mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
5ddf1df423
Closes #2550
1018 lines
33 KiB
Go
1018 lines
33 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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gconstant "go/constant"
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"go/token"
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"regexp"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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func canTruncateToInteger(v gconstant.Value) bool {
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return gconstant.ToInt(v).Kind() != gconstant.Unknown
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}
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func canTruncateToFloat(v gconstant.Value) bool {
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return gconstant.ToFloat(v).Kind() != gconstant.Unknown
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}
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var textureVariableRe = regexp.MustCompile(`\A__t(\d+)\z`)
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func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, markLocalVariableUsed bool) ([]shaderir.Expr, []shaderir.Type, []shaderir.Stmt, bool) {
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switch e := expr.(type) {
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case *ast.BasicLit:
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switch e.Kind {
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case token.INT:
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// The type is not determined yet.
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeFromLiteral(e.Value, e.Kind, 0),
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},
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}, []shaderir.Type{{}}, nil, true
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case token.FLOAT:
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// The type is not determined yet.
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeFromLiteral(e.Value, e.Kind, 0),
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},
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}, []shaderir.Type{{}}, nil, true
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default:
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cs.addError(e.Pos(), fmt.Sprintf("literal not implemented: %#v", e))
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}
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case *ast.BinaryExpr:
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var stmts []shaderir.Stmt
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// Prase LHS first for the order of the statements.
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lhs, ts, ss, ok := cs.parseExpr(block, fname, e.X, markLocalVariableUsed)
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if !ok {
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return nil, nil, nil, false
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}
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if len(lhs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.X))
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return nil, nil, nil, false
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}
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stmts = append(stmts, ss...)
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lhst := ts[0]
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rhs, ts, ss, ok := cs.parseExpr(block, fname, e.Y, markLocalVariableUsed)
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if !ok {
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return nil, nil, nil, false
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}
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if len(rhs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.Y))
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return nil, nil, nil, false
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}
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stmts = append(stmts, ss...)
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rhst := ts[0]
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op := e.Op
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// https://pkg.go.dev/go/constant/#BinaryOp
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// "To force integer division of Int operands, use op == token.QUO_ASSIGN instead of
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// token.QUO; the result is guaranteed to be Int in this case."
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if op == token.QUO && lhs[0].Const != nil && lhs[0].Const.Kind() == gconstant.Int && rhs[0].Const != nil && rhs[0].Const.Kind() == gconstant.Int {
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op = token.QUO_ASSIGN
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}
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op2, ok := shaderir.OpFromToken(e.Op, lhst, rhst)
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if !ok {
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cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
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return nil, nil, nil, false
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}
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// Resolve untyped constants.
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l, r, ok := shaderir.ResolveUntypedConstsForBinaryOp(lhs[0].Const, rhs[0].Const, lhst, rhst)
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if !ok {
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// TODO: Show a better type name for untyped constants.
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), op, rhst.String()))
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return nil, nil, nil, false
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}
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lhs[0].Const, rhs[0].Const = l, r
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// If either is typed, resolve the other type.
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// If both are untyped, keep them untyped.
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if lhst.Main != shaderir.None || rhst.Main != shaderir.None {
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if lhs[0].Const != nil {
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switch lhs[0].Const.Kind() {
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case gconstant.Float:
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lhst = shaderir.Type{Main: shaderir.Float}
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case gconstant.Int:
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lhst = shaderir.Type{Main: shaderir.Int}
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case gconstant.Bool:
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lhst = shaderir.Type{Main: shaderir.Bool}
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}
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}
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if rhs[0].Const != nil {
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switch rhs[0].Const.Kind() {
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case gconstant.Float:
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rhst = shaderir.Type{Main: shaderir.Float}
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case gconstant.Int:
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rhst = shaderir.Type{Main: shaderir.Int}
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case gconstant.Bool:
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rhst = shaderir.Type{Main: shaderir.Bool}
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}
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}
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}
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if !shaderir.AreValidTypesForBinaryOp(op2, &lhs[0], &rhs[0], lhst, rhst) {
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// TODO: Show a better type name for untyped constants.
