mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-30 21:58:53 +01:00
2da56c00c8
Updates #2714
94 lines
2.4 KiB
Go
94 lines
2.4 KiB
Go
// Copyright 2023 The Ebitengine Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build !android && !ios
|
|
|
|
package ui
|
|
|
|
import (
|
|
stdcontext "context"
|
|
"runtime"
|
|
|
|
"golang.org/x/sync/errgroup"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
|
)
|
|
|
|
func (u *UserInterface) Run(game Game, options *RunOptions) error {
|
|
if options.SingleThread || buildTagSingleThread || runtime.GOOS == "js" {
|
|
return u.runSingleThread(game, options)
|
|
}
|
|
return u.runMultiThread(game, options)
|
|
}
|
|
|
|
func (u *UserInterface) runMultiThread(game Game, options *RunOptions) error {
|
|
u.mainThread = thread.NewOSThread()
|
|
graphicscommand.SetOSThreadAsRenderThread()
|
|
|
|
// Set the running state true after the main thread is set, and before initOnMainThread is called (#2742).
|
|
// TODO: As the existence of the main thread is the same as the value of `running`, this is redundant.
|
|
// Make `mainThread` atomic and remove `running` if possible.
|
|
u.setRunning(true)
|
|
defer u.setRunning(false)
|
|
|
|
u.context = newContext(game)
|
|
|
|
if err := u.initOnMainThread(options); err != nil {
|
|
return err
|
|
}
|
|
|
|
ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
|
|
defer cancel()
|
|
|
|
var wg errgroup.Group
|
|
|
|
// Run the render thread.
|
|
wg.Go(func() error {
|
|
defer cancel()
|
|
graphicscommand.LoopRenderThread(ctx)
|
|
return nil
|
|
})
|
|
|
|
// Run the game thread.
|
|
wg.Go(func() error {
|
|
defer cancel()
|
|
return u.loopGame()
|
|
})
|
|
|
|
// Run the main thread.
|
|
_ = u.mainThread.Loop(ctx)
|
|
return wg.Wait()
|
|
}
|
|
|
|
func (u *UserInterface) runSingleThread(game Game, options *RunOptions) error {
|
|
// Initialize the main thread first so the thread is available at u.run (#809).
|
|
u.mainThread = thread.NewNoopThread()
|
|
|
|
u.setRunning(true)
|
|
defer u.setRunning(false)
|
|
|
|
u.context = newContext(game)
|
|
|
|
if err := u.initOnMainThread(options); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := u.loopGame(); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|