ebiten/audio/context_js.go
2020-12-21 18:35:42 +09:00

59 lines
1.3 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"io"
"syscall/js"
"time"
)
type nullContext struct {
sampleRate int
}
type nullPlayer struct {
sampleRate int
}
func (c *nullContext) NewPlayer() io.WriteCloser {
return &nullPlayer{
sampleRate: c.sampleRate,
}
}
func (c *nullContext) Close() error {
return nil
}
func (p *nullPlayer) Write(data []byte) (int, error) {
time.Sleep(time.Second * time.Duration(len(data)) / time.Duration(p.sampleRate*4))
return len(data), nil
}
func (p *nullPlayer) Close() error {
return nil
}
func newContextImpl(sampleRate int, initCh chan struct{}) context {
if js.Global().Get("go2cpp").Truthy() {
return &nullContext{
sampleRate: sampleRate,
}
}
return newOtoContext(sampleRate, initCh)
}