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), op, rhst.String()))
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return nil, nil, nil, false
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}
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if lhs[0].Const != nil && rhs[0].Const != nil {
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var v gconstant.Value
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var t shaderir.Type
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switch op {
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case token.LAND, token.LOR:
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b := gconstant.BoolVal(gconstant.BinaryOp(lhs[0].Const, op, rhs[0].Const))
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v = gconstant.MakeBool(b)
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if lhst.Main != shaderir.None || rhst.Main != shaderir.None {
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t = shaderir.Type{Main: shaderir.Bool}
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}
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case token.EQL, token.NEQ, token.LSS, token.LEQ, token.GTR, token.GEQ:
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v = gconstant.MakeBool(gconstant.Compare(lhs[0].Const, op, rhs[0].Const))
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if lhst.Main != shaderir.None || rhst.Main != shaderir.None {
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t = shaderir.Type{Main: shaderir.Bool}
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}
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default:
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v = gconstant.BinaryOp(lhs[0].Const, op, rhs[0].Const)
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switch {
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case lhst.Main == shaderir.Float || rhst.Main == shaderir.Float:
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t = shaderir.Type{Main: shaderir.Float}
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case lhst.Main == shaderir.Int || rhst.Main == shaderir.Int:
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t = shaderir.Type{Main: shaderir.Int}
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case lhst.Main == shaderir.Bool || rhst.Main == shaderir.Bool:
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t = shaderir.Type{Main: shaderir.Bool}
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default:
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// If both operands are untyped, keep untyped.
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t = shaderir.Type{}
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}
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}
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: v,
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},
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}, []shaderir.Type{t}, stmts, true
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}
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var t shaderir.Type
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switch {
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case op2 == shaderir.LessThanOp || op2 == shaderir.LessThanEqualOp || op2 == shaderir.GreaterThanOp || op2 == shaderir.GreaterThanEqualOp || op2 == shaderir.EqualOp || op2 == shaderir.NotEqualOp || op2 == shaderir.VectorEqualOp || op2 == shaderir.VectorNotEqualOp || op2 == shaderir.AndAnd || op2 == shaderir.OrOr:
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t = shaderir.Type{Main: shaderir.Bool}
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case lhs[0].Const != nil && rhs[0].Const == nil:
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t = rhst
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case lhs[0].Const == nil && rhs[0].Const != nil:
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t = lhst
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case lhst.Equal(&rhst):
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t = lhst
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case op2 == shaderir.MatrixMul && lhst.Main == shaderir.Float && rhst.IsMatrix():
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t = rhst
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case op2 == shaderir.MatrixMul && lhst.IsFloatVector() && rhst.IsMatrix():
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t = lhst
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case op2 == shaderir.MatrixMul && lhst.IsMatrix() && rhst.Main == shaderir.Float:
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t = lhst
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case op2 == shaderir.MatrixMul && lhst.IsMatrix() && rhst.IsFloatVector():
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t = rhst
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case lhst.Main == shaderir.Float && rhst.IsFloatVector():
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t = rhst
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case lhst.Main == shaderir.Int && rhst.IsIntVector():
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t = rhst
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case lhst.IsFloatVector() && rhst.Main == shaderir.Float:
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t = lhst
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case lhst.IsIntVector() && rhst.Main == shaderir.Int:
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t = lhst
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default:
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panic(fmt.Sprintf("shaderir: invalid expression: %s %s %s", lhst.String(), e.Op, rhst.String()))
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}
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return []shaderir.Expr{
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{
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Type: shaderir.Binary,
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Op: op2,
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Exprs: []shaderir.Expr{lhs[0], rhs[0]},
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},
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}, []shaderir.Type{t}, stmts, true
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case *ast.CallExpr:
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var (
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callee shaderir.Expr
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args []shaderir.Expr
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argts []shaderir.Type
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stmts []shaderir.Stmt
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)
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// Parse the argument first for the order of the statements.
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for _, a := range e.Args {
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es, ts, ss, ok := cs.parseExpr(block, fname, a, markLocalVariableUsed)
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if !ok {
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return nil, nil, nil, false
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}
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if len(es) > 1 && len(e.Args) > 1 {
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cs.addError(e.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed: %s", e.Fun))
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return nil, nil, nil, false
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}
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args = append(args, es...)
