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3c976eae02
The emulators still use OpenGL. Fixes #737
33 lines
1.0 KiB
Go
33 lines
1.0 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin,ios,arm darwin,ios,arm64
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package ebiten
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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)
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func graphicsDriver() driver.Graphics {
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if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
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panic(fmt.Sprintf("ebiten: mtl.CreateSystemDefaultDevice failed on iOS: %v", err))
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}
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return metal.Get()
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}
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