mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
330 lines
8.1 KiB
Go
330 lines
8.1 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package readerdriver
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import (
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"errors"
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"io"
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"reflect"
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"runtime"
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"syscall/js"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/go2cpp"
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"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
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)
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func IsAvailable() bool {
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return true
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}
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type context struct {
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audioContext js.Value
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ready bool
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callbacks map[string]js.Func
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sampleRate int
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channelNum int
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bitDepthInBytes int
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}
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func NewContext(sampleRate int, channelNum int, bitDepthInBytes int) (Context, chan struct{}, error) {
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ready := make(chan struct{})
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if js.Global().Get("go2cpp").Truthy() {
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close(ready)
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return &go2cppDriverWrapper{go2cpp.NewContext(sampleRate, channelNum, bitDepthInBytes)}, ready, nil
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}
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class := js.Global().Get("AudioContext")
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if !class.Truthy() {
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class = js.Global().Get("webkitAudioContext")
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}
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if !class.Truthy() {
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return nil, nil, errors.New("readerdriver: AudioContext or webkitAudioContext was not found")
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}
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options := js.Global().Get("Object").New()
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options.Set("sampleRate", sampleRate)
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d := &context{
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audioContext: class.New(options),
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sampleRate: sampleRate,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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}
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setCallback := func(event string) js.Func {
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var f js.Func
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f = js.FuncOf(func(this js.Value, arguments []js.Value) interface{} {
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if !d.ready {
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d.audioContext.Call("resume")
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d.ready = true
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close(ready)
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}
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js.Global().Get("document").Call("removeEventListener", event, f)
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return nil
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})
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js.Global().Get("document").Call("addEventListener", event, f)
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d.callbacks[event] = f
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return f
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}
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// Browsers require user interaction to start the audio.
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// https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio
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d.callbacks = map[string]js.Func{}
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setCallback("touchend")
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setCallback("keyup")
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setCallback("mouseup")
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return d, ready, nil
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}
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type player struct {
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context *context
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src io.Reader
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eof bool
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state playerState
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gain js.Value
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err error
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buf []byte
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nextPos float64
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bufferSourceNodes []js.Value
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appendBufferFunc js.Func
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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p := &player{
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context: c,
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src: src,
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gain: c.audioContext.Call("createGain"),
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}
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p.appendBufferFunc = js.FuncOf(p.appendBuffer)
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p.gain.Call("connect", c.audioContext.Get("destination"))
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runtime.SetFinalizer(p, (*player).Close)
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return p
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}
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func (c *context) Close() error {
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// TODO: Implement this
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return nil
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}
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// TODO: The term 'buffer' is confusing. Name each buffer with good terms.
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// oneBufferSize returns the size of one buffer in the player implementation.
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func (c *context) oneBufferSize() int {
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bytesPerSample := c.channelNum * c.bitDepthInBytes
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s := c.sampleRate * bytesPerSample / 4
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// Align s in multiples of bytes per sample, or a buffer could have extra bytes.
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return s / bytesPerSample * bytesPerSample
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}
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// maxBufferSize returns the maximum size of the buffer for the audio source.
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// This buffer is used when unreading on pausing the player.
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func (c *context) MaxBufferSize() int {
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// The number of underlying buffers should be 2.
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return c.oneBufferSize() * 2
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}
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func (p *player) Pause() {
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if p.state != playerPlay {
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return
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}
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// Change the state first. appendBuffer is called as an 'ended' callback.
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for _, n := range p.bufferSourceNodes {
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n.Set("onended", nil)
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n.Call("stop")
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n.Call("disconnect")
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}
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p.state = playerPaused
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p.bufferSourceNodes = p.bufferSourceNodes[:0]
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p.nextPos = 0
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}
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func (p *player) appendBuffer(this js.Value, args []js.Value) interface{} {
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// appendBuffer is called as the 'ended' callback of a buffer.
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// 'this' is an AudioBufferSourceNode that already finishes its playing.
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for i, n := range p.bufferSourceNodes {
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if jsutil.Equal(n, this) {
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p.bufferSourceNodes = append(p.bufferSourceNodes[:i], p.bufferSourceNodes[i+1:]...)
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break
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}
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}
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if p.state != playerPlay {
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return nil
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}
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if p.eof {
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if len(p.bufferSourceNodes) == 0 {
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p.Pause()
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}
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return nil
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}
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c := p.context.audioContext.Get("currentTime").Float()
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if p.nextPos < c {
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// The exact current time might be too early. Add some delay on purpose to avoid buffer overlapping.