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argts = append(argts, ts...)
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stmts = append(stmts, ss...)
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}
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// TODO: When len(ss) is not 0?
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es, _, ss, ok := cs.parseExpr(block, fname, e.Fun, markLocalVariableUsed)
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if !ok {
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return nil, nil, nil, false
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}
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if len(es) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a callee: %s", e.Fun))
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return nil, nil, nil, false
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}
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callee = es[0]
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stmts = append(stmts, ss...)
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// For built-in functions, we can call this in this position. Return an expression for the function
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// call.
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if callee.Type == shaderir.BuiltinFuncExpr {
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// Process compile-time evaluations.
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switch callee.BuiltinFunc {
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case shaderir.Len, shaderir.Cap:
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if len(args) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 1 but %d", callee.BuiltinFunc, len(args)))
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return nil, nil, nil, false
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}
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if argts[0].Main != shaderir.Array {
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cs.addError(e.Pos(), fmt.Sprintf("%s takes an array but %s", callee.BuiltinFunc, argts[0].String()))
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return nil, nil, nil, false
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}
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: gconstant.MakeInt64(int64(argts[0].Length)),
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},
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}, []shaderir.Type{{Main: shaderir.Int}}, stmts, true
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case shaderir.BoolF:
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if len(args) == 1 && args[0].Const != nil {
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if args[0].Const.Kind() != gconstant.Bool {
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cs.addError(e.Pos(), fmt.Sprintf("cannot convert %s to type bool", args[0].Const.String()))
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return nil, nil, nil, false
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}
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: args[0].Const,
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},
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}, []shaderir.Type{{Main: shaderir.Bool}}, stmts, true
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}
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case shaderir.IntF:
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if len(args) == 1 && args[0].Const != nil {
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// For constants, a cast-like function doesn't work as a cast.
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// For example, `int(1.1)` is invalid.
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v := gconstant.ToInt(args[0].Const)
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if v.Kind() == gconstant.Unknown {
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cs.addError(e.Pos(), fmt.Sprintf("cannot convert %s to type int", args[0].Const.String()))
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return nil, nil, nil, false
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}
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: v,
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},
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}, []shaderir.Type{{Main: shaderir.Int}}, stmts, true
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}
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case shaderir.FloatF:
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if len(args) == 1 && args[0].Const != nil {
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v := gconstant.ToFloat(args[0].Const)
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if v.Kind() == gconstant.Unknown {
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cs.addError(e.Pos(), fmt.Sprintf("cannot convert %s to type float", args[0].Const.String()))
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return nil, nil, nil, false
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}
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return []shaderir.Expr{
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{
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Type: shaderir.NumberExpr,
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Const: v,
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},
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}, []shaderir.Type{{Main: shaderir.Float}}, stmts, true
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}
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}
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// Process the expression as a regular function call.
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var t shaderir.Type
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switch callee.BuiltinFunc {
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case shaderir.BoolF:
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if err := checkArgsForBoolBuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.Bool}
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case shaderir.IntF:
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if err := checkArgsForIntBuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.Int}
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case shaderir.FloatF:
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if err := checkArgsForFloatBuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.Float}
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case shaderir.Vec2F:
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if err := checkArgsForVec2BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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for i := range args {
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if args[i].Const == nil {
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continue
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}
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args[i].Const = gconstant.ToFloat(args[i].Const)
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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t = shaderir.Type{Main: shaderir.Vec2}
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case shaderir.Vec3F:
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if err := checkArgsForVec3BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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for i := range args {
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if args[i].Const == nil {
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continue
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}
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args[i].Const = gconstant.ToFloat(args[i].Const)
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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t = shaderir.Type{Main: shaderir.Vec3}
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case shaderir.Vec4F:
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if err := checkArgsForVec4BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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for i := range args {
