoMode, err := m.GetVideoMode()
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if err != nil {
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return err
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}
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name, err := m.GetName()
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if err != nil {
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return err
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}
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w, h, err := glfwMonitorSizeInGLFWPixels(m)
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if err != nil {
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return err
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}
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b := image.Rect(x, y, x+w, y+h)
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newMonitors = append(newMonitors, &Monitor{
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m: m,
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videoMode: videoMode,
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id: i,
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name: name,
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boundsInGLFWPixels: b,
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contentScale: contentScale,
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})
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}
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m.m.Lock()
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m.monitors = newMonitors
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m.m.Unlock()
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atomic.StoreInt32(&m.updateCalled, 1)
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return nil
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}
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