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p.nextPos = c + 1.0/60.0
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}
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tmp := make([]byte, 4096)
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bs := make([]byte, 0, p.context.oneBufferSize())
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for cap(bs)-len(bs) > 0 {
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if len(p.buf) > 0 {
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n := len(p.buf)
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if need := cap(bs) - len(bs); n > need {
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n = need
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}
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bs = append(bs, p.buf[:n]...)
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p.buf = p.buf[n:]
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continue
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}
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n, err := p.src.Read(tmp)
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if err != nil && err != io.EOF {
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p.err = err
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p.Pause()
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return nil
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}
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if need := cap(bs) - len(bs); n > need {
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p.buf = append(p.buf, tmp[need:]...)
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n = need
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}
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bs = append(bs, tmp[:n]...)
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if err == io.EOF {
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p.eof = true
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break
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}
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}
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l, r := toLR(bs)
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tl, tr := float32SliceToTypedArray(l), float32SliceToTypedArray(r)
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buf := p.context.audioContext.Call("createBuffer", p.context.channelNum, len(bs)/p.context.channelNum/p.context.bitDepthInBytes, p.context.sampleRate)
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if buf.Get("copyToChannel").Truthy() {
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buf.Call("copyToChannel", tl, 0, 0)
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buf.Call("copyToChannel", tr, 1, 0)
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} else {
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// copyToChannel is not defined on Safari 11.
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buf.Call("getChannelData", 0).Call("set", tl)
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buf.Call("getChannelData", 1).Call("set", tr)
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}
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s := p.context.audioContext.Call("createBufferSource")
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s.Set("buffer", buf)
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s.Set("onended", p.appendBufferFunc)
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s.Call("connect", p.gain)
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s.Call("start", p.nextPos)
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p.nextPos += buf.Get("duration").Float()
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p.bufferSourceNodes = append(p.bufferSourceNodes, s)
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return nil
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}
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func (p *player) Play() {
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if p.state != playerPaused {
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return
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}
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p.state = playerPlay
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p.appendBuffer(js.Undefined(), nil)
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p.appendBuffer(js.Undefined(), nil)
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}
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func (p *player) IsPlaying() bool {
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return p.state == playerPlay
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}
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func (p *player) Reset() {
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if p.state == playerClosed {
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return
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}
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p.Pause()
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p.eof = false
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p.buf = p.buf[:0]
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}
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func (p *player) Volume() float64 {
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return p.gain.Get("gain").Get("value").Float()
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}
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func (p *player) SetVolume(volume float64) {
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p.gain.Get("gain").Set("value", volume)
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}
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func (p *player) UnplayedBufferSize() int64 {
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// This is not an accurate buffer size as part of the buffers might already be consumed.
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var sec float64
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for _, n := range p.bufferSourceNodes {
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sec += n.Get("buffer").Get("duration").Float()
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}
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return int64(sec * float64(p.context.sampleRate*p.context.channelNum*p.context.bitDepthInBytes))
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}
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func (p *player) Err() error {
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return p.err
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}
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func (p *player) Close() error {
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runtime.SetFinalizer(p, nil)
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p.Reset()
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p.state = playerClosed
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p.appendBufferFunc.Release()
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return nil
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}
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type go2cppDriverWrapper struct {
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c *go2cpp.Context
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}
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func (w *go2cppDriverWrapper) NewPlayer(r io.Reader) Player {
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return w.c.NewPlayer(r)
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}
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func (w *go2cppDriverWrapper) MaxBufferSize() int {
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return w.c.MaxBufferSize()
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}
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func (w *go2cppDriverWrapper) Close() error {
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return w.c.Close()
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}
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func toLR(data []byte) ([]float32, []float32) {
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const max = 1 << 15
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l := make([]float32, len(data)/4)
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r := make([]float32, len(data)/4)
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for i := 0; i < len(data)/4; i++ {
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l[i] = float32(int16(data[4*i])|int16(data[4*i+1])<<8) / max
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r[i] = float32(int16(data[4*i+2])|int16(data[4*i+3])<<8) / max
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}
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return l, r
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}
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func float32SliceToTypedArray(s []float32) js.Value {
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 4
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h.Cap *= 4
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bs := *(*[]byte)(unsafe.Pointer(h))
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a := js.Global().Get("Uint8Array").New(len(bs))
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js.CopyBytesToJS(a, bs)
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runtime.KeepAlive(s)
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buf := a.Get("buffer")
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return js.Global().Get("Float32Array").New(buf, a.Get("byteOffset"), a.Get("byteLength").Int()/4)
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}
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