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if args[i].Const == nil {
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continue
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}
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args[i].Const = gconstant.ToFloat(args[i].Const)
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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t = shaderir.Type{Main: shaderir.Vec4}
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case shaderir.IVec2F:
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if err := checkArgsForIVec2BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.IVec2}
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case shaderir.IVec3F:
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if err := checkArgsForIVec3BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.IVec3}
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case shaderir.IVec4F:
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if err := checkArgsForIVec4BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.IVec4}
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case shaderir.Mat2F:
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if err := checkArgsForMat2BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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for i := range args {
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if args[i].Const == nil {
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continue
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}
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args[i].Const = gconstant.ToFloat(args[i].Const)
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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t = shaderir.Type{Main: shaderir.Mat2}
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case shaderir.Mat3F:
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if err := checkArgsForMat3BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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for i := range args {
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if args[i].Const == nil {
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continue
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}
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args[i].Const = gconstant.ToFloat(args[i].Const)
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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t = shaderir.Type{Main: shaderir.Mat3}
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case shaderir.Mat4F:
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if err := checkArgsForMat4BuiltinFunc(args, argts); err != nil {
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cs.addError(e.Pos(), err.Error())
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return nil, nil, nil, false
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}
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for i := range args {
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if args[i].Const == nil {
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continue
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}
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args[i].Const = gconstant.ToFloat(args[i].Const)
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argts[i] = shaderir.Type{Main: shaderir.Float}
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}
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t = shaderir.Type{Main: shaderir.Mat4}
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case shaderir.TexelAt:
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if len(args) != 2 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 2 but %d", callee.BuiltinFunc, len(args)))
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return nil, nil, nil, false
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}
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if argts[0].Main != shaderir.Texture {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as texture value in argument to %s", argts[0].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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if argts[1].Main != shaderir.Vec2 {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as vec2 value in argument to %s", argts[1].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
|
|
}
|
|
t = shaderir.Type{Main: shaderir.Vec4}
|
|
case shaderir.DiscardF:
|
|
if len(args) != 0 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 0 but %d", callee.BuiltinFunc, len(args)))
|
|
return nil, nil, nil, false
|
|
}
|
|
if fname != cs.fragmentEntry {
|
|
cs.addError(e.Pos(), fmt.Sprintf("discard is available only in %s", cs.fragmentEntry))
|
|
return nil, nil, nil, false
|
|
}
|
|
stmts = append(stmts, shaderir.Stmt{
|
|
Type: shaderir.Discard,
|
|
})
|
|
return nil, nil, stmts, true
|
|
|
|
case shaderir.Clamp, shaderir.Mix, shaderir.Smoothstep, shaderir.Faceforward, shaderir.Refract:
|
|
// 3 arguments
|
|
if len(args) != 3 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 3 but %d", callee.BuiltinFunc, len(args)))
|
|
return nil, nil, nil, false
|
|
}
|
|
for i := range args {
|
|
// If the argument is a non-typed constant value, treat this as a float value (#1874).
|
|
if args[i].Const != nil && argts[i].Main == shaderir.None && gconstant.ToFloat(args[i].Const).Kind() != gconstant.Unknown {
|
|
args[i].Const = gconstant.ToFloat(args[i].Const)
|
|
argts[i] = shaderir.Type{Main: shaderir.Float}
|
|
}
|
|
if argts[i].Main != shaderir.Float && argts[i].Main != shaderir.Vec2 && argts[i].Main != shaderir.Vec3 && argts[i].Main != shaderir.Vec4 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vec2, vec3, or vec4 value in argument to %s", argts[i].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
switch callee.BuiltinFunc {
|
|
case shaderir.Clamp:
|
|
if (!argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2])) && (argts[1].Main != shaderir.Float || argts[2].Main != shaderir.Float) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("the second and the third arguments for %s must equal to the first argument %s or float but %s and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
case shaderir.Mix:
|
|
if !argts[0].Equal(&argts[1]) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
if !argts[0].Equal(&argts[2]) && argts[2].Main != shaderir.Float {
|
|
cs.addError(e.Pos(), fmt.Sprintf("the third arguments for %s must equal to the first/second argument %s or float but %s", callee.BuiltinFunc, argts[0].String(), argts[2].String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
case shaderir.Smoothstep:
|
|
if (!argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2])) && (argts[0].Main != shaderir.Float || argts[1].Main != shaderir.Float) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("the first and the second arguments for %s must equal to the third argument %s or float but %s and %s", callee.BuiltinFunc, argts[2].String(), argts[0].String(), argts[1].String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
case shaderir.Refract:
|
|
if !argts[0].Equal(&argts[1]) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
if argts[2].Main != shaderir.Float {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float value in argument to %s", argts[2].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
default:
|
|
if !argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2]) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("all the argument types for %s must be the same but %s, %s, and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
|
|
switch callee.BuiltinFunc {
|
|
case shaderir.Smoothstep:
|
|
t = argts[2]
|
|
default:
|
|
t = argts[0]
|
|
}
|
|
|
|
case shaderir.Atan2, shaderir.Pow, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Step, shaderir.Distance, shaderir.Dot, shaderir.Cross, shaderir.Reflect:
|
|
// 2 arguments
|
|
if len(args) != 2 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 2 but %d", callee.BuiltinFunc, len(args)))
|
|
return nil, nil, nil, false
|
|
}
|
|
for i := range args {
|
|
// If the argument is a non-typed constant value, treat this as a float value (#1874).
