mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
109 lines
2.3 KiB
Go
109 lines
2.3 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !js
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 {
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// TODO: This function should be in graphics package?
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totalSize := graphics.QuadVertexSizeInBytes() / 4
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l := parts.Len()
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vs := make([]float32, l*totalSize)
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g := geo.UnsafeElements()
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g0 := float32(g[0])
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g1 := float32(g[1])
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g2 := float32(g[3])
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g3 := float32(g[4])
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g4 := float32(g[2])
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g5 := float32(g[5])
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w := 1
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h := 1
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for w < width {
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w *= 2
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}
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for h < height {
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h *= 2
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}
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wf := float32(w)
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hf := float32(h)
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n := 0
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for i := 0; i < l; i++ {
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dx0, dy0, dx1, dy1 := parts.Dst(i)
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if dx0 == dx1 || dy0 == dy1 {
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continue
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}
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x0, y0, x1, y1 := float32(dx0), float32(dy0), float32(dx1), float32(dy1)
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sx0, sy0, sx1, sy1 := parts.Src(i)
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if sx0 == sx1 || sy0 == sy1 {
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continue
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}
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u0, v0, u1, v1 := float32(sx0)/wf, float32(sy0)/hf, float32(sx1)/wf, float32(sy1)/hf
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// Adjust texels to fix a problem that outside texels are used (#317).
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u1 -= 1.0 / wf / 256.0
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v1 -= 1.0 / hf / 256.0
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vs[n] = x0
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vs[n+1] = y0
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vs[n+2] = u0
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vs[n+3] = v0
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vs[n+4] = g0
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vs[n+5] = g1
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vs[n+6] = g2
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vs[n+7] = g3
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vs[n+8] = g4
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vs[n+9] = g5
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vs[n+10] = x1
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vs[n+11] = y0
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vs[n+12] = u1
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vs[n+13] = v0
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vs[n+14] = g0
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vs[n+15] = g1
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vs[n+16] = g2
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vs[n+17] = g3
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vs[n+18] = g4
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vs[n+19] = g5
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vs[n+20] = x0
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vs[n+21] = y1
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vs[n+22] = u0
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vs[n+23] = v1
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vs[n+24] = g0
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vs[n+25] = g1
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vs[n+26] = g2
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vs[n+27] = g3
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vs[n+28] = g4
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vs[n+29] = g5
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vs[n+30] = x1
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vs[n+31] = y1
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vs[n+32] = u1
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vs[n+33] = v1
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vs[n+34] = g0
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vs[n+35] = g1
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vs[n+36] = g2
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vs[n+37] = g3
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vs[n+38] = g4
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vs[n+39] = g5
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n += totalSize
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}
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return vs
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}
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