mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
287 lines
7.3 KiB
Go
287 lines
7.3 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package ui
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import (
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"github.com/gopherjs/gopherjs/js"
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"strconv"
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"time"
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)
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func Now() int64 {
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// time.Now() is not reliable until GopherJS supports performance.now().
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return int64(js.Global.Get("performance").Call("now").Float() * float64(time.Millisecond))
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}
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func ExecOnUIThread(f func()) {
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f()
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}
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func Start(width, height, scale int, title string) (actualScale int, err error) {
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return currentUI.start(width, height, scale, title)
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}
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func Terminate() {
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currentUI.terminate()
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}
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func DoEvents() error {
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return currentUI.doEvents()
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}
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func IsClosed() bool {
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return currentUI.isClosed()
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}
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func SwapBuffers() {
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currentUI.swapBuffers()
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}
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func SetScreenSize(width, height int) (bool, int) {
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scale := canvas.Get("dataset").Get("ebitenScale").Int()
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result := currentUI.setScreenSize(width, height, scale)
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actualScale := canvas.Get("dataset").Get("ebitenActualScale").Int()
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return result, actualScale
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}
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func SetScreenScale(scale int) (bool, int) {
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width, height := currentUI.size()
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result := currentUI.setScreenSize(width, height, scale)
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actualScale := canvas.Get("dataset").Get("ebitenActualScale").Int()
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return result, actualScale
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}
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var canvas *js.Object
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type userInterface struct{}
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var currentUI = &userInterface{}
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// NOTE: This returns true even when the browser is not active.
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func shown() bool {
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return !js.Global.Get("document").Get("hidden").Bool()
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}
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func vsync() {
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ch := make(chan struct{})
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// As the performance is generally not good with GopehrJS, consume n 'requestAnimationFrame's
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// each time.
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n := 2
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var l func()
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l = func() {
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if 0 < n {
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n--
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// TODO: In iOS8, this is called at every 1/30[sec] frame.
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// Can we use DOMHighResTimeStamp?
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js.Global.Get("window").Call("requestAnimationFrame", l)
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return
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}
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close(ch)
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}
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l()
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<-ch
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}
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func (*userInterface) doEvents() error {
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vsync()
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for !shown() {
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vsync()
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}
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currentInput.UpdateGamepads()
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return nil
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}
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func (*userInterface) terminate() {
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// Do nothing.
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}
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func (*userInterface) isClosed() bool {
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return false
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}
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func (*userInterface) swapBuffers() {
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// Do nothing.
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}
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func Init() {
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// Do nothing in node.js.
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if js.Global.Get("require") != js.Undefined {
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return
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}
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doc := js.Global.Get("document")
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window := js.Global.Get("window")
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if doc.Get("body") == nil {
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ch := make(chan struct{})
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window.Call("addEventListener", "load", func() {
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close(ch)
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})
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<-ch
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}
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canvas = doc.Call("createElement", "canvas")
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canvas.Set("width", 16)
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canvas.Set("height", 16)
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doc.Get("body").Call("appendChild", canvas)
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htmlStyle := doc.Get("documentElement").Get("style")
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htmlStyle.Set("height", "100%")
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htmlStyle.Set("margin", "0")
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htmlStyle.Set("padding", "0")
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bodyStyle := doc.Get("body").Get("style")
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bodyStyle.Set("backgroundColor", "#000")
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bodyStyle.Set("position", "relative")
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bodyStyle.Set("height", "100%")
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bodyStyle.Set("margin", "0")
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bodyStyle.Set("padding", "0")
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doc.Get("body").Call("addEventListener", "click", func() {
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canvas.Call("focus")
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})
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canvasStyle := canvas.Get("style")
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canvasStyle.Set("position", "absolute")
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// Make the canvas focusable.