|
|
if args[i].Const != nil && argts[i].Main == shaderir.None && gconstant.ToFloat(args[i].Const).Kind() != gconstant.Unknown {
|
|
args[i].Const = gconstant.ToFloat(args[i].Const)
|
|
argts[i] = shaderir.Type{Main: shaderir.Float}
|
|
}
|
|
if argts[i].Main != shaderir.Float && argts[i].Main != shaderir.Vec2 && argts[i].Main != shaderir.Vec3 && argts[i].Main != shaderir.Vec4 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vec2, vec3, or vec4 value in argument to %s", argts[i].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
|
|
switch callee.BuiltinFunc {
|
|
case shaderir.Mod, shaderir.Min, shaderir.Max:
|
|
if !argts[0].Equal(&argts[1]) && argts[1].Main != shaderir.Float {
|
|
cs.addError(e.Pos(), fmt.Sprintf("the second argument for %s must equal to the first argument %s or float but %s", callee.BuiltinFunc, argts[0].String(), argts[1].String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
case shaderir.Step:
|
|
if !argts[0].Equal(&argts[1]) && argts[0].Main != shaderir.Float {
|
|
cs.addError(e.Pos(), fmt.Sprintf("the first argument for %s must equal to the second argument %s or float but %s", callee.BuiltinFunc, argts[1].String(), argts[0].String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
case shaderir.Cross:
|
|
for i := range argts {
|
|
if argts[i].Main != shaderir.Vec3 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as vec3 value in argument to %s", argts[i].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
default:
|
|
if !argts[0].Equal(&argts[1]) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
switch callee.BuiltinFunc {
|
|
case shaderir.Distance, shaderir.Dot:
|
|
t = shaderir.Type{Main: shaderir.Float}
|
|
case shaderir.Step:
|
|
t = argts[1]
|
|
default:
|
|
t = argts[0]
|
|
}
|
|
|
|
default:
|
|
// 1 argument
|
|
if len(args) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 1 but %d", callee.BuiltinFunc, len(args)))
|
|
return nil, nil, nil, false
|
|
}
|
|
// If the argument is a non-typed constant value, treat this as a float value (#1874).
|
|
if args[0].Const != nil && argts[0].Main == shaderir.None && gconstant.ToFloat(args[0].Const).Kind() != gconstant.Unknown {
|
|
args[0].Const = gconstant.ToFloat(args[0].Const)
|
|
argts[0] = shaderir.Type{Main: shaderir.Float}
|
|
}
|
|
switch callee.BuiltinFunc {
|
|
case shaderir.Transpose:
|
|
if argts[0].Main != shaderir.Mat2 && argts[0].Main != shaderir.Mat3 && argts[0].Main != shaderir.Mat4 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as mat2, mat3, or mat4 value in argument to %s", argts[0].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
default:
|
|
if argts[0].Main != shaderir.Float && argts[0].Main != shaderir.Vec2 && argts[0].Main != shaderir.Vec3 && argts[0].Main != shaderir.Vec4 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vec2, vec3, or vec4 value in argument to %s", argts[0].String(), callee.BuiltinFunc))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
if callee.BuiltinFunc == shaderir.Length {
|
|
t = shaderir.Type{Main: shaderir.Float}
|
|
} else {
|
|
t = argts[0]
|
|
}
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Call,
|
|
Exprs: append([]shaderir.Expr{callee}, args...),
|
|
},
|
|
}, []shaderir.Type{t}, stmts, true
|
|
}
|
|
|
|
if callee.Type != shaderir.FunctionExpr {
|
|
cs.addError(e.Pos(), fmt.Sprintf("function callee must be a function name but %s", e.Fun))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
f := cs.funcs[callee.Index]
|
|
|
|
if len(f.ir.InParams) < len(args) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("too many arguments in call to %s", e.Fun))
|
|
return nil, nil, nil, false
|
|
}
|
|
if len(f.ir.InParams) > len(args) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("not enough arguments in call to %s", e.Fun))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
for i, p := range f.ir.InParams {
|
|
if !canAssign(&p, &argts[i], args[i].Const) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("cannot use type %s as type %s in argument", argts[i].String(), p.String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
if args[i].Const != nil {
|
|
switch p.Main {
|
|
case shaderir.Int:
|
|
args[i].Const = gconstant.ToInt(args[i].Const)
|
|
argts[i] = shaderir.Type{Main: shaderir.Int}
|
|
case shaderir.Float:
|
|
args[i].Const = gconstant.ToFloat(args[i].Const)
|
|
argts[i] = shaderir.Type{Main: shaderir.Float}
|
|
}
|
|
}
|
|
}
|
|
|
|
var outParams []int
|
|
for _, p := range f.ir.OutParams {
|
|
idx := block.totalLocalVariableCount()
|
|
block.vars = append(block.vars, variable{
|
|
typ: p,
|
|
})
|
|
args = append(args, shaderir.Expr{
|
|
Type: shaderir.LocalVariable,
|
|
Index: idx,
|
|
})
|
|
outParams = append(outParams, idx)
|
|
}
|
|
|
|
if t := f.ir.Return; t.Main != shaderir.None {
|
|
if len(outParams) != 0 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("a function returning value cannot have out-params so far: %s", e.Fun))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
// The actual expression here is just a local variable that includes the result of the
|
|
// function call.
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Call,
|
|
Exprs: append([]shaderir.Expr{callee}, args...),
|
|
},
|
|
}, []shaderir.Type{t}, stmts, true
|
|
}
|
|
|
|
// Even if the function doesn't return anything, calling the function should be done eariler to keep
|
|
// the evaluation order.
|
|
stmts = append(stmts, shaderir.Stmt{
|
|
Type: shaderir.ExprStmt,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Call,
|
|
Exprs: append([]shaderir.Expr{callee}, args...),
|
|
},
|
|
},
|
|
})
|
|
|
|
if len(outParams) == 0 {
|
|
// TODO: Is this an error?
|
|
}
|
|
|
|
// These local-variable expressions are used for an outside function callers.
|
|
var exprs []shaderir.Expr
|
|
for _, p := range outParams {
|
|
exprs = append(exprs, shaderir.Expr{
|
|
Type: shaderir.LocalVariable,
|
|
Index: p,
|
|
})
|
|
}
|
|
return exprs, f.ir.OutParams, stmts, true
|
|
|
|
case *ast.Ident:
|
|
if e.Name == "_" {
|
|
// In the context where a local variable is marked as used, any expressions must have its
|
|
// meaning. Then, a blank identifier is not available there.