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canvas.Call("setAttribute", "tabindex", 1)
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canvas.Get("style").Set("outline", "none")
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// Keyboard
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canvas.Call("addEventListener", "keydown", func(e *js.Object) {
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e.Call("preventDefault")
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code := e.Get("keyCode").Int()
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currentInput.KeyDown(code)
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})
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canvas.Call("addEventListener", "keyup", func(e *js.Object) {
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e.Call("preventDefault")
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code := e.Get("keyCode").Int()
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currentInput.KeyUp(code)
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})
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// Mouse
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canvas.Call("addEventListener", "mousedown", func(e *js.Object) {
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e.Call("preventDefault")
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button := e.Get("button").Int()
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currentInput.MouseDown(button)
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setMouseCursorFromEvent(e)
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})
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canvas.Call("addEventListener", "mouseup", func(e *js.Object) {
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e.Call("preventDefault")
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button := e.Get("button").Int()
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currentInput.MouseUp(button)
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setMouseCursorFromEvent(e)
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})
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canvas.Call("addEventListener", "mousemove", func(e *js.Object) {
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e.Call("preventDefault")
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setMouseCursorFromEvent(e)
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})
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canvas.Call("addEventListener", "contextmenu", func(e *js.Object) {
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e.Call("preventDefault")
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})
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// Touch (emulating mouse events)
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// TODO: Create indimendent touch functions
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canvas.Call("addEventListener", "touchstart", func(e *js.Object) {
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e.Call("preventDefault")
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currentInput.MouseDown(0)
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touches := e.Get("changedTouches")
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touch := touches.Index(0)
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setMouseCursorFromEvent(touch)
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})
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canvas.Call("addEventListener", "touchend", func(e *js.Object) {
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e.Call("preventDefault")
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currentInput.MouseUp(0)
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touches := e.Get("changedTouches")
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touch := touches.Index(0)
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setMouseCursorFromEvent(touch)
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})
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canvas.Call("addEventListener", "touchmove", func(e *js.Object) {
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e.Call("preventDefault")
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touches := e.Get("changedTouches")
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touch := touches.Index(0)
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setMouseCursorFromEvent(touch)
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})
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// Gamepad
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window.Call("addEventListener", "gamepadconnected", func(e *js.Object) {
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// Do nothing.
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})
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}
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func setMouseCursorFromEvent(e *js.Object) {
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scale := canvas.Get("dataset").Get("ebitenScale").Int()
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rect := canvas.Call("getBoundingClientRect")
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x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
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x -= rect.Get("left").Int()
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y -= rect.Get("top").Int()
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currentInput.SetMouseCursor(x/scale, y/scale)
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}
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func devicePixelRatio() int {
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// TODO: What if ratio is not an integer but a float?
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ratio := js.Global.Get("window").Get("devicePixelRatio").Int()
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if ratio == 0 {
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ratio = 1
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}
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return ratio
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}
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func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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doc := js.Global.Get("document")
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doc.Set("title", title)
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u.setScreenSize(width, height, scale)
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canvas.Call("focus")
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actualScale = canvas.Get("dataset").Get("ebitenActualScale").Int()
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return actualScale, nil
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}
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func (*userInterface) size() (width, height int) {
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a := canvas.Get("dataset").Get("ebitenActualScale").Int()
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if a == 0 {
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// a == 0 only on the initial state.
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return
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}
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width = canvas.Get("width").Int() / a
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height = canvas.Get("height").Int() / a
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return
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}
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func (u *userInterface) setScreenSize(width, height, scale int) bool {
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w, h := u.size()
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s := canvas.Get("dataset").Get("ebitenScale").Int()
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if w == width && h == height && s == scale {
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return false
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}
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actualScale := scale * devicePixelRatio()
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canvas.Set("width", width*actualScale)
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canvas.Set("height", height*actualScale)
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canvas.Get("dataset").Set("ebitenScale", scale)
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canvas.Get("dataset").Set("ebitenActualScale", actualScale)
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canvasStyle := canvas.Get("style")
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cssWidth := width * scale
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cssHeight := height * scale
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canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px")
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canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px")
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// CSS calc requires space chars.
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canvasStyle.Set("left", "calc((100% - "+strconv.Itoa(cssWidth)+"px) / 2)")
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canvasStyle.Set("top", "calc((100% - "+strconv.Itoa(cssHeight)+"px) / 2)")
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return true
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}
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