|
|
if markLocalVariableUsed {
|
|
cs.addError(e.Pos(), "cannot use _ as value")
|
|
return nil, nil, nil, false
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Blank,
|
|
},
|
|
}, []shaderir.Type{{}}, nil, true
|
|
}
|
|
if i, t, ok := block.findLocalVariable(e.Name, markLocalVariableUsed); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: i,
|
|
},
|
|
}, []shaderir.Type{t}, nil, true
|
|
}
|
|
if c, ok := block.findConstant(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.NumberExpr,
|
|
Const: c.value,
|
|
},
|
|
}, []shaderir.Type{c.typ}, nil, true
|
|
}
|
|
if i, ok := cs.findFunction(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FunctionExpr,
|
|
Index: i,
|
|
},
|
|
}, nil, nil, true
|
|
}
|
|
if i, ok := cs.findUniformVariable(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.UniformVariable,
|
|
Index: i,
|
|
},
|
|
}, []shaderir.Type{cs.ir.Uniforms[i]}, nil, true
|
|
}
|
|
if f, ok := shaderir.ParseBuiltinFunc(e.Name); ok {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.BuiltinFuncExpr,
|
|
BuiltinFunc: f,
|
|
},
|
|
}, nil, nil, true
|
|
}
|
|
if m := textureVariableRe.FindStringSubmatch(e.Name); m != nil {
|
|
i, _ := strconv.Atoi(m[1])
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.TextureVariable,
|
|
Index: i,
|
|
},
|
|
}, []shaderir.Type{{Main: shaderir.Texture}}, nil, true
|
|
}
|
|
if e.Name == "true" || e.Name == "false" {
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.NumberExpr,
|
|
Const: gconstant.MakeBool(e.Name == "true"),
|
|
},
|
|
}, []shaderir.Type{{Main: shaderir.Bool}}, nil, true
|
|
}
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected identifier: %s", e.Name))
|
|
|
|
case *ast.ParenExpr:
|
|
return cs.parseExpr(block, fname, e.X, markLocalVariableUsed)
|
|
|
|
case *ast.SelectorExpr:
|
|
exprs, types, stmts, ok := cs.parseExpr(block, fname, e.X, true)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a selector: %s", e.X))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
if !isValidSwizzling(e.Sel.Name, types[0]) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected swizzling: %s", e.Sel.Name))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
var t shaderir.Type
|
|
switch types[0].Main {
|
|
case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4:
|
|
switch len(e.Sel.Name) {
|
|
case 1:
|
|
t.Main = shaderir.Float
|
|
case 2:
|
|
t.Main = shaderir.Vec2
|
|
case 3:
|
|
t.Main = shaderir.Vec3
|
|
case 4:
|
|
t.Main = shaderir.Vec4
|
|
}
|
|
case shaderir.IVec2, shaderir.IVec3, shaderir.IVec4:
|
|
switch len(e.Sel.Name) {
|
|
case 1:
|
|
t.Main = shaderir.Int
|
|
case 2:
|
|
t.Main = shaderir.IVec2
|
|
case 3:
|
|
t.Main = shaderir.IVec3
|
|
case 4:
|
|
t.Main = shaderir.IVec4
|
|
}
|
|
}
|
|
if t.Equal(&shaderir.Type{}) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected swizzling: %s", e.Sel.Name))
|
|
return nil, nil, nil, false
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.FieldSelector,
|
|
Exprs: []shaderir.Expr{
|
|
exprs[0],
|
|
{
|
|
Type: shaderir.SwizzlingExpr,
|
|
Swizzling: e.Sel.Name,
|
|
},
|
|
},
|
|
},
|
|
}, []shaderir.Type{t}, stmts, true
|
|
|
|
case *ast.UnaryExpr:
|
|
exprs, ts, stmts, ok := cs.parseExpr(block, fname, e.X, markLocalVariableUsed)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a unary operator: %s", e.X))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
if exprs[0].Const != nil {
|
|
v := gconstant.UnaryOp(e.Op, exprs[0].Const, 0)
|
|
// Use the original type as it is.
|
|
// Keep the type untyped if the original expression is untyped (#2705).
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.NumberExpr,
|
|
Const: v,
|
|
},
|
|
}, ts[:1], stmts, true
|
|
}
|
|
|
|
var op shaderir.Op
|
|
switch e.Op {
|
|
case token.ADD:
|
|
op = shaderir.Add
|
|
case token.SUB:
|
|
op = shaderir.Sub
|
|
case token.NOT:
|
|
op = shaderir.NotOp
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
|
|
return nil, nil, nil, false
|
|
}
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Unary,
|
|
Op: op,
|
|
Exprs: exprs,
|
|
},
|
|
}, ts[:1], stmts, true
|
|
|
|
case *ast.CompositeLit:
|
|
t, ok := cs.parseType(block, fname, e.Type)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
if t.Main != shaderir.Array {
|
|
cs.addError(e.Pos(), fmt.Sprintf("invalid composite literal type %s", t.String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
if t.Main == shaderir.Array && t.Length == -1 {
|
|
t.Length = len(e.Elts)
|
|
}
|
|
|
|
idx := block.totalLocalVariableCount()
|
|
block.vars = append(block.vars, variable{
|
|
typ: t,
|
|
})
|
|
|
|
var stmts []shaderir.Stmt
|
|
for i, e := range e.Elts {
|
|
exprs, _, ss, ok := cs.parseExpr(block, fname, e, markLocalVariableUsed)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), "multiple-value context is not available at a composite literal")
|
|
return nil, nil, nil, false
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
stmts = append(stmts, shaderir.Stmt{
|
|
Type: shaderir.Assign,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Index,
|
|
Exprs: []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: idx,
|
|
},
|
|
{
|
|
Type: shaderir.NumberExpr,
|
|
Const: gconstant.MakeInt64(int64(i)),
|
|
},
|
|
},
|
|
},
|
|
exprs[0],
|
|
},
|
|
})
|
|
}
|
|
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.LocalVariable,
|
|
Index: idx,
|
|
},
|
|
}, []shaderir.Type{t}, stmts, true
|
|
|
|
case *ast.IndexExpr:
|
|
var stmts []shaderir.Stmt
|
|
|
|
// Parse the index first
|
|
exprs, _, ss, ok := cs.parseExpr(block, fname, e.Index, markLocalVariableUsed)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), "multiple-value context is not available at an index expression")
|
|
return nil, nil, nil, false
|
|
}
|
|
idx := exprs[0]
|
|
if idx.Const != nil {
|
|
if !canTruncateToInteger(idx.Const) {
|
|
cs.addError(e.Pos(), fmt.Sprintf("constant %s truncated to integer", idx.Const.String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
}
|
|
|
|
exprs, ts, ss, ok := cs.parseExpr(block, fname, e.X, markLocalVariableUsed)
|
|
if !ok {
|
|
return nil, nil, nil, false
|
|
}
|
|
stmts = append(stmts, ss...)
|
|
if len(exprs) != 1 {
|
|
cs.addError(e.Pos(), "multiple-value context is not available at an index expression")
|
|
return nil, nil, nil, false
|
|
}
|
|
x := exprs[0]
|
|
t := ts[0]
|
|
|
|
var typ shaderir.Type
|
|
switch t.Main {
|
|
case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4:
|
|
typ = shaderir.Type{Main: shaderir.Float}
|
|
case shaderir.IVec2, shaderir.IVec3, shaderir.IVec4:
|
|
typ = shaderir.Type{Main: shaderir.Int}
|
|
case shaderir.Mat2:
|
|
typ = shaderir.Type{Main: shaderir.Vec2}
|
|
case shaderir.Mat3:
|
|
typ = shaderir.Type{Main: shaderir.Vec3}
|
|
case shaderir.Mat4:
|
|
typ = shaderir.Type{Main: shaderir.Vec4}
|
|
case shaderir.Array:
|
|
typ = t.Sub[0]
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("index operator cannot be applied to the type %s", t.String()))
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
return []shaderir.Expr{
|
|
{
|
|
Type: shaderir.Index,
|
|
Exprs: []shaderir.Expr{
|
|
x,
|
|
idx,
|
|
},
|
|
},
|
|
}, []shaderir.Type{typ}, stmts, true
|
|
|
|
default:
|
|
cs.addError(e.Pos(), fmt.Sprintf("expression not implemented: %#v", e))
|
|
}
|
|
return nil, nil, nil, false
|
|
}
|
|
|
|
func isValidSwizzling(swizzling string, t shaderir.Type) bool {
|
|
if !shaderir.IsValidSwizzling(swizzling) {
|
|
return false
|
|
}
|
|
|
|
switch t.Main {
|
|
case shaderir.Vec2, shaderir.IVec2:
|
|
return !strings.ContainsAny(swizzling, "zwbapq")
|
|
case shaderir.Vec3, shaderir.IVec3:
|
|
return !strings.ContainsAny(swizzling, "waq")
|
|
case shaderir.Vec4, shaderir.IVec4:
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|